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path: root/src/audio_core/sdl2_sink.cpp (follow)
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* Project AndioGravatar Kelebek12022-07-221-160/+0
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* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* audio_core: remove time stretcherGravatar Andrea Pappacoda2022-04-011-3/+1
| | | | Also drop the SoundTouch dependency
* Various suggestions by v1993 and lioncashGravatar Clément Gallet2021-06-071-10/+6
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* Add SDL2 audio backendGravatar Clément Gallet2021-06-061-0/+167
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* Massive removal of unused modulesGravatar James Rowe2018-01-121-147/+0
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* SDL: Select audio device (#2403)Gravatar Kloen Lansfiel2017-01-251-4/+26
| | | | | | | | | | | | | | | | | | | | | | | | * Initial Commit Added Device logic to Sinks Started on UI for selecting devices Removed redundant import * Audio Core: Complete Device Switching Complete the device switching implementation by allowing the output device to be loaded, changed and saved through the configurations menu. Worked with the Sink abstraction and tuned the "Device Selection" configuration so that the Device List is automatically populated when the Sink is changed. This hopefully addresses the concerns and recommendations mentioned in the comments of the PR. * Clean original implementation. * Refactor GetSinkDetails
* Improve verbosity of audio errors with SDL_GetError()Gravatar freiro2016-11-221-2/+2
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* Use negative priorities to avoid special-casing the self-includeGravatar Yuri Kunde Schlesner2016-09-211-1/+1
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* Remove empty newlines in #include blocks.Gravatar Emmanuel Gil Peyrot2016-09-211-5/+2
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* Sources: Run clang-format on everything.Gravatar Emmanuel Gil Peyrot2016-09-181-9/+13
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* audio_core: Tweak audio latencyGravatar MerryMage2016-09-071-1/+1
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* sink: Change EnqueueSamples to take a pointer to a buffer instead of a ↵Gravatar MerryMage2016-08-311-4/+2
| | | | std::vector
* AudioCore: SDL2 SinkGravatar MerryMage2016-05-071-0/+126