| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | opus: fix stereo stream count check in multistream decoder object | 2023-11-17 | 2 | -2/+2 | |
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| * | audio_core: ignore renderer wait when stream is paused | 2023-11-12 | 4 | -4/+18 | |
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| * | Convert files to LF eol | 2023-11-04 | 8 | -876/+876 | |
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| * | Allow 0 stereo count | 2023-11-03 | 2 | -3/+3 | |
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| * | audio: fix shutdown deadlock in audio renderer | 2023-10-13 | 1 | -0/+4 | |
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| * | Clear DSP buffer after each execution | 2023-10-10 | 2 | -0/+11 | |
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| * | ci: fix new codespell errors | 2023-10-02 | 1 | -1/+1 | |
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| * | Merge pull request #11520 from Kelebek1/estimated_time | 2023-09-18 | 2 | -6/+8 | |
| |\ | | | | | Do not consider voice commands in time estimation, fix adpcm estimate | ||||
| | * | Do not consider voice commands in time estimation, fix adpcm estimate | 2023-09-18 | 2 | -6/+8 | |
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| * | | Reimplement HardwareOpus | 2023-09-16 | 20 | -72/+1465 | |
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| * | Merge pull request #11465 from Kelebek1/skip_remaining_reset | 2023-09-10 | 5 | -27/+14 | |
| |\ | | | | | [Audio] Do not reset the remaining command count each time | ||||
| | * | Do not reset the command buffer command count each time | 2023-09-07 | 5 | -27/+14 | |
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| * | | Fix data source version 1 command looping | 2023-09-08 | 4 | -52/+72 | |
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| * | Merge pull request #11428 from Kelebek1/adsp_rework | 2023-09-06 | 169 | -1252/+1046 | |
| |\ | | | | | Rework ADSP into a wrapper for apps | ||||
| | * | Rework ADSP into a wrapper for apps | 2023-09-04 | 169 | -1252/+1046 | |
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| * | | msvc: set warning level to /W4 globally | 2023-09-03 | 1 | -1/+0 | |
| |/ | | | | And fix a bunch of warnings | ||||
| * | Merge pull request #11408 from Kelebek1/fix_audio_node_id | 2023-08-29 | 1 | -1/+1 | |
| |\ | | | | | [Audio] Fix node id index in DropVoices | ||||
| | * | Fix node id index in DropVoices | 2023-08-28 | 1 | -1/+1 | |
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| * | | audio: allow more latency in cubeb initialization | 2023-08-27 | 2 | -8/+3 | |
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| * | | Pre-test opening a stream for audio backends, fall back to null if not suitable. | 2023-08-23 | 5 | -38/+117 | |
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| * | Merge pull request #10839 from lat9nq/pgc-plus | 2023-08-02 | 2 | -19/+23 | |
| |\ | | | | | general: Reimplement per-game configurations | ||||
| | * | (ui,)settings: Use explicit instantiation | 2023-07-21 | 1 | -3/+2 | |
| | | | | | | | | | Reduces compile times a tad on clang. | ||||
| | * | settings,general: Rename non-confirming enums | 2023-07-21 | 1 | -2/+3 | |
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| | * | configure_audio: Implement ui generation | 2023-07-21 | 2 | -19/+23 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Needs a considerable amount of management specific to some of the comoboboxes due to the audio engine configuration. general: Partial audio config implmentation configure_audio: Implement ui generation Needs a considerable amount of management specific to some of the comoboboxes due to the audio engine configuration. general: Partial audio config implmentation settings: Make audio settings as enums | ||||
| * | | Fix AudioRendererParameterInternal's size | 2023-07-30 | 1 | -3/+3 | |
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| * | Use spans over guest memory where possible instead of copying data. | 2023-07-02 | 3 | -77/+32 | |
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| * | sink_stream: Resolve heap buffer corruption due to out of bounds write | 2023-06-30 | 2 | -17/+20 | |
