| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | oboe_sink: handle temporary stream creation failure | 2024-02-23 | 1 | -2/+6 | |
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| * | scope_exit: Make constexpr | 2024-02-19 | 2 | -3/+5 | |
| | | | | | | Allows the use of the macro in constexpr-contexts. Also avoids some potential problems when nesting braces inside it. | ||||
| * | Merge pull request #12387 from liamwhite/oboe | 2023-12-19 | 3 | -0/+311 | |
| |\ | | | | | android: add oboe audio sink | ||||
| | * | oboe_sink: specify additional required parameters | 2023-12-18 | 1 | -13/+27 | |
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| | * | oboe_sink: set low latency performance mode | 2023-12-17 | 1 | -0/+2 | |
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| | * | oboe_sink: implement channel count querying | 2023-12-17 | 1 | -12/+35 | |
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| | * | android: add oboe audio sink | 2023-12-17 | 3 | -0/+272 | |
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| * | | audio: skip coefficient normalization for downmix | 2023-12-16 | 1 | -4/+2 | |
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| * | | Have GetActiveChannelCount return the system channels instead of host device ↵ | 2023-12-16 | 4 | -19/+42 | |
| |/ | | | | channels | ||||
| * | audio_core: ignore renderer wait when stream is paused | 2023-11-12 | 4 | -4/+18 | |
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| * | audio: fix shutdown deadlock in audio renderer | 2023-10-13 | 1 | -0/+4 | |
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| * | audio: allow more latency in cubeb initialization | 2023-08-27 | 2 | -8/+3 | |
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| * | Pre-test opening a stream for audio backends, fall back to null if not suitable. | 2023-08-23 | 5 | -38/+117 | |
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| * | (ui,)settings: Use explicit instantiation | 2023-07-21 | 1 | -3/+2 | |
| | | | | | Reduces compile times a tad on clang. | ||||
| * | settings,general: Rename non-confirming enums | 2023-07-21 | 1 | -2/+3 | |
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| * | configure_audio: Implement ui generation | 2023-07-21 | 2 | -19/+23 | |
| | | | | | | | | | | | | | | | | | Needs a considerable amount of management specific to some of the comoboboxes due to the audio engine configuration. general: Partial audio config implmentation configure_audio: Implement ui generation Needs a considerable amount of management specific to some of the comoboboxes due to the audio engine configuration. general: Partial audio config implmentation settings: Make audio settings as enums | ||||
| * | sink_stream: Resolve heap buffer corruption due to out of bounds write | 2023-06-30 | 2 | -17/+20 | |
| | | | | | Also, remove the use of ScratchBuffer when upmixing, as other channels may not be initialized with zeroed out data. | ||||
| * | Remove memory allocations in some hot paths | 2023-06-22 | 3 | -9/+13 | |
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| * | core_timing: Use CNTPCT as the guest CPU tick | 2023-06-07 | 1 | -1/+0 | |
| | | | | | | Previously, we were mixing the raw CPU frequency and CNTFRQ. The raw CPU frequency (1020 MHz) should've never been used as CNTPCT (whose frequency is CNTFRQ) is the only counter available. | ||||
| * | android: audio_core: sink_stream: Remove unnecessary check. | 2023-06-05 | 1 | -3/+0 | |
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| * | Merge pull request #10508 from yuzu-emu/lime | 2023-06-05 | 1 | -0/+3 | |
| |\ | | | | | Project Lime - yuzu Android Port | ||||
| | * | android: audio_core: Avoid shutdown hang. | 2023-06-03 | 1 | -0/+3 | |
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| * | | audio_renderer: resolve adsp thread deadlock shutdown | 2023-06-04 | 2 | -4/+6 | |
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| * | Audren wait as suggested by ByLaws | 2023-05-27 | 1 | -0/+3 | |
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| * | Smooth out the DSP callback by adding a 5ms wait time limit | 2023-05-18 | 1 | -2/+2 | |
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| * | yuzu-sdl,audio_core: Remove antiquated warning ignore | 2023-05-05 | 1 | -10/+1 | |
| | | | | | | Issue was fixed a long time ago, both by SDL2 and in yuzu by including SDL2 as a system library. | ||||
