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Nintendo Switch emulator archive
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Commit message (
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Author
Age
Files
Lines
*
shader: ISET.X implementation
ameerj
2021-07-22
1
-8
/
+58
*
gl_shader_cache: Remove code unintentionally committed
ReinUsesLisp
2021-07-22
1
-3
/
+0
*
shader: Fixup SPIR-V emit header namespaces
ReinUsesLisp
2021-07-22
1
-2
/
+2
*
Move SPIR-V emission functions to their own header
ReinUsesLisp
2021-07-22
26
-579
/
+637
*
shader: Optimize NVN Fallthrough
FernandoS27
2021-07-22
4
-9
/
+83
*
shader: Stub SR_AFFINITY
FernandoS27
2021-07-22
1
-0
/
+3
*
shader: Implement Int32 SUATOM/SURED
ameerj
2021-07-22
17
-6
/
+733
*
shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-22
38
-705
/
+1427
*
spirv: Be aware of NAN unaware drivers
ReinUsesLisp
2021-07-22
1
-18
/
+40
*
spirv: Add SSBO read fallbacks when no aliasing is available
ReinUsesLisp
2021-07-22
1
-37
/
+99
*
spirv: Add OpKill fallback to demote
ReinUsesLisp
2021-07-22
1
-2
/
+6
*
spirv: Do not enable ShaderLayer
ReinUsesLisp
2021-07-22
1
-3
/
+0
*
spirv: Enable DemoteToHelperInvocationEXT only when supported
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
spirv: Use OriginLowerLeft when requested
ReinUsesLisp
2021-07-22
1
-1
/
+5
*
spirv: Only add image operands mask when needed
ReinUsesLisp
2021-07-22
1
-5
/
+9
*
spirv: Workaround image unsigned offset bug
ReinUsesLisp
2021-07-22
2
-9
/
+26
*
spirv: Add int8 and int16 capabilities only when supported
ReinUsesLisp
2021-07-22
1
-2
/
+2
*
spirv: Add integer clamping workarounds
ReinUsesLisp
2021-07-22
1
-4
/
+34
*
spirv: Implement int8 and int16 conversion fallbacks
ReinUsesLisp
2021-07-22
1
-19
/
+80
*
spirv: Support OpenGL uniform buffers and change bindings
ReinUsesLisp
2021-07-22
6
-58
/
+168
*
spirv: Desambiguate descriptor names
ReinUsesLisp
2021-07-22
1
-9
/
+37
*
shader: Add OpenGL shader profile options
ReinUsesLisp
2021-07-22
1
-0
/
+11
*
shader: Remove shader util
ReinUsesLisp
2021-07-22
4
-176
/
+0
*
shader: Address feedback
FernandoS27
2021-07-22
5
-44
/
+42
*
shader: Implement VertexA stage
FernandoS27
2021-07-22
12
-3
/
+180
*
shader: Implement delegation of Exit to dispatcher on CFG
FernandoS27
2021-07-22
2
-3
/
+47
*
vk_graphics_pipeline: Fix texture buffer descriptors
ReinUsesLisp
2021-07-22
1
-7
/
+8
*
shader: Fix IADD3.CC
ameerj
2021-07-22
1
-12
/
+5
*
vk_scheduler: Allow command submission on worker thread
ReinUsesLisp
2021-07-22
8
-182
/
+200
*
vk_compute_pass: Fix -Wshadow warning
ReinUsesLisp
2021-07-22
1
-3
/
+3
*
shader: Move pipeline cache logic to separate files
ReinUsesLisp
2021-07-22
12
-824
/
+1095
*
vulkan: Defer descriptor set work to the Vulkan thread
ReinUsesLisp
2021-07-22
8
-79
/
+69
*
vulkan: Rework descriptor allocation algorithm
ReinUsesLisp
2021-07-22
15
-197
/
+314
*
vk_graphics_pipeline: Generate specialized pipeline config functions and impr...
ReinUsesLisp
2021-07-22
2
-31
/
+230
*
shader: Accelerate pipeline transitions and use dirty flags for shaders
ReinUsesLisp
2021-07-22
9
-64
/
+114
*
shader: Fix BFE s32 undefined check
ameerj
2021-07-22
1
-1
/
+1
*
vk_compute_pipeline: Fix index comparison oversight on compute texture buffers
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Fix error checking in bitfieldExtract and implement bitfieldInsert fo...
ReinUsesLisp
2021-07-22
1
-5
/
+14
*
vulkan_device: Require shaderClipDistance and shaderCullDistance features
ReinUsesLisp
2021-07-22
1
-2
/
+4
*
vk_graphics_pipeline: Guard against non-tessellation pipelines using patches
ReinUsesLisp
2021-07-22
1
-2
/
+8
*
shader: Fix storage type when reading patches on tess control
ReinUsesLisp
2021-07-22
1
-1
/
+2
*
shader: Fix VMNMX selector B
ReinUsesLisp
2021-07-22
1
-1
/
+2
*
shader: Fix bugs and build issues on GCC
Rodrigo Locatti
2021-07-22
3
-4
/
+4
*
shader: Fix render targets with null attachments
ReinUsesLisp
2021-07-22
2
-26
/
+34
*
shader: Increase the maximum number of storage buffers
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Remove identity removal pass for better build times
ReinUsesLisp
2021-07-22
1
-1
/
+0
*
shader: Add more strict validation the pass
ReinUsesLisp
2021-07-22
1
-0
/
+42
*
shader: Fix forward referencing identity instructions when inserting phi
ReinUsesLisp
2021-07-22
1
-11
/
+13
*
shader: Remove invalidated blocks in dead code elimination pass
ReinUsesLisp
2021-07-22
1
-3
/
+6
*
shader: Add missing UndoUse case for GetSparseFromOp
ReinUsesLisp
2021-07-22
1
-0
/
+4
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