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-rw-r--r--src/audio_core/CMakeLists.txt2
-rw-r--r--src/audio_core/time_stretch.cpp64
-rw-r--r--src/audio_core/time_stretch.h35
3 files changed, 101 insertions, 0 deletions
diff --git a/src/audio_core/CMakeLists.txt b/src/audio_core/CMakeLists.txt
index de5c291ce..c381dbe1d 100644
--- a/src/audio_core/CMakeLists.txt
+++ b/src/audio_core/CMakeLists.txt
@@ -17,6 +17,8 @@ add_library(audio_core STATIC
17 sink_stream.h 17 sink_stream.h
18 stream.cpp 18 stream.cpp
19 stream.h 19 stream.h
20 time_stretch.cpp
21 time_stretch.h
20 22
21 $<$<BOOL:${ENABLE_CUBEB}>:cubeb_sink.cpp cubeb_sink.h> 23 $<$<BOOL:${ENABLE_CUBEB}>:cubeb_sink.cpp cubeb_sink.h>
22) 24)
diff --git a/src/audio_core/time_stretch.cpp b/src/audio_core/time_stretch.cpp
new file mode 100644
index 000000000..17e128323
--- /dev/null
+++ b/src/audio_core/time_stretch.cpp
@@ -0,0 +1,64 @@
1// Copyright 2018 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <algorithm>
6#include <cmath>
7#include <cstddef>
8#include "audio_core/time_stretch.h"
9#include "common/logging/log.h"
10
11namespace AudioCore {
12
13TimeStretcher::TimeStretcher(u32 sample_rate, u32 channel_count)
14 : m_sample_rate(sample_rate), m_channel_count(channel_count) {
15 m_sound_touch.setChannels(channel_count);
16 m_sound_touch.setSampleRate(sample_rate);
17 m_sound_touch.setPitch(1.0);
18 m_sound_touch.setTempo(1.0);
19}
20
21void TimeStretcher::Clear() {
22 m_sound_touch.clear();
23}
24
25size_t TimeStretcher::Process(const s16* in, size_t num_in, s16* out, size_t num_out) {
26 const double time_delta = static_cast<double>(num_out) / m_sample_rate; // seconds
27
28 // We were given actual_samples number of samples, and num_samples were requested from us.
29 double current_ratio = static_cast<double>(num_in) / static_cast<double>(num_out);
30
31 const double max_latency = 0.3; // seconds
32 const double max_backlog = m_sample_rate * max_latency / 1000.0 / m_stretch_ratio;
33 const double backlog_fullness = m_sound_touch.numSamples() / max_backlog;
34 if (backlog_fullness > 5.0) {
35 // Too many samples in backlog: Don't push anymore on
36 num_in = 0;
37 }
38
39 // We ideally want the backlog to be about 50% full.
40 // This gives some headroom both ways to prevent underflow and overflow.
41 // We tweak current_ratio to encourage this.
42 constexpr double tweak_time_scale = 0.05; // seconds
43 const double tweak_correction = (backlog_fullness - 0.5) * (time_delta / tweak_time_scale);
44 current_ratio *= std::pow(1.0 + 2.0 * tweak_correction, tweak_correction < 0 ? 3.0 : 1.0);
45
46 // This low-pass filter smoothes out variance in the calculated stretch ratio.
47 // The time-scale determines how responsive this filter is.
48 constexpr double lpf_time_scale = 2.0; // seconds
49 const double lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale);
50 m_stretch_ratio += lpf_gain * (current_ratio - m_stretch_ratio);
51
52 // Place a lower limit of 10% speed. When a game boots up, there will be
53 // many silence samples. These do not need to be timestretched.
54 m_stretch_ratio = std::max(m_stretch_ratio, 0.1);
55 m_sound_touch.setTempo(m_stretch_ratio);
56
57 LOG_DEBUG(Audio, "Audio Stretching: samples:{}/{} ratio:{} backlog:{} gain: {}", num_in, num_out,
58 m_stretch_ratio, backlog_fullness, lpf_gain);
59
60 m_sound_touch.putSamples(in, num_in);
61 return m_sound_touch.receiveSamples(out, num_out);
62}
63
64} // namespace AudioCore
diff --git a/src/audio_core/time_stretch.h b/src/audio_core/time_stretch.h
new file mode 100644
index 000000000..cdead34a2
--- /dev/null
+++ b/src/audio_core/time_stretch.h
@@ -0,0 +1,35 @@
1// Copyright 2018 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include <array>
8#include <cstddef>
9#include <SoundTouch.h>
10#include "common/common_types.h"
11
12namespace AudioCore {
13
14class TimeStretcher {
15public:
16 TimeStretcher(u32 sample_rate, u32 channel_count);
17
18 /// @param in Input sample buffer
19 /// @param num_in Number of input frames in `in`
20 /// @param out Output sample buffer
21 /// @param num_out Desired number of output frames in `out`
22 /// @returns Actual number of frames written to `out`
23 size_t Process(const s16* in, size_t num_in, s16* out, size_t num_out);
24
25 void Clear();
26
27private:
28 u32 m_sample_rate;
29 u32 m_channel_count;
30 std::array<s16, 2> m_last_stretched_sample = {};
31 soundtouch::SoundTouch m_sound_touch;
32 double m_stretch_ratio = 1.0;
33};
34
35} // namespace AudioCore