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glasm: Implement more GLASM composite instructions
ReinUsesLisp
2021-07-22
2
-54
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+63
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vk_pipeline_cache: Enable int8 and int16 types on Vulkan
ReinUsesLisp
2021-07-22
1
-0
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+2
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*
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glasm: Make GLASM aware of types
ReinUsesLisp
2021-07-22
12
-1244
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+1380
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*
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glasm: Use CMP.S for Select32
ameerj
2021-07-22
3
-12
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+8
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glasm: Implement more logical ops
ameerj
2021-07-22
2
-5
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+5
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glasm: Implement BFI, BFE
ameerj
2021-07-22
4
-138
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+164
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glasm: Use BitField instead of C bitfields
ReinUsesLisp
2021-07-22
2
-8
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+12
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glasm: Remove unused argument in identity instructions on GLASM
ReinUsesLisp
2021-07-22
1
-7
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+7
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gl_rasterizer: Flush L2 caches before glFlush on GLASM
ReinUsesLisp
2021-07-22
1
-0
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+8
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glasm: Initial GLASM compute implementation for testing
ReinUsesLisp
2021-07-22
3
-14
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+47
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glasm: Implement basic GLASM instructions
ReinUsesLisp
2021-07-22
10
-840
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+1173
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glasm: Changes to GLASM register allocator and emit context
ReinUsesLisp
2021-07-22
4
-26
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+64
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vk_scheduler: Use locks instead of SPSC a queue
ReinUsesLisp
2021-07-22
2
-32
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+42
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vk_query_cache: Wait before reading queries
ReinUsesLisp
2021-07-22
1
-9
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+2
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vk_master_semaphore: Use fetch_add to increase master semaphore tick
ReinUsesLisp
2021-07-22
2
-6
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+4
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glasm: Add GLASM backend infrastructure
ReinUsesLisp
2021-07-22
28
-4
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+3115
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shader: ISET.X implementation
ameerj
2021-07-22
1
-8
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+58
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gl_shader_cache: Remove code unintentionally committed
ReinUsesLisp
2021-07-22
1
-3
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+0
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shader: Fixup SPIR-V emit header namespaces
ReinUsesLisp
2021-07-22
1
-2
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+2
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Move SPIR-V emission functions to their own header
ReinUsesLisp
2021-07-22
26
-579
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+637
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shader: Optimize NVN Fallthrough
FernandoS27
2021-07-22
4
-9
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+83
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shader: Stub SR_AFFINITY
FernandoS27
2021-07-22
1
-0
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+3
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shader: Implement Int32 SUATOM/SURED
ameerj
2021-07-22
17
-6
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+733
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shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-22
38
-705
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+1427
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spirv: Be aware of NAN unaware drivers
ReinUsesLisp
2021-07-22
1
-18
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+40
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spirv: Add SSBO read fallbacks when no aliasing is available
ReinUsesLisp
2021-07-22
1
-37
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+99
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spirv: Add OpKill fallback to demote
ReinUsesLisp
2021-07-22
1
-2
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+6
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spirv: Do not enable ShaderLayer
ReinUsesLisp
2021-07-22
1
-3
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+0
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spirv: Enable DemoteToHelperInvocationEXT only when supported
ReinUsesLisp
2021-07-22
1
-1
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+1
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spirv: Use OriginLowerLeft when requested
ReinUsesLisp
2021-07-22
1
-1
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+5
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spirv: Only add image operands mask when needed
ReinUsesLisp
2021-07-22
1
-5
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+9
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spirv: Workaround image unsigned offset bug
ReinUsesLisp
2021-07-22
2
-9
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+26
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spirv: Add int8 and int16 capabilities only when supported
ReinUsesLisp
2021-07-22
1
-2
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+2
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spirv: Add integer clamping workarounds
ReinUsesLisp
2021-07-22
1
-4
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+34
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spirv: Implement int8 and int16 conversion fallbacks
ReinUsesLisp
2021-07-22
1
-19
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+80
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spirv: Support OpenGL uniform buffers and change bindings
ReinUsesLisp
2021-07-22
6
-58
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+168
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spirv: Desambiguate descriptor names
ReinUsesLisp
2021-07-22
1
-9
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+37
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shader: Add OpenGL shader profile options
ReinUsesLisp
2021-07-22
1
-0
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+11
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shader: Remove shader util
ReinUsesLisp
2021-07-22
4
-176
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+0
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shader: Address feedback
FernandoS27
2021-07-22
5
-44
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+42
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shader: Implement VertexA stage
FernandoS27
2021-07-22
12
-3
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+180
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shader: Implement delegation of Exit to dispatcher on CFG
FernandoS27
2021-07-22
2
-3
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+47
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vk_graphics_pipeline: Fix texture buffer descriptors
ReinUsesLisp
2021-07-22
1
-7
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+8
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*
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shader: Fix IADD3.CC
ameerj
2021-07-22
1
-12
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+5
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vk_scheduler: Allow command submission on worker thread
ReinUsesLisp
2021-07-22
8
-182
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+200
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*
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vk_compute_pass: Fix -Wshadow warning
ReinUsesLisp
2021-07-22
1
-3
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+3
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shader: Move pipeline cache logic to separate files
ReinUsesLisp
2021-07-22
12
-824
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+1095
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vulkan: Defer descriptor set work to the Vulkan thread
ReinUsesLisp
2021-07-22
8
-79
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+69
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vulkan: Rework descriptor allocation algorithm
ReinUsesLisp
2021-07-22
15
-197
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+314
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vk_graphics_pipeline: Generate specialized pipeline config functions and impr...
ReinUsesLisp
2021-07-22
2
-31
/
+230
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