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-rw-r--r--src/video_core/engines/fermi_2d.cpp14
-rw-r--r--src/video_core/engines/maxwell_dma.cpp10
-rw-r--r--src/video_core/engines/maxwell_dma.h4
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp32
-rw-r--r--src/video_core/textures/decoders.cpp40
-rw-r--r--src/video_core/textures/decoders.h15
-rw-r--r--src/video_core/textures/texture.h1
-rw-r--r--src/yuzu/debugger/graphics/graphics_surface.cpp5
8 files changed, 67 insertions, 54 deletions
diff --git a/src/video_core/engines/fermi_2d.cpp b/src/video_core/engines/fermi_2d.cpp
index 912e785b9..597b279b9 100644
--- a/src/video_core/engines/fermi_2d.cpp
+++ b/src/video_core/engines/fermi_2d.cpp
@@ -62,14 +62,16 @@ void Fermi2D::HandleSurfaceCopy() {
62 u8* dst_buffer = Memory::GetPointer(dest_cpu); 62 u8* dst_buffer = Memory::GetPointer(dest_cpu);
63 if (!regs.src.linear && regs.dst.linear) { 63 if (!regs.src.linear && regs.dst.linear) {
64 // If the input is tiled and the output is linear, deswizzle the input and copy it over. 64 // If the input is tiled and the output is linear, deswizzle the input and copy it over.
65 Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel, 65 Texture::CopySwizzledData(regs.src.width, regs.src.height, regs.src.depth,
66 dst_bytes_per_pixel, src_buffer, dst_buffer, true, 66 src_bytes_per_pixel, dst_bytes_per_pixel, src_buffer,
67 regs.src.BlockHeight()); 67 dst_buffer, true, regs.src.BlockHeight(),
68 regs.src.BlockDepth());
68 } else { 69 } else {
69 // If the input is linear and the output is tiled, swizzle the input and copy it over. 70 // If the input is linear and the output is tiled, swizzle the input and copy it over.
70 Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel, 71 Texture::CopySwizzledData(regs.src.width, regs.src.height, regs.src.depth,
71 dst_bytes_per_pixel, dst_buffer, src_buffer, false, 72 src_bytes_per_pixel, dst_bytes_per_pixel, dst_buffer,
72 regs.dst.BlockHeight()); 73 src_buffer, false, regs.dst.BlockHeight(),
74 regs.dst.BlockDepth());
73 } 75 }
74 } 76 }
75} 77}
diff --git a/src/video_core/engines/maxwell_dma.cpp b/src/video_core/engines/maxwell_dma.cpp
index aa7481b8c..bf2a21bb6 100644
--- a/src/video_core/engines/maxwell_dma.cpp
+++ b/src/video_core/engines/maxwell_dma.cpp
@@ -68,12 +68,14 @@ void MaxwellDMA::HandleCopy() {
68 68
69 if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) { 69 if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) {
70 // If the input is tiled and the output is linear, deswizzle the input and copy it over. 70 // If the input is tiled and the output is linear, deswizzle the input and copy it over.
71 Texture::CopySwizzledData(regs.src_params.size_x, regs.src_params.size_y, 1, 1, src_buffer, 71 Texture::CopySwizzledData(regs.src_params.size_x, regs.src_params.size_y,
72 dst_buffer, true, regs.src_params.BlockHeight()); 72 regs.src_params.size_z, 1, 1, src_buffer, dst_buffer, true,
73 regs.src_params.BlockHeight(), regs.src_params.BlockDepth());
73 } else { 74 } else {
74 // If the input is linear and the output is tiled, swizzle the input and copy it over. 75 // If the input is linear and the output is tiled, swizzle the input and copy it over.
