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* Use TARGET_FILE_DIR generator expressionGravatar Danila Malyutin2023-05-131-1/+1
| | | | Use $<TARGET_FILE_DIR:...> where appropriate instead of trying to guess where the binary will end up.
* CMake: rework for Qt6 supportGravatar Kyle Kienapfel2022-11-241-2/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This PR rearranges things in the CMake system to make compiling with Qt6 possible 1. Camera API has changed in Qt6, so the camera feature is disabled 2. A previous fix involving QLocale is now version gated. 3. QRegExp replaced with QRegularExpression, see #5343 4. Qt6_LOCATION option added to specify a location to search for Qt6 (see examples below) 5. windeployqt is used to copy Qt6 files into the build directory on Windows Notes for Arch Linux Arch install happened to have qt6-base qt6-declarative qt6-translations installed mkdir build && cd build cmake .. -GNinja -DYUZU_USE_BUNDLED_VCPKG=ON -DYUZU_TESTS=OFF -DENABLE_QT6=YES -DYUZU_USE_BUNDLED_QT=NO Windows (MSVC) Qt wants users to download precompiled libraries via an online installer, it is worth noting that the GPL/LGPL takes precendence over any ... In the Qt Maintenance tool, under a version, such as 6.3.1 Select "MSVC 2019 64-bit" Under Additional Libraries Qt Multimedia may be of use for Camera support For the Web Applet I had to select the following: PDF Positioning WebChannel WebEngine mkdir build && cd build cmake -G "Visual Studio 16 2019" -DQt6_LOCATION=C:/Qt/6.4.0/msvc2019_64/ \ -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=YES -DYUZU_USE_BUNDLED_QT=NO \ -DENABLE_QT_TRANSLATION=YES -DENABLE_QT6=YES .. Some numbers for reference (msvc2019_64) Qt5 (slimmed down) 508 MB Qt5.15.2 all in 929 MB Qt6.3.1 1.71 GB Qt6.3.2 1.73 GB Qt6.4.0-beta3 1.83 GB Qt6.4.0 1.67 GB
* chore: make yuzu REUSE compliantGravatar Andrea Pappacoda2022-07-271-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
* service: irs: Move to IRS namespace and minor fixesGravatar german772022-07-231-0/+1
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* yuzu: Hook qt camera to camera driverGravatar german772022-07-231-0/+7
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* CopyYuzuQt5Deps: Remove unused dllsGravatar Morph2022-07-151-7/+3
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* CMakeModules: Add Qt5QmlModelGravatar Morph2021-10-021-0/+1
| | | | Required by Qt 5.15's QtWebEngine
* cmake: Download Qt binaries on Linux if neededGravatar lat9nq2021-05-261-38/+97
| | | | | | | | | | | | | If the local version of Qt is older than the minimum version required by yuzu, download a pre-built binary package from yuzu-emu/ext-linux-bin and build yuzu with it, instead. This also requires linking yuzu to the correct libraries after building it, and copying over the required binaries when building yuzu. This sets the Qt requirement to 5.12, which is intentionally behind the versions used by our toolchains since they are not all updated yet to 5.15.
* cmake: stop linking against QGL after c6a0ab979239Gravatar Jan Beich2020-07-011-1/+0
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* Use the correct directory for Qt PluginsGravatar James Rowe2020-03-231-4/+8
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* QT Frontend: Add a Loading screen with progressbarGravatar James Rowe2019-01-191-1/+4
| | | | | | | | | | | | With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen.
* build: Copy web engine resources to correct locationGravatar Zach Hilman2019-01-051-2/+1
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* Update Qt MSVC external to 5.12.0Gravatar Zach Hilman2018-12-311-1/+1
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* cmake: Add USE_QT_WEB_ENGINE flag and update build systemGravatar Zach Hilman2018-12-281-0/+27
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* Fix missing qjpeg DLLGravatar Zach Hilman2018-08-061-0/+3
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* Add qt windowsvistastyle dll to the buildGravatar James Rowe2018-07-031-0/+3
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* Revert "Use Ninja for MSVC AppVeyor builds" (#584)Gravatar bunnei2018-06-231-1/+1
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* Use Ninja for MSVC AppVeyor buildsGravatar MichaƂ Janiszewski2018-06-051-1/+1
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* Fix build on macOS and linuxGravatar MerryMage2018-01-131-0/+17