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* Merge pull request #7525 from german77/notifaGravatar bunnei2021-12-072-0/+2
|\ | | | | service/notif: Add notif:a and stub ListAlarmSettings, Initialize
| * service/notif: Add notif:a and stub ListAlarmSettings,InitializeGravatar german772021-12-062-0/+2
| | | | | | | | Used by ring fit adventure 1.2.0
* | general: Add missing copyright noticesGravatar ameerj2021-12-051-0/+4
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* native_clock: Wait for less time in EstimateRDTSCFrequencyGravatar Morph2021-12-031-18/+18
| | | | | In my testing, waiting for 200ms provided the same level of precision as the previous implementation when estimating the RDTSC frequency. This significantly improves the yuzu executable launch times since we reduced the wait time from 3 seconds to 200 milliseconds.
* general: Replace high_resolution_clock with steady_clockGravatar Morph2021-12-021-3/+3
| | | | On some OSes, high_resolution_clock is an alias to system_clock and is not monotonic in nature. Replace this with steady_clock.
* settings: Add debug setting to enable all controllersGravatar german772021-11-272-0/+6
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* config: Remove vibration configurationGravatar german772021-11-261-2/+0
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* input_common: Fully implement UDP controllersGravatar Narr the Reg2021-11-262-0/+15
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* input_common: Move button names to the frontendGravatar german772021-11-241-0/+22
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* core/hid: Fully implement native mouseGravatar german772021-11-242-5/+11
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* input_common: Allow keyboard to be backwards compatibleGravatar german772021-11-241-2/+0
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* core/hid: Improve accuracy of the keyboard implementationGravatar german772021-11-241-12/+23
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* config: Cleanup and documentationGravatar german772021-11-242-6/+31
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* core/hid: Prevent Emulated controller from flapping with multiple inputs devicesGravatar german772021-11-241-0/+4
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* core/hid: Fully emulate motion from buttonGravatar german772021-11-241-0/+5
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* second commit lion reviewGravatar german772021-11-241-1/+1
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* settings: Fix Debug controller type optionsGravatar german772021-11-241-2/+2
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* kraken: Address comments from reviewGravatar german772021-11-242-3/+2
| | | | start lion review
* core/hid: Add TAS inputGravatar german772021-11-241-1/+0
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* input_common: Add manual update options to input devicesGravatar german772021-11-241-0/+10
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* core/hid: Fix rumble too strong at 1%Gravatar german772021-11-241-0/+7
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* core/hid: Only signal when neededGravatar german772021-11-241-0/+1
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* core/hid: Add output devicesGravatar german772021-11-241-0/+39
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* settings: Cleanup settingsGravatar german772021-11-242-4/+12
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* common: Rewrite and move core/frontend/input.h to commonGravatar german772021-11-242-0/+243
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* configure_general: Allow framerate cap to be used in custom game configsGravatar Kewlan2021-11-212-1/+2
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* TextureCache: Refactor and fix linux compiling.Gravatar Fernando Sahmkow2021-11-201-0/+7
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* TextureCache: Add automatic anisotropic filtering and refactor code.Gravatar Fernando Sahmkow2021-11-161-1/+1
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* Yuzu UI: Add button for Anti AliasGravatar Fernando Sahmkow2021-11-161-0/+1
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* Settings: Add anti-aliasing method settingGravatar Marshall Mohror2021-11-162-0/+7
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* QtGUI: Add buttton to toggle the filter.Gravatar FernandoS272021-11-161-0/+1
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* VideoCore: Add gaussian filtering.Gravatar FernandoS272021-11-161-2/+3
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* VideoCore: Add more rescaling option.Gravatar FernandoS272021-11-162-4/+20
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* Video Core: fix building for GCC.Gravatar Fernando Sahmkow2021-11-161-2/+2
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* Presentation: add Nearest Neighbor filter.Gravatar Fernando Sahmkow2021-11-161-4/+5
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* vulkan: Implement FidelityFX Super ResolutionGravatar Marshall Mohror2021-11-161-0/+1
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* Texture Cahe: Fix downscaling on SMO.Gravatar Fernando Sahmkow2021-11-162-0/+3
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* video_core: Refactor resolution scale functionGravatar ameerj2021-11-161-0/+14
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* video_core: Misc resolution scaling related refactoringGravatar ameerj2021-11-161-1/+1
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* Renderer: Implement Bicubic and ScaleForce filters.Gravatar Fernando Sahmkow2021-11-162-15/+12
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* common/settings: Remove unused scaling optionsGravatar ReinUsesLisp2021-11-162-18/+7
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* Settings: eliminate rescaling_factor.Gravatar Fernando Sahmkow2021-11-162-2/+2
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* Settings: Add resolution scaling to settings.Gravatar Fernando Sahmkow2021-11-162-4/+60
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* VideoCore: Initial Setup for the Resolution Scaler.Gravatar Fernando Sahmkow2021-11-162-0/+19
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* Merge pull request #7272 from behunin/the-courteous-loggerGravatar bunnei2021-11-133-28/+39
|\ | | | | Logging: Impl refactor
| * Refactor Logging ImplGravatar Levi Behunin2021-11-013-28/+39
| | | | | | | | | | | | | | Loop on stop_token and remove final_entry in Entry. Move Backend thread out of Impl Constructor to its own function. Add Start function for backend thread. Use stop token in PopWait and check if entry filename is nullptr before logging.
* | common: Implement a subset of P0323 (std::expected)Gravatar Morph2021-11-022-0/+988
|/ | | | | This implementation is based on and is a subset of the proposed implementation of std::expected https://github.com/TartanLlama/expected/blob/master/include/tl/expected.hpp
* common/alignment: Fix VS2022 compilationGravatar ameerj2021-10-201-1/+6
| | | | VS2022 seems to introduce an optimization when moving vectors to check for equality of the element values. AlignmentAllocator needed to overload the equality operator to fix compilation of its usage in vector moving.
* settings: Remove std::chrono usageGravatar ameerj2021-10-171-3/+2
| | | | Alleviates the dependency on chrono for all files that include settings.h
* string_util: Make use of std::string_view and add bounds checkingGravatar Morph2021-10-142-5/+5
| | | | Makes use of std::string_view in StringFromFixedZeroTerminatedBuffer and add bounds checking