summaryrefslogtreecommitdiff
path: root/src/common (follow)
Commit message (Collapse)AuthorAgeFilesLines
* TextureCache: Add automatic anisotropic filtering and refactor code.Gravatar Fernando Sahmkow2021-11-161-1/+1
|
* Yuzu UI: Add button for Anti AliasGravatar Fernando Sahmkow2021-11-161-0/+1
|
* Settings: Add anti-aliasing method settingGravatar Marshall Mohror2021-11-162-0/+7
|
* QtGUI: Add buttton to toggle the filter.Gravatar FernandoS272021-11-161-0/+1
|
* VideoCore: Add gaussian filtering.Gravatar FernandoS272021-11-161-2/+3
|
* VideoCore: Add more rescaling option.Gravatar FernandoS272021-11-162-4/+20
|
* Video Core: fix building for GCC.Gravatar Fernando Sahmkow2021-11-161-2/+2
|
* Presentation: add Nearest Neighbor filter.Gravatar Fernando Sahmkow2021-11-161-4/+5
|
* vulkan: Implement FidelityFX Super ResolutionGravatar Marshall Mohror2021-11-161-0/+1
|
* Texture Cahe: Fix downscaling on SMO.Gravatar Fernando Sahmkow2021-11-162-0/+3
|
* video_core: Refactor resolution scale functionGravatar ameerj2021-11-161-0/+14
|
* video_core: Misc resolution scaling related refactoringGravatar ameerj2021-11-161-1/+1
|
* Renderer: Implement Bicubic and ScaleForce filters.Gravatar Fernando Sahmkow2021-11-162-15/+12
|
* common/settings: Remove unused scaling optionsGravatar ReinUsesLisp2021-11-162-18/+7
|
* Settings: eliminate rescaling_factor.Gravatar Fernando Sahmkow2021-11-162-2/+2
|
* Settings: Add resolution scaling to settings.Gravatar Fernando Sahmkow2021-11-162-4/+60
|
* VideoCore: Initial Setup for the Resolution Scaler.Gravatar Fernando Sahmkow2021-11-162-0/+19
|
* Merge pull request #7272 from behunin/the-courteous-loggerGravatar bunnei2021-11-133-28/+39
|\ | | | | Logging: Impl refactor
| * Refactor Logging ImplGravatar Levi Behunin2021-11-013-28/+39
| | | | | | | | | | | | | | Loop on stop_token and remove final_entry in Entry. Move Backend thread out of Impl Constructor to its own function. Add Start function for backend thread. Use stop token in PopWait and check if entry filename is nullptr before logging.
* | common: Implement a subset of P0323 (std::expected)Gravatar Morph2021-11-022-0/+988
|/ | | | | This implementation is based on and is a subset of the proposed implementation of std::expected https://github.com/TartanLlama/expected/blob/master/include/tl/expected.hpp
* common/alignment: Fix VS2022 compilationGravatar ameerj2021-10-201-1/+6
| | | | VS2022 seems to introduce an optimization when moving vectors to check for equality of the element values. AlignmentAllocator needed to overload the equality operator to fix compilation of its usage in vector moving.
* settings: Remove std::chrono usageGravatar ameerj2021-10-171-3/+2
| | | | Alleviates the dependency on chrono for all files that include settings.h
* string_util: Make use of std::string_view and add bounds checkingGravatar Morph2021-10-142-5/+5
| | | | Makes use of std::string_view in StringFromFixedZeroTerminatedBuffer and add bounds checking
* string_util: Prevent out of bounds access in u16string_view bufferGravatar Morph2021-10-141-2/+2
|
* common/fs/path_util: Slightly refactor PathManagerImpl's constructorGravatar Creak2021-10-111-12/+15
| | | This moves all GenerateYuzuPath calls outside of the platofrm-specific #ifdefs, replacing them with assignments to paths.
* Merge pull request #7115 from ameerj/log-compileGravatar bunnei2021-10-057-18/+39
|\ | | | | common/logging: Reduce dependent header include overhead
| * common/logging: Reduce scope of fmt includeGravatar ameerj2021-10-012-1/+2
| |
| * common/logging: Move Log::Entry declaration to a separate headerGravatar ameerj2021-10-016-17/+37
| | | | | | | | This reduces the load of requiring to include std::chrono in all files which include log.h
* | Merge pull request #7102 from Morph1984/remove-boxcatGravatar bunnei2021-10-012-4/+0
|\ \ | |/ |/| Remove Boxcat BCAT backend
| * settings: Remove BCAT settingsGravatar Morph2021-09-292-4/+0
| |
* | Fixed invalid iterator usageGravatar Andrew Strelsky2021-09-291-1/+1
|/
* general: Update style to clang-format-12Gravatar ameerj2021-09-244-22/+28
|
* common/uuid: Add validity checking functions to interfaceGravatar Lioncash2021-09-221-0/+7
| | | | | Given we have a function to invalidate, we should also have ones to query the validity. Also makes the code more straightforward to read.
* Merge pull request #7019 from ameerj/videocore-jthreadGravatar bunnei2021-09-181-5/+22
|\ | | | | videocore: Use std::jthread for worker threads
| * threadsafe_queue: Add std::stop_token overload to PopWaitGravatar ameerj2021-09-151-5/+22
| | | | | | | | Useful for jthreads which make use of the threadsafe queues.
* | input_common/tas: Document the main classGravatar german772021-09-181-7/+4
| |
* | input_common/tas: Add swap controllerGravatar german772021-09-181-1/+1
| |
* | input_common/tas: Fallback to simple updateGravatar MonsterDruide12021-09-181-4/+3
| |
* | config: Move TAS options to it's own menuGravatar german772021-09-183-4/+3
| |
* | core: Hacky TAS syncing & load pausingGravatar MonsterDruide12021-09-183-7/+6
| | | | | | | | | | | | | | | | To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required. First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`. Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
* | settings: File selector & other settingsGravatar MonsterDruide12021-09-183-0/+7
| | | | | | | | | | | | First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit. Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script.
* | input_common/tas: Base playback & recording systemGravatar MonsterDruide12021-09-181-0/+7
| | | | | | | | | | | | | | | | | | The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called. The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate. Co-authored-by: Naii-the-Baf <sfabian200@gmail.com> Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
* | Merge pull request #7020 from Moonlacer/remove_audio_stretchingGravatar bunnei2021-09-182-3/+0
|\ \ | | | | | | Remove audio stretching
| * | fix_accidental_deletionGravatar Moonlacer2021-09-151-1/+2
| | |
| * | remove-audio-stretching-settingGravatar Moonlacer2021-09-152-5/+1
| |/
* | Merge pull request #6950 from german77/multiplayGravatar bunnei2021-09-172-3/+6
|\ \ | |/ |/| input_common: Add advanced setting for 8 player support
| * input_common: Enable steam controllers and 8 player supportGravatar german772021-09-102-3/+6
| |
* | common_funcs: Add enum flag bitwise shift operator overloadsGravatar Morph2021-09-131-0/+16
| | | | | | | | This adds bitwise shift operator overloads (<<, >>, <<=, >>=) in the macro DECLARE_ENUM_FLAG_OPERATORS(type)
* | common_funcs: Replace <algorithm> with <iterator>Gravatar Morph2021-09-111-1/+1
| |
* | common: Move error handling to error.cpp/hGravatar Morph2021-09-115-16/+31
| | | | | | | | This allows us to avoid implicitly including <string> every time common_funcs.h is included.