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* shader: Implement LDG .U.128 as .128Gravatar ReinUsesLisp2021-07-221-3/+2
* shader: Unroll "using enum" for opcode declarationsGravatar ReinUsesLisp2021-07-221-1/+27
* vk_pipeline_cache: Name SPIR-V modulesGravatar ReinUsesLisp2021-07-221-1/+11
* spirv: Remove unnecesary variable for clip distancesGravatar ReinUsesLisp2021-07-222-6/+2
* shader: Implement ClipDistanceGravatar FernandoS272021-07-225-0/+36
* shader: Fix TXDGravatar FernandoS272021-07-222-2/+2
* shader: Address feedbackGravatar FernandoS272021-07-225-53/+49
* shader: Always pass a lod for TexelFetchGravatar ReinUsesLisp2021-07-223-25/+17
* shader: Implement TXDGravatar FernandoS272021-07-224-10/+183
* shader: Implement ImageGradientGravatar FernandoS272021-07-228-2/+84
* shader: Implement TMML partiallyGravatar FernandoS272021-07-226-13/+137
* shader,spirv: Implement ImageQueryLod.Gravatar FernandoS272021-07-229-1/+38
* shader: Implement TLDSGravatar FernandoS272021-07-223-4/+253
* shader: Implement TLDGravatar FernandoS272021-07-228-16/+174
* spirv: Add fixed pipeline point sizeGravatar ReinUsesLisp2021-07-224-1/+11
* shader: Add PointCoord attributeGravatar FernandoS272021-07-225-0/+16
* shader: Add PointSize attributeGravatar ameerj2021-07-225-0/+13
* shader: Store type of phi nodes in flagsGravatar ReinUsesLisp2021-07-223-2/+11
* shader: Fix indirect branches to scheduler instructionsGravatar ReinUsesLisp2021-07-223-7/+17
* spirv: Fix default output attribute initializationGravatar ReinUsesLisp2021-07-221-3/+3
* shader: Add missing new linesGravatar ReinUsesLisp2021-07-221-0/+2
* shader: Implement FSWZADDGravatar ameerj2021-07-2214-4/+87
* shader: Implement BRXGravatar FernandoS272021-07-2221-48/+437
* shader: Fix alignment checks on RZGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Implement I2I CCGravatar ameerj2021-07-223-24/+45
* shader: Implement I2I SATGravatar ameerj2021-07-226-10/+52
* vk_pipeline_cache: Fix size hashing of shadersGravatar ReinUsesLisp2021-07-221-8/+7
* shader: Fix ISCADD logic for PO/CCGravatar ameerj2021-07-221-7/+8
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableGravatar ReinUsesLisp2021-07-2220-36/+730
* shader: Implement ISCADD CCGravatar ameerj2021-07-221-1/+4
* shader: Implement VMAD, VMNMX, VSETPGravatar ameerj2021-07-229-23/+319
* shader: Add missing I2I exception when CC is usedGravatar ReinUsesLisp2021-07-221-0/+4
* shader: Better interpolation and disabled attributes supportGravatar ReinUsesLisp2021-07-229-25/+101
* spirv: Remove dependencies on Environment when generating SPIR-VGravatar ReinUsesLisp2021-07-225-16/+15
* vk_pipeline_cache: Fix pipeline and shader cachesGravatar ReinUsesLisp2021-07-222-6/+21
* shader: Implement front faceGravatar ReinUsesLisp2021-07-225-0/+12
* shader: Fix structured control flow on KIL instructionsGravatar ReinUsesLisp2021-07-222-3/+7
* shader: Fix TXQGravatar FernandoS272021-07-221-1/+1
* shader: Fix rasterizer integration order issuesGravatar ReinUsesLisp2021-07-223-7/+6
* shader: Implement TXQ and fix FragDepthGravatar ReinUsesLisp2021-07-2215-21/+264
* shader: Refactor PTP and other minor changesGravatar ReinUsesLisp2021-07-2214-123/+67
* shader: Add IR opcode for ImageFetchGravatar FernandoS272021-07-227-5/+55
* shader: Implement TLD4.PTPGravatar FernandoS272021-07-2215-28/+111
* shader: Fix Array Indices in TEX/TLD4Gravatar FernandoS272021-07-222-6/+6
* shader: Implement FragDepthGravatar FernandoS272021-07-222-1/+7
* shader: Implement TLD4S.Gravatar FernandoS272021-07-223-4/+134
* shader: Implement TLD4 and TLD4_BGravatar FernandoS272021-07-2213-11/+315
* shader: Implement SHFLGravatar ameerj2021-07-2216-69/+284
* shader: Track first bindless argument instead of the instruction itselfGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Properly insert Prologue instructionGravatar ReinUsesLisp2021-07-221-1/+2