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Age
Files
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*
Revert "renderers: Disable async shader compilation"
ReinUsesLisp
2021-07-22
2
-5
/
+3
*
opengl: Fix asynchronous shaders
ReinUsesLisp
2021-07-22
2
-4
/
+33
*
shader_environment: Receive cache version from outside
ReinUsesLisp
2021-07-22
4
-16
/
+23
*
cmake: Remove shader cache version
ReinUsesLisp
2021-07-22
3
-12
/
+1
*
shader: Fix disabled attribute default values
ameerj
2021-07-22
2
-2
/
+2
*
gl_device: Simplify GLASM setting logic
ameerj
2021-07-22
1
-15
/
+8
*
glsl: Simplify FCMP emission
ameerj
2021-07-22
1
-6
/
+4
*
glsl: Update TessellationControl gl_in
ameerj
2021-07-22
1
-0
/
+28
*
renderer_opengl: Use ARB_separate_shader_objects
ReinUsesLisp
2021-07-22
9
-116
/
+154
*
shader: Implement ISETP.X
ameerj
2021-07-22
4
-44
/
+57
*
shader: Avoid usage of C++20 ranges to build in clang
ReinUsesLisp
2021-07-22
11
-39
/
+47
*
glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
ameerj
2021-07-22
3
-2
/
+12
*
gl_shader_cache: Properly implement asynchronous shaders
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader_recompiler, video_core: Resolve clang errors
lat9nq
2021-07-22
14
-44
/
+40
*
main: Update Shader Cache menu options
ameerj
2021-07-22
4
-16
/
+64
*
renderers: Fix clang formatting
ameerj
2021-07-22
4
-9
/
+13
*
shader: Manually convert from array<u32> to bitset instead of using bit_cast
ReinUsesLisp
2021-07-22
1
-2
/
+3
*
renderers: Disable async shader compilation
ameerj
2021-07-22
2
-3
/
+5
*
maxwell_to_vk: Add R16_SNORM
ReinUsesLisp
2021-07-22
2
-1
/
+2
*
configure_graphics: Mark SPIR-V as Experimental, Mesa only
lat9nq
2021-07-22
1
-1
/
+1
*
glsl: Fix tracking of info.uses_shadow_lod
ameerj
2021-07-22
1
-4
/
+4
*
shader: Ignore global memory ops on devices lacking int64 support
ameerj
2021-07-22
8
-30
/
+79
*
vulkan_device: Add missing include algorithm
lat9nq
2021-07-22
1
-0
/
+1
*
vulkan_device: Blacklist ampere devices from float16 math
ameerj
2021-07-22
2
-12
/
+23
*
dual_vertex_pass: Clang format
ameerj
2021-07-22
1
-14
/
+14
*
gl_shader_cache: Fixes for async shaders
ameerj
2021-07-22
2
-2
/
+25
*
vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onward
ReinUsesLisp
2021-07-22
1
-4
/
+7
*
emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
ReinUsesLisp
2021-07-22
4
-5
/
+12
*
configure_graphics: Re-order vulkan device populating
lat9nq
2021-07-22
1
-4
/
+4
*
shader: GCC fmt 8.0.0 fixes
lat9nq
2021-07-22
7
-16
/
+19
*
shader: Account for 33-bit IADD3 scenario
ameerj
2021-07-22
1
-2
/
+10
*
shader: Only apply shift on register mode for IADD3
ReinUsesLisp
2021-07-22
1
-10
/
+14
*
vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
ReinUsesLisp
2021-07-22
4
-19
/
+20
*
shader: Fix disabled and unwritten attributes and varyings
ReinUsesLisp
2021-07-22
3
-18
/
+31
*
glsl: Fix shared and local memory declarations
ameerj
2021-07-22
1
-3
/
+3
*
opengl: Implement LOP.CC
ameerj
2021-07-22
2
-6
/
+38
*
vk_graphics_pipeline: Implement smooth lines
ReinUsesLisp
2021-07-22
5
-5
/
+65
*
vk_graphics_pipeline: Implement line width
ReinUsesLisp
2021-07-22
8
-8
/
+36
*
spirv: Fix code emission when descriptor aliasing is unsupported
ReinUsesLisp
2021-07-22
1
-1
/
+2
*
video_core: Enable GL SPIR-V shaders
lat9nq
2021-07-22
7
-38
/
+105
*
general: Add setting shader_backend
lat9nq
2021-07-22
14
-87
/
+182
*
glsl: Declare local memory in main
ameerj
2021-07-22
1
-3
/
+3
*
glsl: Add passthrough geometry shader support
ameerj
2021-07-22
3
-7
/
+27
*
shader: Use std::bit_cast instead of Common::BitCast for passthrough
ReinUsesLisp
2021-07-22
1
-2
/
+3
*
glasm: Add passthrough geometry shader support
ReinUsesLisp
2021-07-22
5
-8
/
+33
*
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
29
-331
/
+345
*
vk_graphics_pipeline: Implement conservative rendering
ReinUsesLisp
2021-07-22
6
-10
/
+44
*
shader: Only verify shader when graphics debugging is enabled
ReinUsesLisp
2021-07-22
1
-2
/
+7
*
shader: Unify shader stage types
ReinUsesLisp
2021-07-22
15
-55
/
+37
*
lower_int64_to_int32: Add missing include
lat9nq
2021-07-22
1
-0
/
+1
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