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path: root/src/core/frontend/emu_window.cpp (unfollow)
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2023-06-03core: frontend: Refactor GraphicsContext to its own module.Gravatar bunnei1-2/+0
2022-07-27chore: make yuzu REUSE compliantGravatar Andrea Pappacoda1-3/+2
2021-11-24core/emu_window: Remove touch inputGravatar german771-88/+10
2021-11-03core: Remove unused includesGravatar ameerj1-1/+0
2021-05-16core: Make variable shadowing a compile-time errorGravatar Lioncash1-1/+1
2021-04-23emu_window: Return pair from ClipToTouchScreen() instead of tupleGravatar Lioncash1-4/+7
2021-04-23emu_window: unsigned -> u32Gravatar Lioncash1-7/+7
2021-04-14common: Move settings to common from core.Gravatar bunnei1-1/+1
2021-01-15Always initialize keyboard inputGravatar german1-3/+2
2021-01-15Add mutitouch support for touch screensGravatar german1-19/+23
2021-01-15Allow to return up to 16 touch inputs per engineGravatar german1-3/+5
2020-10-13core/CMakeLists: Make some warnings errorsGravatar Lioncash1-4/+6
2020-05-15frontend: Set minimum window size to 640x360 instead of 1280x720 (#3413)Gravatar Morph1-1/+1
2019-05-04core/frontend/emu_window: Make GraphicsContext's destructor virtualGravatar Lioncash1-0/+2
2019-04-01general: Use deducation guides for std::lock_guard and std::unique_lockGravatar Lioncash1-3/+3
2019-02-27core/frontend/emu_window: Make ClipToTouchScreen a const member functionGravatar Lioncash1-1/+1
2018-08-11core: Namespace EmuWindowGravatar Lioncash1-0/+4
2018-01-10frontend: Update for undocked Switch screen layout.Gravatar bunnei1-35/+13
2017-08-25SidebySide Layout (#2859)Gravatar ThaMighty901-0/+3
2017-08-24EmuWindow: refactor touch input into a TouchDeviceGravatar wwylele1-13/+58
2017-08-11move MotionEmu from core/frontend to input_common as a InputDeviceGravatar wwylele1-23/+0
2017-05-27Move screen size constants from video_core to coreGravatar Yuri Kunde Schlesner1-5/+3
2017-03-01Input: remove unused stuff & clean upGravatar wwylele1-25/+1
2017-02-26Core: Make PerfStats internally lockedGravatar Yuri Kunde Schlesner1-1/+1
2017-02-26PerfStats: Add method to get the instantaneous time ratioGravatar Yuri Kunde Schlesner1-3/+2
2017-02-23Add custom layout settings.Gravatar SonofUgly1-11/+15
2017-02-11hid: remove the touch field from PadState (#2557)Gravatar Weiyi Wang1-2/+0
2017-01-29core: emu_window.cpp, fix conversion warnings from float to s16 on MSVCGravatar Kloen1-6/+6
2016-12-29Frontend: make motion sensor interfaced thread-safeGravatar wwylele1-0/+3
2016-12-26Frontend: emulate motion sensorGravatar wwylele1-0/+22
2016-12-23core: Move emu_window and key_map into coreGravatar MerryMage1-2/+2
2016-11-05Support additional screen layouts.Gravatar James Rowe1-53/+15
2016-09-21Use negative priorities to avoid special-casing the self-includeGravatar Yuri Kunde Schlesner1-1/+1
2016-09-21Remove empty newlines in #include blocks.Gravatar Emmanuel Gil Peyrot1-3/+1
2016-09-18Sources: Run clang-format on everything.Gravatar Emmanuel Gil Peyrot1-21/+27
2016-07-23Protection against a resize of size 0Gravatar Alexandre LittleWhite Laurent1-4/+3
2016-05-15Refactor input subsystemGravatar wwylele1-4/+20
2016-02-12BitField: Make trivially copyable and remove assignment operatorGravatar MerryMage1-2/+2
2015-06-28Common: Cleanup emu_window includes.Gravatar Emmanuel Gil Peyrot1-0/+6
2015-05-29Remove every trailing whitespace from the project (but externals).Gravatar Emmanuel Gil Peyrot1-1/+1
2015-05-01EmuWindow: Clip mouse input coordinates to emulated screen dimensions.Gravatar Zaneo1-6/+16
2015-03-10HID: Complete refactor of pad/touch input to fix threading issues.Gravatar bunnei1-46/+28
2015-03-10EmuWindow: Made pad/touch functions non-static.Gravatar bunnei1-2/+0
2015-03-10EmuWindow: Added infrastructure code to enable touchpad support.Gravatar bunnei1-1/+64
2015-03-07Fixed EmuWindow typo (fixes OSX build)Gravatar bunnei1-1/+1
2015-03-07Set framebuffer layout from EmuWindow.Gravatar bunnei1-0/+50
2015-01-21Added HID_SPVR service and split HID_U implementation into service/hid/hid.xxxGravatar archshift1-4/+4
2014-12-20License changeGravatar purpasmart961-1/+1
2014-09-12Added support for multiple input device types for KeyMap and connected Qt.Gravatar Kevin Hartman1-0/+17