75 Texture::CopySwizzledData(regs.dst_params.size_x, regs.dst_params.size_y, 1, 1, dst_buffer, 76 Texture::CopySwizzledData(regs.dst_params.size_x, regs.dst_params.size_y,
76 src_buffer, false, regs.dst_params.BlockHeight()); 77 regs.dst_params.size_z, 1, 1, dst_buffer, src_buffer, false,
78 regs.dst_params.BlockHeight(), regs.dst_params.BlockDepth());
77 } 79 }
78} 80}
79 81
diff --git a/src/video_core/engines/maxwell_dma.h b/src/video_core/engines/maxwell_dma.h
index 311ccb616..df19e02e2 100644
--- a/src/video_core/engines/maxwell_dma.h
+++ b/src/video_core/engines/maxwell_dma.h
@@ -43,6 +43,10 @@ public:
43 u32 BlockHeight() const { 43 u32 BlockHeight() const {
44 return 1 << block_height; 44 return 1 << block_height;
45 } 45 }
46
47 u32 BlockDepth() const {
48 return 1 << block_depth;
49 }
46 }; 50 };
47 51
48 static_assert(sizeof(Parameters) == 24, "Parameters has wrong size"); 52 static_assert(sizeof(Parameters) == 24, "Parameters has wrong size");
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 65a220c41..86cb62dae 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -323,8 +323,8 @@ static bool IsFormatBCn(PixelFormat format) {
323} 323}
324 324
325template <bool morton_to_gl, PixelFormat format> 325template <bool morton_to_gl, PixelFormat format>
326void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, std::size_t gl_buffer_size, 326void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 depth, u8* gl_buffer,
327 VAddr addr) { 327 std::size_t gl_buffer_size, VAddr addr) {
328 constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT; 328 constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
329 constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format); 329 constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
330 330
@@ -333,7 +333,7 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, std::si
333 // pixel values. 333 // pixel values.
334 const u32 tile_size{IsFormatBCn(format) ? 4U : 1U}; 334 const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
335 const std::vector<u8> data = Tegra::Texture::UnswizzleTexture( 335 const std::vector<u8> data = Tegra::Texture::UnswizzleTexture(
336 addr, tile_size, bytes_per_pixel, stride, height, block_height); 336 addr, tile_size, bytes_per_pixel, stride, height, depth, block_height, block_depth);
337 const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())}; 337 const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())};
338 memcpy(gl_buffer, data.data(), size_to_copy); 338 memcpy(gl_buffer, data.data(), size_to_copy);
339 } else { 339 } else {
@@ -345,7 +345,7 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, std::si
345 } 345 }
346} 346}
347 347
348static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr), 348static constexpr std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t, VAddr),
349 SurfaceParams::MaxPixelFormat> 349 SurfaceParams::MaxPixelFormat>
350 morton_to_gl_fns = { 350 morton_to_gl_fns = {
351 // clang-format off 351 // clang-format off
@@ -403,7 +403,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr),
403 // clang-format on 403 // clang-format on
404}; 404};
405 405
406static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr), 406static constexpr std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t, VAddr),
407 SurfaceParams::MaxPixelFormat> 407 SurfaceParams::MaxPixelFormat>
408 gl_to_morton_fns = { 408 gl_to_morton_fns = {
409 // clang-format off 409 // clang-format off
@@ -827,25 +827,27 @@ void CachedSurface::LoadGLBuffer() {
827 827
828 if (params.is_tiled) { 828 if (params.is_tiled) {
829 gl_buffer.resize(total_size); 829 gl_buffer.resize(total_size);
830 u32 depth = params.depth;
831 u32 block_depth = params.block_depth;
830 832
831 ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}", 833 ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
832 params.block_width, static_cast<u32>(params.target)); 834 params.block_width, static_cast<u32>(params.target));
833 ASSERT_MSG(params.block_depth == 1, "Block depth is defined as {} on texture type {}",
834 params.block_depth, static_cast<u32>(params.target));
835 835
836 // TODO(bunnei): This only unswizzles and copies a 2D texture - we do not yet know how to do
837 // this for 3D textures, etc.
838 switch (params.target) { 836 switch (params.target) {
839 case SurfaceParams::SurfaceTarget::Texture2D: 837 case SurfaceParams::SurfaceTarget::Texture2D:
840 // Pass impl. to the fallback code below 838 // TODO(Blinkhawk): Eliminate this condition once all texture types are implemented.
