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* Massive removal of unused modulesGravatar James Rowe2018-01-1211-2044/+0
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* Fixed type conversion ambiguityGravatar Huw Pascoe2017-09-301-1/+1
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* Audio: Use std::deque instead of std::vector for the audio buffer type ↵Gravatar Subv2017-09-251-1/+1
| | | | | | | | | | | (StereoBuffer16). The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector. Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land. Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation. After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive)
* interpolate: Interpolate on a frame-by-frame basisGravatar MerryMage2017-08-281-29/+20
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* DSP: Create backing memory for entire DSP RAMGravatar Yuri Kunde Schlesner2017-05-092-9/+26
| | | | Also move address space mapping out of video_core.
* Doxygen: Amend minor issues (#2593)Gravatar Mat M2017-02-261-1/+1
| | | | | | | | | Corrects a few issues with regards to Doxygen documentation, for example: - Incorrect parameter referencing. - Missing @param tags. - Typos in @param tags. and a few minor other issues.
* Support looping HLE audio (#2422)Gravatar Jake Merdich2017-01-292-11/+35
| | | | | * Support looping HLE audio * DSP: Fix dirty bit clears, handle nonmonotonically incrementing IDs * DSP: Add start offset support
* Add all services to the Service namespaceGravatar Lioncash2016-12-111-1/+1
| | | | | Previously there was a split where some of the services were in the Service namespace and others were not.
* Fix typosGravatar Ricardo de Almeida Gonzaga2016-10-202-4/+4
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* Use negative priorities to avoid special-casing the self-includeGravatar Yuri Kunde Schlesner2016-09-214-4/+4
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* Remove empty newlines in #include blocks.Gravatar Emmanuel Gil Peyrot2016-09-2111-23/+4
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* Manually tweak source formatting and then re-run clang-formatGravatar Yuri Kunde Schlesner2016-09-187-58/+92
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* Sources: Run clang-format on everything.Gravatar Emmanuel Gil Peyrot2016-09-1811-197/+242
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* audio_core: Tweak audio latencyGravatar MerryMage2016-09-071-1/+1
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* audio_core: Add EnableStretching to interface so that one can toggle ↵Gravatar MerryMage2016-08-312-9/+45
| | | | stretching on and off
* sink: Change EnqueueSamples to take a pointer to a buffer instead of a ↵Gravatar MerryMage2016-08-311-1/+2
| | | | std::vector
* DSP/HLE: Audio outputGravatar MerryMage2016-05-191-0/+7
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* DSP/HLE: Implement mixer processingGravatar MerryMage2016-05-194-11/+309
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* AudioCore: Implement time stretcher (#1737)Gravatar Maribel2016-05-141-0/+16
| | | | | | | | | | | | | | * AudioCore: Implement time stretcher * fixup! AudioCore: Implement time stretcher * fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
* source: Fix missing logging argumentsGravatar Lioncash2016-05-091-2/+2
| | | | Silences two warnings on OSX.
* fixup simple type conversions where possibleGravatar Alexander Laties2016-05-072-6/+15
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* HLE: Fix recent DSP change for Visual Studio.Gravatar bunnei2016-05-071-4/+2
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* DSP/HLE: Implement Source processingGravatar MerryMage2016-05-036-5/+494
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* Audio: Add sink selection to configuration filesGravatar MerryMage2016-04-302-0/+20
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* Merge pull request #1726 from MerryMage/read-write-regionGravatar bunnei2016-04-292-24/+29
|\ | | | | AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
| * AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()Gravatar MerryMage2016-04-292-24/+29
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* | AudioCore: Move samples_per_frame and num_sources into hle/common.hGravatar MerryMage2016-04-282-10/+11
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* DSP_DSP: Updated interrupt implementationGravatar MerryMage2016-04-271-0/+4
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* DSP/Pipe: There are 8 pipesGravatar MerryMage2016-04-252-13/+19
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* DSP: Implement audio filters (simple, biquad)Gravatar MerryMage2016-03-284-7/+272
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* DSP: Implement Pipe 2Gravatar MerryMage2016-03-063-34/+194
| | | | | | Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region).
* AudioCore: Skeleton ImplementationGravatar MerryMage2016-02-214-0/+637
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.