| * | Use GetGlobalTimeNs as opposed to clock ticks | 2023-04-08 | 2 | -4/+3 | |
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| * | Add some explicit latency to sample count reporting | 2023-04-03 | 1 | -1/+2 | |
| | | | | | Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway. | ||||
| * | audio_core: No longer stall when sink queue is full | 2023-03-27 | 4 | -64/+1 | |
| | | | | | Now the audout and audren update rates are tied to the sink status stalling is no longer necessary. | ||||
| * | Run clang-format | 2023-03-27 | 2 | -6/+5 | |
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| * | audio: Wait for samples on the emulated DSP side to avoid desyncs | 2023-03-27 | 2 | -0/+24 | |
| | | | | | Waiting on the host side is inaccurate and leads to desyncs in the event of the sink missing a deadline that require stalls to fix. By waiting for the sink to have space before even starting rendering such desyncs can be avoided. | ||||
| * | audio: Interpolate system manager sample count using host sink sample info | 2023-03-26 | 2 | -0/+38 | |
| | | | | | This avoids the need to stall if the host sink sporadically misses the deadline, in such a case the previous implementation would report them samples as being played on-time, causing the guest to send more samples and leading to a gradual buildup. | ||||
| * | Merge pull request #9796 from liamwhite/current | 2023-02-15 | 1 | -2/+2 | |
| |\ | | | | | general: rename CurrentProcess to ApplicationProcess | ||||
| | * | general: rename CurrentProcess to ApplicationProcess | 2023-02-13 | 1 | -2/+2 | |
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| * | | remove static from pointer sized or smaller types for aesthetics, change ↵ | 2023-02-14 | 1 | -6/+6 | |
| | | | | | | | | | | | | | constexpr static to static constexpr for consistency Signed-off-by: arades79 <scravers@protonmail.com> | ||||
| * | | add static lifetime to constexpr values to force compile time evaluation ↵ | 2023-02-14 | 1 | -6/+6 | |
| |/ | | | | | | where possible Signed-off-by: arades79 <scravers@protonmail.com> | ||||
| * | audio: cubeb: Fix yuzu crashing when it test for latency | 2023-02-09 | 1 | -0/+20 | |
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| * | Merge pull request #9289 from liamwhite/fruit-company | 2022-12-03 | 1 | -4/+4 | |
| |\ | | | | | general: fix compile for Apple Clang | ||||
| | * | general: fix compile for Apple Clang | 2022-11-22 | 1 | -4/+4 | |
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| * | | audio_core: sink_stream: Hold the suspend lock when process is stalled. | 2022-11-29 | 2 | -7/+9 | |
| |/ | | | | - Prevents us from clashing with other callers trying to un/stall. | ||||
| * | sdl2_sink: Inline variable init into if condition | 2022-10-16 | 1 | -2/+1 | |
| | | | | | Co-authored-by: Mai <mathew1800@gmail.com> | ||||
| * | sdl2_sink: Distinguish between capture and non-capture device names | 2022-10-16 | 1 | -1/+1 | |
| | | | | | | | | | The function prototype appears to care whether we are loading capture devices or not, and SDL_GetAudioDeviceName has a parameter to use it, but for some reason it isn't. This puts `capture` where it goes. | ||||
| * | sdl2_sink: Check for null string when loading SDL audio devices | 2022-10-16 | 1 | -1/+4 | |
| | | | | | | | | Attempting to place a null string into a vector of strings causes an error that closes the application. Don't. | ||||
| * | audio_core: Revert sink name to sdl2 | 2022-10-14 | 1 | -2/+2 | |
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| * | Choose the SDL audio backend when Cubeb reports too high of a latency | 2022-10-09 | 6 | -30/+93 | |
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| * | Do not try to pause core timing from the audio thread when using single-core | 2022-09-22 | 1 | -2/+7 | |
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| * | sink_stream: Mark GetQueueSize as const | 2022-09-16 | 1 | -1/+1 | |
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| * | Merge pull request #8878 from Kelebek1/remove_pause | 2022-09-15 | 8 | -83/+28 | |
| |\ | | | | | Remove pause callbacks from coretiming | ||||
| | * | Remove pause callbacks from coretiming | 2022-09-13 | 8 | -83/+28 | |
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| * | | audio_core: Amend documentation tags | 2022-09-15 | 4 | -9/+6 | |
| | | | | | | | | | | | Resolves a wackload of -Wdocumentation warnings due to mismatching tags and whatnot. | ||||