| Commit message (Collapse) | Author | Age | Files | Lines |
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Exposes options for initializing, unloading, reloading, and saving settings that let us update the config much more granularly based on what's happening in the UI.
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Replaces every way of handling config for each frontend with SimpleIni. frontend_common's Config class is at the center where it saves and loads all of the cross-platform settings and provides a set of pure virtual functions for platform specific settings.
As a result of making config handling platform specific, several parts had to be moved to each platform's own config class or to other parts. Default keys were put in platform specific config classes and translatable strings for Qt were moved to shared_translation. Default hotkeys, default_theme, window geometry, and qt metatypes were moved to uisettings. Additionally, to reduce dependence on Qt, QStrings were converted to std::strings where applicable.
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android: Use file picker intent for save exporter
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android: Select recently played games by default in search tab
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android: Add drop shadow to FPS counter
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Also let the style control the text size
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If the coil loader ever got stuck when creating a dynamic shortcut icon, the app would freeze. This would happen most notably when booting nca format games. This pushes that process to a separate coroutine that can be cancelled by the main activity's lifecycle.
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android: Shrink branding images
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Moves the logo to the side to fit more information on screen
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Adjusts padding between the cards and logo to fit appropriately
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Adjust margin on the toolbar, not the app bar
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android: Remove "auto" region option
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This doesn't exist and if you clicked it, your region would be set to Taiwan.
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The animation that I used for entering search was prone to weird visual bugs and could appear visually jarring. This just makes things appear more consistent.
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Additionally adjusts padding to place the icons in-line with the back button in the top app bar and makes the text for normal settings appear in-line with the expanded top app bar title.
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Limit speed options were moved to system, cpu accuracy was moved to debug, and PiP was moved to graphics.
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android: FPS counter adjustments
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Logs device manufacturer/model, SoC manufacturer/model where available, and the total system memory
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We weren't rounding up the value at a unit before (GB, MB, etc) we were rounding up the total bytes and that would do nothing. This fixes that, and the check for total system memory during first emulation start where we tried to check the required system memory against 1 gigabyte.
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This adds a quick update that notifies the render surface if there was a change between surface creation and emulation starting.
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android: Adjust log lifecycle
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Now logging will start when the frontend starts like qt does. This also adjusts the share log button to follow where we share the current log if we just returned from a game or return the old log if we haven't started a game yet.
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Now anything that's logged in the frontend will be printed into the log file
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controller
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android: Applet launcher UI
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android: Fix controllers stuck on player 2
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Before we could ignore controller inputs by forwarding them to player two if a non-controller was connected before and recognized as an input device.
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This doesn't need to be an instance of a class because it doesn't hold any data. It's just all helper functions.
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