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* Implement glDepthRangeIndexeddNVGravatar Kelebek12021-02-241-0/+2
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* externals: Update glad to support OpenGL 4.6 compatibility profileGravatar ReinUsesLisp2019-05-211-128/+997
| | | | | | | | Now that we have an OpenGL compatibility profile we might want to use OpenGL compatibility symbols that are not available in our current glad. This commit has been generated with https://glad.dav1d.de/ with all extensions enabled and OpenGL 4.6 compatibility profile.
* Update OpenGL's backend version from 3.3 to 4.3Gravatar FernandoS272018-11-211-1077/+1390
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* externals: Update glad to 0.1.26Gravatar Lioncash2018-08-071-3187/+3198
| | | | | Updates the library from 0.1.25. Mainly fixes issues related to macOS, but we may as well update the library.
* externals: Update glad to version 0.1.25Gravatar Lioncash2018-07-201-903/+943
| | | | | Keeps the OpenGL loader library up to date. Previously we were at version 0.1.16
* externals: Update Glad to latest version used by Citra.Gravatar bunnei2018-03-191-692/+7966
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* Externals: Regenerate GLAD with GL_KHR_debug support.Gravatar Emmanuel Gil Peyrot2015-10-171-0/+52
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* Replace the previous OpenGL loader with a glad-generated 3.3 oneGravatar Yuri Kunde Schlesner2015-08-301-0/+1404
The main advantage of switching to glad from glLoadGen is that, apart from being actively maintained, it supports a customizable entrypoint loader function, which makes it possible to also support OpenGL ES.