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2023-10-02ci: fix new codespell errorsGravatar Liam1-1/+1
2022-09-18cmake: fix git detectionGravatar Alexandre Bouvier1-8/+2
2022-07-27chore: make yuzu REUSE compliantGravatar Andrea Pappacoda1-0/+3
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2021-12-20Allow overriding SCM version infoGravatar Andrew Udvare1-3/+9
If the build is from a non-repository, these functions will return empty. This patch allows using defines to CMake to set version info such as -DGIT_BRANCH=master.
2021-07-22cmake: Remove unused code in GenerateSCMRev.cmakeGravatar ReinUsesLisp1-11/+2
Remove shader code hash generation code as it's no longer used.
2021-07-22shader: Remove old shader managementGravatar ReinUsesLisp1-55/+1
2020-06-11gl_arb_decompiler: Implement an assembly shader decompilerGravatar ReinUsesLisp1-0/+2
Emit code compatible with NV_gpu_program5. This should emit code compatible with Fermi, but it wasn't tested on that architecture. Pascal has some issues not present on Turing GPUs.
2020-04-07Removed leftover test codeGravatar SilverBeamx1-2/+0
2020-04-07Addressed feedback: removed CMake hack in favor of building the necessary ↵Gravatar SilverBeamx1-19/+2
strings via the supplied title format
2020-04-07Hack BUILD_FULLNAME into GenerateSCMRev.cmakeGravatar SilverBeamx1-0/+19
2020-03-13shader/transform_feedback: Add host API friendly TFB builderGravatar ReinUsesLisp1-0/+2
2020-03-09video_core: Rename "const buffer locker" to "registry"Gravatar ReinUsesLisp1-2/+2
2020-03-09gl_shader_cache: Rework shader cache and remove post-specializationsGravatar ReinUsesLisp1-2/+0
Instead of pre-specializing shaders and then post-specializing them, drop the later and only "specialize" the shader while decoding it.
2020-01-16Fix git version in scm_rev.cppGravatar James Rowe1-0/+4
2019-10-25VideoCore: Unify const buffer accessing along engines and provide ↵Gravatar Fernando Sahmkow1-2/+4
ConstBufferLocker class to shaders.
2019-10-04Shader_Ir: Refactor Decompilation process and allow multiple decompilation ↵Gravatar Fernando Sahmkow1-0/+2
modes.
2019-10-04shader_ir: Corrections to outward movements and misc stuffsGravatar Fernando Sahmkow1-0/+4
2019-08-21shader_ir: Implement VOTEGravatar ReinUsesLisp1-0/+1
Implement VOTE using Nvidia's intrinsics. Documentation about these can be found here https://developer.nvidia.com/reading-between-threads-shader-intrinsics Instead of using portable ARB instructions I opted to use Nvidia intrinsics because these are the closest we have to how Tegra X1 hardware renders. To stub VOTE on non-Nvidia drivers (including nouveau) this commit simulates a GPU with a warp size of one, returning what is meaningful for the instruction being emulated: * anyThreadNV(value) -> value * allThreadsNV(value) -> value * allThreadsEqualNV(value) -> true ballotARB, also known as "uint64_t(activeThreadsNV())", emits VOTE.ANY Rd, PT, PT; on nouveau's compiler. This doesn't match exactly to Nvidia's code VOTE.ALL Rd, PT, PT; Which is emulated with activeThreadsNV() by this commit. In theory this shouldn't really matter since .ANY, .ALL and .EQ affect the predicates (set to PT on those cases) and not the registers.
2019-07-09shader_ir: Implement a new shader scannerGravatar Fernando Sahmkow1-0/+2
2019-06-20shader: Decode SUST and implement backing image functionalityGravatar ReinUsesLisp1-0/+1
2019-06-06cmake: Add missing shader hash file entriesGravatar ReinUsesLisp1-0/+3
2019-04-16GenerateSCMRev: fix Travis compilation on repo forksGravatar fearlessTobi1-1/+1
2019-02-26shader/decode: Split memory and texture instructions decodingGravatar ReinUsesLisp1-0/+1
2019-02-06cmake: Fix title bar issueGravatar ReinUsesLisp1-8/+1
2019-02-06cmake: Fixup application stringGravatar Michael1-2/+2
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-02-06gl_shader_disk_cache: Invalidate shader cache changes with CMake hashGravatar ReinUsesLisp1-0/+101