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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate_program.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
index c084f3400..a8b727f1a 100644
--- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
@@ -7,6 +7,7 @@
7#include <ranges> 7#include <ranges>
8#include <vector> 8#include <vector>
9 9
10#include "common/settings.h"
10#include "shader_recompiler/exception.h" 11#include "shader_recompiler/exception.h"
11#include "shader_recompiler/frontend/ir/basic_block.h" 12#include "shader_recompiler/frontend/ir/basic_block.h"
12#include "shader_recompiler/frontend/ir/post_order.h" 13#include "shader_recompiler/frontend/ir/post_order.h"
@@ -164,7 +165,9 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
164 165
165 Optimization::ConstantPropagationPass(program); 166 Optimization::ConstantPropagationPass(program);
166 Optimization::DeadCodeEliminationPass(program); 167 Optimization::DeadCodeEliminationPass(program);
167 Optimization::VerificationPass(program); 168 if (Settings::values.renderer_debug) {
169 Optimization::VerificationPass(program);
170 }
168 Optimization::CollectShaderInfoPass(env, program); 171 Optimization::CollectShaderInfoPass(env, program);
169 CollectInterpolationInfo(env, program); 172 CollectInterpolationInfo(env, program);
170 AddNVNStorageBuffers(program); 173 AddNVNStorageBuffers(program);
@@ -200,7 +203,9 @@ IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b
200 Optimization::JoinTextureInfo(result.info, vertex_b.info); 203 Optimization::JoinTextureInfo(result.info, vertex_b.info);
201 Optimization::JoinStorageInfo(result.info, vertex_b.info); 204 Optimization::JoinStorageInfo(result.info, vertex_b.info);
202 Optimization::DeadCodeEliminationPass(result); 205 Optimization::DeadCodeEliminationPass(result);
203 Optimization::VerificationPass(result); 206 if (Settings::values.renderer_debug) {
207 Optimization::VerificationPass(result);
208 }
204 Optimization::CollectShaderInfoPass(env_vertex_b, result); 209 Optimization::CollectShaderInfoPass(env_vertex_b, result);
205 return result; 210 return result;
206} 211}