| Commit message (Collapse) | Author | Age | Files | Lines |
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Courtesy of @ogniK5377.
This also moves them into the cpp file and limits the visibility to
where they're directly used. It also gets rid of unused or duplicate
error codes.
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ipc: fix spelling mistake
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* gl_rasterizer: use ARB_multi_bind for uniform buffers
* address feedback
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audio_core/sink_details: Change std::string parameter into std::string_view
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The given string is only ever used for lookup and comparison, so we can
just utilize a non-owning view to string data here
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yuzu/configure_gamelist: Mark combo-box strings as translatable
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Given these are shown to the user, they should be translatable.
While we're at it, also set up the dialog to automatically retranslate
the dialog along with the combo boxes if it receives a LanguageChange
event.
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translatable strings
We don't need to use an allocating container for these, given we know
the fixed amount of strings being used. This is just a waste of memory.
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Keeps the individual initialization of the combo boxes logically separate.
We also shouldn't be dumping this sort of thing in the constructor
directly.
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audio_core: Add audio stretching support
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This reduces clicking in output audio should we underrun.
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gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.
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- Fixes a regression with Sonic Mania with ARB_texture_storage.
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pl_u: Eliminate mutable file-scope state
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Converts the PL_U internals to use the PImpl idiom and makes the state
part of the Impl struct, eliminating mutable global/file state.
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shader_decompiler: Implemented (Partially) Texture Processing Modes
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kernel/errors: Amend invalid thread priority and invalid processor ID error codes
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processor ID is given
This is what the kernel does for an out-of-range processor ID.
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processor ID
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svc: Do nothing in svcOutputDebugString() if given a length of zero
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While unlikely, it does avoid constructing a std::string and
unnecessarily calling into the memory code if a game or executable
decides to be really silly about their logging.
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This should be a u64 to represent size.
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Set yuzu project as default StartUp Project in Visual Studio
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Set yuzu project as default StartUp Project in Visual Studio
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service/prepo: Move class into the cpp file
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This doesn't need to be exposed within the header and be kept in the
translation unit, eliminating the need to include anything within the
header.
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game_list: Resolve variable shadowing within LoadCompatibilityList()
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"value" is already a used variable name within the outermost ranged-for
loop, so this variable was shadowing the outer one. This isn't a bug,
but it will get rid of a -Wshadow warning.
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This way, we aren't constructing unnecessary QJsonValue instances.
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service/audio: Replace includes with forward declarations where applicable
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A few headers were including other headers when a forward declaration
can be used instead, allowing the include to be moved to the cpp file.
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Port Citra #4047 & #4052: add change background color support
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gl_rasterizer_cache: Improve accuracy of caching and copies.
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- Fixes several rendering issues with Super Mario Odyssey.
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- This was once an optimization, but we no longer need it with the cache reserve.
- This is also inaccurate.
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gl_rasterizer: Use ARB_texture_storage.
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It allows us to use texture views and it reduces the overhead within the GPU driver.
But it disallows us to reallocate the texture, but we don't do so anyways.
In the end, it is the new way to allocate textures, so there is no need to use the old way.
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shader_decompiler: Implemented LEA and PSET
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