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* Revert "renderers: Disable async shader compilation"Gravatar ReinUsesLisp2021-07-222-5/+3
* opengl: Fix asynchronous shadersGravatar ReinUsesLisp2021-07-222-4/+33
* shader_environment: Receive cache version from outsideGravatar ReinUsesLisp2021-07-224-16/+23
* cmake: Remove shader cache versionGravatar ReinUsesLisp2021-07-223-12/+1
* shader: Fix disabled attribute default valuesGravatar ameerj2021-07-222-2/+2
* gl_device: Simplify GLASM setting logicGravatar ameerj2021-07-221-15/+8
* glsl: Simplify FCMP emissionGravatar ameerj2021-07-221-6/+4
* glsl: Update TessellationControl gl_inGravatar ameerj2021-07-221-0/+28
* renderer_opengl: Use ARB_separate_shader_objectsGravatar ReinUsesLisp2021-07-229-116/+154
* shader: Implement ISETP.XGravatar ameerj2021-07-224-44/+57
* shader: Avoid usage of C++20 ranges to build in clangGravatar ReinUsesLisp2021-07-2211-39/+47
* glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZEGravatar ameerj2021-07-223-2/+12
* gl_shader_cache: Properly implement asynchronous shadersGravatar ReinUsesLisp2021-07-221-1/+1
* shader_recompiler, video_core: Resolve clang errorsGravatar lat9nq2021-07-2214-44/+40
* main: Update Shader Cache menu optionsGravatar ameerj2021-07-224-16/+64
* renderers: Fix clang formattingGravatar ameerj2021-07-224-9/+13
* shader: Manually convert from array<u32> to bitset instead of using bit_castGravatar ReinUsesLisp2021-07-221-2/+3
* renderers: Disable async shader compilationGravatar ameerj2021-07-222-3/+5
* maxwell_to_vk: Add R16_SNORMGravatar ReinUsesLisp2021-07-222-1/+2
* configure_graphics: Mark SPIR-V as Experimental, Mesa onlyGravatar lat9nq2021-07-221-1/+1
* glsl: Fix tracking of info.uses_shadow_lodGravatar ameerj2021-07-221-4/+4
* shader: Ignore global memory ops on devices lacking int64 supportGravatar ameerj2021-07-228-30/+79
* vulkan_device: Add missing include algorithmGravatar lat9nq2021-07-221-0/+1
* vulkan_device: Blacklist ampere devices from float16 mathGravatar ameerj2021-07-222-12/+23
* dual_vertex_pass: Clang formatGravatar ameerj2021-07-221-14/+14
* gl_shader_cache: Fixes for async shadersGravatar ameerj2021-07-222-2/+25
* vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onwardGravatar ReinUsesLisp2021-07-221-4/+7
* emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 NvidiaGravatar ReinUsesLisp2021-07-224-5/+12
* configure_graphics: Re-order vulkan device populatingGravatar lat9nq2021-07-221-4/+4
* shader: GCC fmt 8.0.0 fixesGravatar lat9nq2021-07-227-16/+19
* shader: Account for 33-bit IADD3 scenarioGravatar ameerj2021-07-221-2/+10
* shader: Only apply shift on register mode for IADD3Gravatar ReinUsesLisp2021-07-221-10/+14
* vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_stateGravatar ReinUsesLisp2021-07-224-19/+20
* shader: Fix disabled and unwritten attributes and varyingsGravatar ReinUsesLisp2021-07-223-18/+31
* glsl: Fix shared and local memory declarationsGravatar ameerj2021-07-221-3/+3
* opengl: Implement LOP.CCGravatar ameerj2021-07-222-6/+38
* vk_graphics_pipeline: Implement smooth linesGravatar ReinUsesLisp2021-07-225-5/+65
* vk_graphics_pipeline: Implement line widthGravatar ReinUsesLisp2021-07-228-8/+36
* spirv: Fix code emission when descriptor aliasing is unsupportedGravatar ReinUsesLisp2021-07-221-1/+2
* video_core: Enable GL SPIR-V shadersGravatar lat9nq2021-07-227-38/+105
* general: Add setting shader_backendGravatar lat9nq2021-07-2214-87/+182
* glsl: Declare local memory in mainGravatar ameerj2021-07-221-3/+3
* glsl: Add passthrough geometry shader supportGravatar ameerj2021-07-223-7/+27
* shader: Use std::bit_cast instead of Common::BitCast for passthroughGravatar ReinUsesLisp2021-07-221-2/+3
* glasm: Add passthrough geometry shader supportGravatar ReinUsesLisp2021-07-225-8/+33
* shader: Rework varyings and implement passthrough geometry shadersGravatar ReinUsesLisp2021-07-2229-331/+345
* vk_graphics_pipeline: Implement conservative renderingGravatar ReinUsesLisp2021-07-226-10/+44
* shader: Only verify shader when graphics debugging is enabledGravatar ReinUsesLisp2021-07-221-2/+7
* shader: Unify shader stage typesGravatar ReinUsesLisp2021-07-2215-55/+37
* lower_int64_to_int32: Add missing includeGravatar lat9nq2021-07-221-0/+1