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Commit message (
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Author
Age
Files
Lines
*
shader: Implement FSET and FSETP
ameerj
2021-07-22
9
-94
/
+204
*
shader: Implement TEXS
ReinUsesLisp
2021-07-22
8
-7
/
+287
*
shader: Implement CAL inlining function calls
ReinUsesLisp
2021-07-22
24
-330
/
+286
*
spirv: Add SignedZeroInfNanPreserve logic
ameerj
2021-07-22
3
-0
/
+12
*
shader: Implement FMNMX
ameerj
2021-07-22
8
-25
/
+101
*
shader: Fix rebase issue
ReinUsesLisp
2021-07-22
1
-1
/
+0
*
shader: Implement FCMP
ameerj
2021-07-22
9
-50
/
+203
*
shader: Partial implementation of LDC
ReinUsesLisp
2021-07-22
16
-50
/
+405
*
shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-22
33
-342
/
+1489
*
shader: Implement R2P
ameerj
2021-07-22
8
-15
/
+88
*
shader: Implement SHF
ameerj
2021-07-22
8
-31
/
+119
*
shader: Implement LEA
ameerj
2021-07-22
9
-29
/
+136
*
shader: Deduplicate HADD2 code
ReinUsesLisp
2021-07-22
1
-19
/
+16
*
shader: Implement I2I
ameerj
2021-07-22
3
-12
/
+100
*
shader: Implement HADD2
ReinUsesLisp
2021-07-22
12
-42
/
+400
*
shader: Implement LOP and LOP3
ameerj
2021-07-22
8
-31
/
+227
*
shader: Implement IADD3
ameerj
2021-07-22
3
-12
/
+104
*
shader: Implement PSETP
ameerj
2021-07-22
4
-5
/
+40
*
Implement PSET, refactor common comparison funcs
ameerj
2021-07-22
9
-101
/
+88
*
shader: Implement FLO
ameerj
2021-07-22
8
-18
/
+75
*
shader: Implement ISET, add common_funcs
ameerj
2021-07-22
8
-50
/
+150
*
shader: Make IMNMX, SHR, SEL stylistically more consistent
ameerj
2021-07-22
3
-5
/
+5
*
shader: Implement ICMP
ameerj
2021-07-22
3
-16
/
+84
*
shader: Implement IMNMX
ameerj
2021-07-22
8
-12
/
+105
*
shader: Implement BFI
ameerj
2021-07-22
3
-16
/
+57
*
shader: Implement BFE
ameerj
2021-07-22
3
-12
/
+67
*
shader: Implement POPC
ameerj
2021-07-22
8
-12
/
+59
*
shader: Implement SHR
ameerj
2021-07-22
8
-18
/
+80
*
shader: Implement SEL
ameerj
2021-07-22
4
-16
/
+53
*
spirv: Move phi arguments emit to a separate function
ReinUsesLisp
2021-07-22
1
-27
/
+27
*
shader: Avoid infinite recursion when tracking global memory
ReinUsesLisp
2021-07-22
1
-5
/
+26
*
shader: Fix conditional execution of exit instructions
ReinUsesLisp
2021-07-22
2
-5
/
+6
*
spirv: Add support for self-referencing phi nodes
ReinUsesLisp
2021-07-22
1
-3
/
+10
*
shader: Fix control flow
ReinUsesLisp
2021-07-22
8
-20
/
+39
*
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
ReinUsesLisp
2021-07-22
5
-28
/
+76
*
shader: FMUL, select, RRO, and MUFU fixes
ReinUsesLisp
2021-07-22
18
-119
/
+507
*
shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
ReinUsesLisp
2021-07-22
4
-11
/
+11
*
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
2021-07-22
11
-32
/
+44
*
shader: Rename, implement FADD.SAT and P2R (imm)
ReinUsesLisp
2021-07-22
18
-127
/
+213
*
shader: Add denorm flush support
ReinUsesLisp
2021-07-22
20
-93
/
+260
*
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
2021-07-22
32
-285
/
+479
*
shader: Primitive Vulkan integration
ReinUsesLisp
2021-07-22
43
-3036
/
+1003
*
shader: Remove old shader management
ReinUsesLisp
2021-07-22
83
-19623
/
+55
*
shader: Add XMAD multiplication folding optimization
ReinUsesLisp
2021-07-22
1
-5
/
+77
*
shader: Simplify ISCADD
ReinUsesLisp
2021-07-22
1
-6
/
+1
*
shader: Add utility to resolve identities on a value
ReinUsesLisp
2021-07-22
2
-0
/
+8
*
spirv: Implement EmitIdentity
ReinUsesLisp
2021-07-22
2
-3
/
+3
*
spirv: Initial bindings support
ReinUsesLisp
2021-07-22
23
-292
/
+671
*
shader: Improve object pool
ReinUsesLisp
2021-07-22
3
-50
/
+66
*
shader: Fix tracking
ReinUsesLisp
2021-07-22
1
-50
/
+72
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