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* Kernel/Loader: Grab the system mode from the NCCH ExHeader.Gravatar Subv2016-11-271-5/+4
| | | | | | | 3dsx and elf files default to system mode 2 (96MB allocated to the application). This allows Home Menu to boot without modifications. Closes #1849
* Kernel/Loader: Grab the system mode from the NCCH ExHeader.Gravatar Subv2016-11-191-8/+16
| | | | | | | 3dsx and elf files default to system mode 2 (96MB allocated to the application). This allows Home Menu to boot without modifications. Closes #1849
* Merge pull request #2172 from jroweboy/fix-mingwGravatar bunnei2016-11-151-0/+4
|\ | | | | Fix mingw compilation support
| * Add mingw compile supportGravatar James Rowe2016-11-131-0/+4
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* | Merge pull request #1753 from jroweboy/frame_layoutsGravatar bunnei2016-11-151-0/+8
|\ \ | |/ |/| Support additional screen layouts.
| * Add default hotkey to swap primary screens.Gravatar James Rowe2016-11-051-0/+8
| | | | | | | | Also minor style changes
* | Minor Menu FixesGravatar Pringo2016-11-111-1/+1
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* Merge pull request #1652 from wwylele/kernal-toolGravatar bunnei2016-10-041-0/+13
|\ | | | | Debugger: implement wait tree widget
| * implement wait tree widgetGravatar wwylele2016-09-221-0/+13
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* | qt: shutdown system if errorGravatar wwylele2016-09-221-2/+3
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* Remove empty newlines in #include blocks.Gravatar Emmanuel Gil Peyrot2016-09-211-13/+5
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* Sources: Run clang-format on everything.Gravatar Emmanuel Gil Peyrot2016-09-181-56/+79
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* Qt: unify running detectionGravatar wwylele2016-09-021-1/+1
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* qt: Recreate GL context on startup to support changing V-Sync.Gravatar bunnei2016-08-291-0/+2
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* Input GUI: Add tab to remap controls (#1900)Gravatar Anon2016-07-291-0/+1
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* Qt: add system settings config tabGravatar wwylele2016-07-101-1/+1
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* Merge pull request #1765 from JayFoxRox/debug-surface-viewerGravatar bunnei2016-06-071-6/+13
|\ | | | | Debugger: Pica surface viewer
| * citra_qt: Replace 'Pica Framebuffer Debugger' with 'Pica Surface Viewer'Gravatar Jannik Vogel2016-05-071-6/+13
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* | CitraQt: Simplify the game list loader codeGravatar Emmanuel Gil Peyrot2016-05-211-1/+1
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* | Loader, Frontends: Refactor loader creation and game loadingGravatar Emmanuel Gil Peyrot2016-05-211-1/+9
| | | | | | | | | | This allows frontends to keep a single loader and use it multiple times e.g. for code loading and SMDH parsing.
* | Frontends, VideoCore: Move glad initialisation to the frontendGravatar Emmanuel Gil Peyrot2016-05-061-0/+11
|/ | | | | | | | | | On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the default function loader, and fixes a crash when using apitrace with an EGL context. On Qt we will need to migrate from QGLWidget to QOpenGLWidget and QOpenGLContext before we can use gladLoadGLLoader() instead of gladLoadGL(), since the former doesn’t expose a function loader.
* Make Citra build with MICROPROFILE_ENABLED set to 0 (#1709)Gravatar Henrik Rydgård2016-04-281-1/+8
| | | | | | | | | | | | * Make Citra build with MICROPROFILE_ENABLED set to 0 * Buildfix with microprofile kept on * moc did not like a dialog to conditionally exist. * Cleanup * Fix end of line
* CitraQt: Apply config at startupGravatar Jannik Vogel2016-04-111-3/+0
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* Merge pull request #1368 from LittleWhite-tb/configure-widgetGravatar bunnei2016-04-101-112/+51
|\ | | | | Implementation for a configure widget
| * Add more stuff to configure.Gravatar LittleWhite2016-03-221-4/+5
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| * Whole config is handled by Config class.Gravatar LittleWhite2016-03-211-72/+40
| | | | | | | | This also means : we have only one config file, now
| * Add Configure widgetGravatar LittleWhite2016-03-211-39/+9
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* | Merge pull request #1643 from MerryMage/make_uniqueGravatar Mathew Maidment2016-04-051-2/+2
|\ \ | | | | | | Common: Remove Common::make_unique, use std::make_unique
| * | Common: Remove Common::make_unique, use std::make_uniqueGravatar MerryMage2016-04-051-2/+2
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* / Fix encode problem On WindowsGravatar LFsWang2016-03-311-4/+4
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* Register ROM started through the gamelist in the list of ROM recently startedGravatar LittleWhite2016-03-161-4/+3
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* Merge pull request #1344 from LittleWhite-tb/error-outputGravatar bunnei2016-03-081-7/+58
|\ | | | | Output errors in GUI
| * Improve error report from Init() functionsGravatar LittleWhite2016-03-081-12/+38
| | | | | | | | Add error popup when citra initialization failed
| * Display errors in GUI when loading ROM failedGravatar LittleWhite2016-03-031-1/+26
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* | Set the appropriate locale to get float conversion working using std::to_stringGravatar LittleWhite2016-03-071-0/+4
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* Add a configuration entry to enable/disable the checkGravatar LittleWhite2016-02-041-9/+9
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* Add check before closure when emulation is runningGravatar LittleWhite2016-02-041-0/+18
| | | | | | | Implement confirmation in a specific function Fix typos and coding style Coding convention
* Change default gameListRootDir from "" to "."Gravatar archshift2016-01-061-1/+1
| | | Not much thought went into that one...
* Gamelist: supply default settings for QSettings configGravatar archshift2016-01-011-1/+1
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* Merge pull request #1122 from polaris-/gdbstubGravatar bunnei2015-11-111-0/+11
|\ | | | | gdbstub implementation
| * Handle changes pointed out in comments on PRGravatar polaris-2015-10-221-2/+1
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| * Implement gdbstubGravatar polaris-2015-10-041-0/+12
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* | change file path encoding to Local8bit()Gravatar wwylele2015-10-201-4/+4
| | | | | | | | to support non-latin characters
* | citra-qt: persist hardware-rendering and shaders-jit settingsGravatar Pierre de La Morinerie2015-10-181-0/+8
| | | | | | | | | | Before this changing these settings from the GUI would apply the settings, but they were reseted to the default values when exiting citra.
* | CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.Gravatar Emmanuel Gil Peyrot2015-10-091-1/+1
| | | | | | | | The LOG_* function itself already appends one.
* | Game list: propely hide on toggling window modeGravatar archshift2015-10-061-0/+1
|/ | | | | | | Properly hides the game list upon toggling from external window mode to single window mode. Previously, both the game list and the render window would have been shown at the same time upon toggling.
* Game list: save and load column sizes, sort order, to QSettingsGravatar archshift2015-10-011-0/+3
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* Add menu item for selecting the game list folderGravatar archshift2015-10-011-0/+11
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* Initial implementation of a game listGravatar archshift2015-10-011-2/+18
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* Don't show render window until a game is startedGravatar archshift2015-10-011-4/+11
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