| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Massive removal of unused modules | 2018-01-12 | 1 | -76/+0 | |
| | | |||||
| * | Audio: Use std::deque instead of std::vector for the audio buffer type ↵ | 2017-09-25 | 1 | -1/+1 | |
| | | | | | | | | | | | | (StereoBuffer16). The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector. Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land. Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation. After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive) | ||||
| * | interpolate: Interpolate on a frame-by-frame basis | 2017-08-28 | 1 | -48/+38 | |
| | | |||||
| * | Remove empty newlines in #include blocks. | 2016-09-21 | 1 | -1/+0 | |
| | | | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | ||||
| * | Manually tweak source formatting and then re-run clang-format | 2016-09-18 | 1 | -9/+11 | |
| | | |||||
| * | Sources: Run clang-format on everything. | 2016-09-18 | 1 | -9/+9 | |
| | | |||||
| * | AudioCore: Implement interpolation | 2016-04-29 | 1 | -0/+85 | |