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path: root/src/core/frontend/framebuffer_layout.cpp (follow)
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* Fix screenshot dimensions when at 1x scaleGravatar ameerj2021-11-201-1/+6
* bootmanager: Fix screenshot resolution factor usageGravatar ameerj2021-11-161-9/+6
* common: Move settings to common from core.Gravatar bunnei2021-04-141-1/+1
* settings: Preparation for per-game input settingsGravatar Morph2020-11-151-1/+1
* core/CMakeLists: Make some warnings errorsGravatar Lioncash2020-10-131-3/+3
* configuration: implement per-game configurations (#4098)Gravatar lat9nq2020-07-091-1/+1
* CMakeLists: Specify -Wextra on linux buildsGravatar Lioncash2020-04-151-1/+1
* framebuffer_layout.h: drop the use of enum for screen dimensions.Gravatar Vitor Kiguchi2020-03-111-2/+2
* Add 4:3 aspect ratio and address feedbackGravatar Morph2020-02-141-6/+8
* Address feedbackGravatar Morph2020-02-141-16/+16
* Use enumeration instead of magic numbersGravatar Morph2020-02-131-5/+5
* Add following aspect ratios: 16:9, 21:9, Stretch to WindowGravatar Morph2020-02-131-2/+15
* yuzu/bootmanager: Treat the resolution factor as a u32Gravatar Lioncash2019-06-031-6/+7
* common/math_util: Move contents into the Common namespaceGravatar Lioncash2019-02-271-6/+6
* yuzu, video_core: Screenshot functionalityGravatar zhupengfei2018-12-181-0/+15
* yuzu: Update license text to be consistent across project.Gravatar bunnei2018-01-131-1/+1
* core: Fix recent GCC build breaks.Gravatar bunnei2018-01-111-0/+2
* frontend: Update for undocked Switch screen layout.Gravatar bunnei2018-01-101-161/+9
* SidebySide Layout (#2859)Gravatar ThaMighty902017-08-251-1/+35
* Move screen size constants from video_core to coreGravatar Yuri Kunde Schlesner2017-05-271-7/+11
* Move framebuffer_layout from Common to CoreGravatar Yuri Kunde Schlesner2017-05-271-0/+157