| Commit message (Collapse) | Author | Age | Files | Lines |
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* Fixed conflict with nfp
* Few fixups for nfc
* Conflict 2
* Fixed AttachAvailabilityChangeEvent
* Conflict 3
* Fixed byte padding
* Refactored amiibo to not reside in "System"
* Removed remaining references of nfc from system
* used enum for Nfc GetStateOld
* Added missing newline
* Moved file operations to front end
* Conflict 4
* Amiibos now use structs and added mutexes
* Removed amiibo_path
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patch_manager: Add support for LayeredFS on DLC RomFS
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Prevents a Entry from appearing in the list twice if the user has it installed in two places (e.g. User NAND and SDMC)
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CMakeLists: Use PROJECT_SOURCE_DIR instead of CMAKE_SOURCE_DIR
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This is more localized to what we want to enforce directory-wise with
the project. CMAKE_SOURCE_DIR indicates the root of the source tree, but
this would cause the wrong behavior if someone included yuzu as part of
a larger buildsystem (for whatever reason). Instead, we want to use the
directory where the "project(yuzu)" command was declared as the root
path reference.
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common: Remove memory_util.h/.cpp
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This was only ever used by the now-removed memory_util functions. Also,
given we don't plan to support 32-bit architectures, this is just a
leftover from citra at this point.
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Everything from here is completely unused and also written with the
notion of supporting 32-bit architecture variants in mind. Given the
Switch itself is on a 64-bit architecture, we won't be supporting 32-bit
architectures. If we need specific allocation functions in the future,
it's likely more worthwhile to new functions for that purpose.
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kernel/process: Make the handle table per-process
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In the kernel, there isn't a singular handle table that everything gets
tossed into or used, rather, each process gets its own handle table that
it uses. This currently isn't an issue for us, since we only execute one
process at the moment, but we may as well get this out of the way so
it's not a headache later on.
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Port citra-emu/citra#4336: "Only redefine some 64-bit file operation for MSVC"
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MinGW provides POSIX functions
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gl_shader_decompiler: Implement VSETP
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maxwell_dma: Silence compilation warnings
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These three source files are the only ones within the engines directory
that don't use nested namespaces. We may as well change these over to
keep things consistent.
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These are never modified, so we can make that assumption explicit.
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This prevents truncation warnings at the lambda's usage sites.
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These pointer variables are never used, so we can get rid of them.
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Implemented Alpha Test using Shader Emulation
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gl_shader_decompiler: Implement PBK and BRK
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Added Saturation to FMUL32I
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CMakeLists: Use target_compile_definitions instead of add_definitions to define YUZU_ENABLE_COMPATIBILITY_REPORTING
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define YUZU_ENABLE_COMPATIBILITY_REPORTING
Keeps the definition constrained to the yuzu target and prevents
polluting anything else in the same directory (should that ever happen).
It also keeps it consistent with how the USE_DISCORD_PRESENCE definition
is introduced below it.
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gl_shader_decompiler: Minor changes
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If the variable being moved is const, then std::move will always perform
a copy (since it can't actually move the data).
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A variable with the same name was previously declared in an outer scope.
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psm: Add psm service and stub commands 0 and 1
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