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2023-12-26 assert/logging: Stop the logging thread and flush the backends before crashingGravatar FearlessTobi1-0/+3
Co-Authored-By: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-06-13common/assert: rework ASSERT handling to avoid std::function usageGravatar Liam1-7/+3
2022-06-13common/assert: add unlikelyGravatar Liam1-1/+1
2022-06-13common: Don't test ASSERT conditions inlineGravatar Liam1-3/+7
2022-06-13common: Change semantics of UNREACHABLE to unconditionally crashGravatar Liam1-0/+5
2022-04-23general: Convert source file copyright comments over to SPDXGravatar Morph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2021-04-14common: Move settings to common from core.Gravatar bunnei1-1/+1
- Removes a dependency on core and input_common from common.
2021-04-14core: settings: Add setting for debug assertions and disable by default.Gravatar bunnei1-2/+5
- This is a developer-only setting and no longer needs to be enabled by default. - Also adds "use_auto_stub" setting to SDL frontend while we are here. - Supersedes #1340.
2021-04-04common: Move assert failure handling into a cpp file.Gravatar Markus Wick1-0/+11
Advantage: Altering the handler does not need a full recompilation. Disadvantage: noreturn is droped, so the caller is a bit slower. We quite often run yuzu with a YOLO assertion handler. In fact, only very few games run at all with asserts. This patch allows developers to patch the handler without recompiling everything. The overhead of the missing "noreturn" attribute shoul be negletable.