| | | | | | Also, remove the use of ScratchBuffer when upmixing, as other channels may not be initialized with zeroed out data. | ||||
| * | Remove memory allocations in some hot paths | 2023-06-22 | 20 | -73/+80 | |
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| * | Merge pull request #10086 from Morph1984/coretiming-ng-1 | 2023-06-21 | 5 | -15/+8 | |
| |\ | | | | | core_timing: Use CNTPCT as the guest CPU tick | ||||
| | * | core_timing: Use CNTPCT as the guest CPU tick | 2023-06-07 | 5 | -15/+8 | |
| | | | | | | | | | | | Previously, we were mixing the raw CPU frequency and CNTFRQ. The raw CPU frequency (1020 MHz) should've never been used as CNTPCT (whose frequency is CNTFRQ) is the only counter available. | ||||
| * | | nvnflinger: allow locking framerate during video playback | 2023-06-08 | 2 | -22/+0 | |
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| * | android: audio_core: sink_stream: Remove unnecessary check. | 2023-06-05 | 1 | -3/+0 | |
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| * | Merge pull request #10508 from yuzu-emu/lime | 2023-06-05 | 1 | -0/+3 | |
| |\ | | | | | Project Lime - yuzu Android Port | ||||
| | * | android: audio_core: Avoid shutdown hang. | 2023-06-03 | 1 | -0/+3 | |
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| * | | audio_renderer: resolve adsp thread deadlock shutdown | 2023-06-04 | 4 | -10/+12 | |
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| * | Audren wait as suggested by ByLaws | 2023-05-27 | 1 | -0/+3 | |
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| * | Smooth out the DSP callback by adding a 5ms wait time limit | 2023-05-18 | 4 | -16/+12 | |
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| * | Merge pull request #10162 from lat9nq/sdl-remove-old | 2023-05-06 | 1 | -10/+1 | |
| |\ | | | | | yuzu-sdl,audio_core: Remove antiquated warning ignore | ||||
| | * | yuzu-sdl,audio_core: Remove antiquated warning ignore | 2023-05-05 | 1 | -10/+1 | |
| | | | | | | | | | | | Issue was fixed a long time ago, both by SDL2 and in yuzu by including SDL2 as a system library. | ||||
| * | | Wait for the terminate event before destroying a system instance | 2023-05-01 | 1 | -4/+1 | |
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| * | Use GetGlobalTimeNs as opposed to clock ticks | 2023-04-08 | 2 | -4/+3 | |
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| * | Add some explicit latency to sample count reporting | 2023-04-03 | 1 | -1/+2 | |
| | | | | | Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway. | ||||
| * | Merge pull request #9969 from bylaws/master | 2023-04-01 | 9 | -79/+55 | |
| |\ | | | | | Audio synchronisation improvements | ||||
| | * | audio_core: No longer stall when sink queue is full | 2023-03-27 | 4 | -64/+1 | |
| | | | | | | | | | Now the audout and audren update rates are tied to the sink status stalling is no longer necessary. | ||||
| | * | Run clang-format | 2023-03-27 | 3 | -7/+6 | |
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| | * | audio: Wait for samples on the emulated DSP side to avoid desyncs | 2023-03-27 | 6 | -24/+28 | |
| | | | | | | | | | Waiting on the host side is inaccurate and leads to desyncs in the event of the sink missing a deadline that require stalls to fix. By waiting for the sink to have space before even starting rendering such desyncs can be avoided. | ||||
| | * | audio: Interpolate system manager sample count using host sink sample info | 2023-03-26 | 4 | -3/+39 | |
| | | | | | | | | | This avoids the need to stall if the host sink sporadically misses the deadline, in such a case the previous implementation would report them samples as being played on-time, causing the guest to send more samples and leading to a gradual buildup. | ||||
| * | | memory: rename global memory references to application memory | 2023-03-23 | 4 | -6/+5 | |
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| * | general: fix spelling mistakes | 2023-03-12 | 16 | -27/+27 | |
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| * | Merge pull request #9917 from Morph1984/the-real-time | 2023-03-10 | 1 | -1/+1 | |
| |\ | | | | | native_clock: Re-adjust the RDTSC frequency to its real frequency | ||||