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* shader: Implement FSET and FSETPGravatar ameerj2021-07-229-94/+204
* shader: Implement TEXSGravatar ReinUsesLisp2021-07-228-7/+287
* shader: Implement CAL inlining function callsGravatar ReinUsesLisp2021-07-2224-330/+286
* spirv: Add SignedZeroInfNanPreserve logicGravatar ameerj2021-07-223-0/+12
* shader: Implement FMNMXGravatar ameerj2021-07-228-25/+101
* shader: Fix rebase issueGravatar ReinUsesLisp2021-07-221-1/+0
* shader: Implement FCMPGravatar ameerj2021-07-229-50/+203
* shader: Partial implementation of LDCGravatar ReinUsesLisp2021-07-2216-50/+405
* shader: Initial support for textures and TEXGravatar ReinUsesLisp2021-07-2233-342/+1489
* shader: Implement R2PGravatar ameerj2021-07-228-15/+88
* shader: Implement SHFGravatar ameerj2021-07-228-31/+119
* shader: Implement LEAGravatar ameerj2021-07-229-29/+136
* shader: Deduplicate HADD2 codeGravatar ReinUsesLisp2021-07-221-19/+16
* shader: Implement I2IGravatar ameerj2021-07-223-12/+100
* shader: Implement HADD2Gravatar ReinUsesLisp2021-07-2212-42/+400
* shader: Implement LOP and LOP3Gravatar ameerj2021-07-228-31/+227
* shader: Implement IADD3Gravatar ameerj2021-07-223-12/+104
* shader: Implement PSETPGravatar ameerj2021-07-224-5/+40
* Implement PSET, refactor common comparison funcsGravatar ameerj2021-07-229-101/+88
* shader: Implement FLOGravatar ameerj2021-07-228-18/+75
* shader: Implement ISET, add common_funcsGravatar ameerj2021-07-228-50/+150
* shader: Make IMNMX, SHR, SEL stylistically more consistentGravatar ameerj2021-07-223-5/+5
* shader: Implement ICMPGravatar ameerj2021-07-223-16/+84
* shader: Implement IMNMXGravatar ameerj2021-07-228-12/+105
* shader: Implement BFIGravatar ameerj2021-07-223-16/+57
* shader: Implement BFEGravatar ameerj2021-07-223-12/+67
* shader: Implement POPCGravatar ameerj2021-07-228-12/+59
* shader: Implement SHRGravatar ameerj2021-07-228-18/+80
* shader: Implement SELGravatar ameerj2021-07-224-16/+53
* spirv: Move phi arguments emit to a separate functionGravatar ReinUsesLisp2021-07-221-27/+27
* shader: Avoid infinite recursion when tracking global memoryGravatar ReinUsesLisp2021-07-221-5/+26
* shader: Fix conditional execution of exit instructionsGravatar ReinUsesLisp2021-07-222-5/+6
* spirv: Add support for self-referencing phi nodesGravatar ReinUsesLisp2021-07-221-3/+10
* shader: Fix control flowGravatar ReinUsesLisp2021-07-228-20/+39
* shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCGravatar ReinUsesLisp2021-07-225-28/+76
* shader: FMUL, select, RRO, and MUFU fixesGravatar ReinUsesLisp2021-07-2218-119/+507
* shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsGravatar ReinUsesLisp2021-07-224-11/+11
* spirv: Fixes and Intel specific workaroundsGravatar ReinUsesLisp2021-07-2211-32/+44
* shader: Rename, implement FADD.SAT and P2R (imm)Gravatar ReinUsesLisp2021-07-2218-127/+213
* shader: Add denorm flush supportGravatar ReinUsesLisp2021-07-2220-93/+260
* spirv: Add lower fp16 to fp32 passGravatar ReinUsesLisp2021-07-2232-285/+479
* shader: Primitive Vulkan integrationGravatar ReinUsesLisp2021-07-2243-3036/+1003
* shader: Remove old shader managementGravatar ReinUsesLisp2021-07-2283-19623/+55
* shader: Add XMAD multiplication folding optimizationGravatar ReinUsesLisp2021-07-221-5/+77
* shader: Simplify ISCADDGravatar ReinUsesLisp2021-07-221-6/+1
* shader: Add utility to resolve identities on a valueGravatar ReinUsesLisp2021-07-222-0/+8
* spirv: Implement EmitIdentityGravatar ReinUsesLisp2021-07-222-3/+3
* spirv: Initial bindings supportGravatar ReinUsesLisp2021-07-2223-292/+671
* shader: Improve object poolGravatar ReinUsesLisp2021-07-223-50/+66
* shader: Fix trackingGravatar ReinUsesLisp2021-07-221-50/+72