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Author
Files
Lines
2023-11-17
opus: fix stereo stream count check in multistream decoder object
Liam
2
-2
/
+2
2023-11-12
audio_core: ignore renderer wait when stream is paused
Liam
4
-4
/
+18
2023-11-04
Convert files to LF eol
Kelebek1
8
-876
/
+876
2023-11-03
Allow 0 stereo count
Kelebek1
2
-3
/
+3
2023-10-13
audio: fix shutdown deadlock in audio renderer
Liam
1
-0
/
+4
2023-10-10
Clear DSP buffer after each execution
Kelebek1
2
-0
/
+11
2023-10-02
ci: fix new codespell errors
Liam
1
-1
/
+1
2023-09-18
Do not consider voice commands in time estimation, fix adpcm estimate
Kelebek1
2
-6
/
+8
2023-09-16
Reimplement HardwareOpus
Kelebek1
20
-72
/
+1465
2023-09-08
Fix data source version 1 command looping
Kelebek1
4
-52
/
+72
2023-09-07
Do not reset the command buffer command count each time
Kelebek1
5
-27
/
+14
2023-09-04
Rework ADSP into a wrapper for apps
Kelebek1
169
-1252
/
+1046
2023-09-03
msvc: set warning level to /W4 globally
Danila Malyutin
1
-1
/
+0
2023-08-28
Fix node id index in DropVoices
Kelebek1
1
-1
/
+1
2023-08-27
audio: allow more latency in cubeb initialization
Liam
2
-8
/
+3
2023-08-23
Pre-test opening a stream for audio backends, fall back to null if not suitable.
Kelebek1
5
-38
/
+117
2023-07-30
Fix AudioRendererParameterInternal's size
Kelebek1
1
-3
/
+3
2023-07-21
(ui,)settings: Use explicit instantiation
lat9nq
1
-3
/
+2
2023-07-21
settings,general: Rename non-confirming enums
lat9nq
1
-2
/
+3
2023-07-21
configure_audio: Implement ui generation
lat9nq
2
-19
/
+23
2023-07-02
Use spans over guest memory where possible instead of copying data.
Kelebek1
3
-77
/
+32
2023-06-30
sink_stream: Resolve heap buffer corruption due to out of bounds write
Morph
2
-17
/
+20
2023-06-22
Remove memory allocations in some hot paths
Kelebek1
20
-73
/
+80
2023-06-08
nvnflinger: allow locking framerate during video playback
Liam
2
-22
/
+0
2023-06-07
core_timing: Use CNTPCT as the guest CPU tick
Morph
5
-15
/
+8
2023-06-05
android: audio_core: sink_stream: Remove unnecessary check.
bunnei
1
-3
/
+0
2023-06-04
audio_renderer: resolve adsp thread deadlock shutdown
Liam
4
-10
/
+12
2023-06-03
android: audio_core: Avoid shutdown hang.
bunnei
1
-0
/
+3
2023-05-27
Audren wait as suggested by ByLaws
Kelebek1
1
-0
/
+3
2023-05-18
Smooth out the DSP callback by adding a 5ms wait time limit
Kelebek1
4
-16
/
+12
2023-05-05
yuzu-sdl,audio_core: Remove antiquated warning ignore
lat9nq
1
-10
/
+1
2023-05-01
Wait for the terminate event before destroying a system instance
Kelebek1
1
-4
/
+1
2023-04-08
Use GetGlobalTimeNs as opposed to clock ticks
Billy Laws
2
-4
/
+3
2023-04-03
Add some explicit latency to sample count reporting
Billy Laws
1
-1
/
+2
2023-03-27
audio_core: No longer stall when sink queue is full
Billy Laws
4
-64
/
+1
2023-03-27
Run clang-format
Billy Laws
3
-7
/
+6
2023-03-27
audio: Wait for samples on the emulated DSP side to avoid desyncs
Billy Laws
6
-24
/
+28
2023-03-26
audio: Interpolate system manager sample count using host sink sample info
Billy Laws
4
-3
/
+39
2023-03-23
memory: rename global memory references to application memory
Liam
4
-6
/
+5
2023-03-12
general: fix spelling mistakes
Liam
16
-27
/
+27
2023-03-07
core: Promote CPU/GPU threads to time critical
Morph
1
-1
/
+1
2023-03-06
hle: rename legacy errors to Results
Liam
13
-64
/
+64
2023-03-02
Fix a bug with the Reverb command in reading from the pre_delay line.
Kelebek1
3
-6
/
+8
2023-02-14
remove static from pointer sized or smaller types for aesthetics, change cons...
arades79
12
-39
/
+39
2023-02-14
add static lifetime to constexpr values to force compile time evaluation wher...
arades79
12
-39
/
+39
2023-02-13
general: rename CurrentProcess to ApplicationProcess
Liam
2
-3
/
+3
2023-02-13
Fix biquad filter command's state buffer offset
Kelebek1
1
-2
/
+2
2023-02-11
Add fallback for memory read/write in case the address goes over a 4K page
Kelebek1
1
-12
/
+64
2023-02-11
Fix depop prepare receiving bad mix infos and writing out of bounds, and upda...
Kelebek1
2
-40
/
+40
2023-02-10
biquad_filter: Clamp f64 in ApplyBiquadFilterFloat
Merry
1
-3
/
+3
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