839 depth = 1U;
840 block_depth = 1U;
841 break; 841 break;
842 case SurfaceParams::SurfaceTarget::Texture2DArray: 842 case SurfaceParams::SurfaceTarget::Texture2DArray:
843 case SurfaceParams::SurfaceTarget::TextureCubemap: 843 case SurfaceParams::SurfaceTarget::TextureCubemap:
844 depth = 1U;
845 block_depth = 1U;
844 for (std::size_t index = 0; index < params.depth; ++index) { 846 for (std::size_t index = 0; index < params.depth; ++index) {
845 const std::size_t offset{index * copy_size}; 847 const std::size_t offset{index * copy_size};
846 morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)]( 848 morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)](
847 params.width, params.block_height, params.height, gl_buffer.data() + offset, 849 params.width, params.block_height, params.height, 1U, 1U,
848 copy_size, params.addr + offset); 850 gl_buffer.data() + offset, copy_size, params.addr + offset);
849 } 851 }
850 break; 852 break;
851 default: 853 default:
@@ -854,9 +856,11 @@ void CachedSurface::LoadGLBuffer() {
854 UNREACHABLE(); 856 UNREACHABLE();
855 } 857 }
856 858
859 const std::size_t size = copy_size * depth;
860
857 morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)]( 861 morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)](
858 params.width, params.block_height, params.height, gl_buffer.data(), copy_size, 862 params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(),
859 params.addr); 863 size, params.addr);
860 } else { 864 } else {
861 const u8* const texture_src_data_end{texture_src_data + total_size}; 865 const u8* const texture_src_data_end{texture_src_data + total_size};
862 gl_buffer.assign(texture_src_data, texture_src_data_end); 866 gl_buffer.assign(texture_src_data, texture_src_data_end);
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index 5e2d3ac32..6693067f8 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -51,18 +51,18 @@ void Precise3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool un
51 const u32 xy_block_size, const u32 layer_z, const u32 stride_x, 51 const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
52 const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { 52 const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
53 std::array<u8*, 2> data_ptrs; 53 std::array<u8*, 2> data_ptrs;
54 u32 z_adress = tile_offset; 54 u32 z_address = tile_offset;
55 const u32 gob_size_x = 64; 55 const u32 gob_size_x = 64;
56 const u32 gob_size_y = 8; 56 const u32 gob_size_y = 8;
57 const u32 gob_size_z = 1; 57 const u32 gob_size_z = 1;
58 const u32 gob_size = gob_size_x * gob_size_y * gob_size_z; 58 const u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
59 for (u32 z = z_start; z < z_end; z++) { 59 for (u32 z = z_start; z < z_end; z++) {
60 u32 y_adress = z_adress; 60 u32 y_address = z_address;
61 u32 pixel_base = layer_z * z + y_start * stride_x; 61 u32 pixel_base = layer_z * z + y_start * stride_x;
62 for (u32 y = y_start; y < y_end; y++) { 62 for (u32 y = y_start; y < y_end; y++) {
63 const auto& table = legacy_swizzle_table[y % gob_size_y]; 63 const auto& table = legacy_swizzle_table[y % gob_size_y];
64 for (u32 x = x_start; x < x_end; x++) { 64 for (u32 x = x_start; x < x_end; x++) {
65 const u32 swizzle_offset{y_adress + table[x * bytes_per_pixel % gob_size_x]}; 65 const u32 swizzle_offset{y_address + table[x * bytes_per_pixel % gob_size_x]};
66 const u32 pixel_index{x * out_bytes_per_pixel + pixel_base}; 66 const u32 pixel_index{x * out_bytes_per_pixel + pixel_base};
67 data_ptrs[unswizzle] = swizzled_data + swizzle_offset; 67 data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
68 data_ptrs[!unswizzle] = unswizzled_data + pixel_index; 68 data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
@@ -70,9 +70,9 @@ void Precise3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool un
70 } 70 }
71 pixel_base += stride_x; 71 pixel_base += stride_x;
72 if ((y + 1) % gob_size_y == 0) 72 if ((y + 1) % gob_size_y == 0)
73 y_adress += gob_size; 73 y_address += gob_size;
74 } 74 }
75 z_adress += xy_block_size; 75 z_address += xy_block_size;
76 } 76 }
77} 77}
78 78
@@ -136,7 +136,7 @@ void Fast3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswi
136 const u32 xy_block_size, const u32 layer_z, const u32 stride_x, 136 const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
137 const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { 137 const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
138 std::array<u8*, 2> data_ptrs; 138 std::array<u8*, 2> data_ptrs;
139 u32 z_adress = tile_offset; 139 u32 z_address = tile_offset;
140 const u32 x_startb = x_start * bytes_per_pixel; 140 const u32 x_startb = x_start * bytes_per_pixel;
141 const u32 x_endb = x_end * bytes_per_pixel; 141 const u32 x_endb = x_end * bytes_per_pixel;
142 const u32 copy_size = 16; 142 const u32 copy_size = 16;
@@ -145,12 +145,12 @@ void Fast3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswi
145 const u32 gob_size_z = 1; 145 const u32 gob_size_z = 1;
146 const u32 gob_size = gob_size_x * gob_size_y * gob_size_z; 146 const u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
147 for (u32 z = z_start; z < z_end; z++) { 147 for (u32 z = z_start; z < z_end; z++) {
148 u32 y_adress = z_adress; 148 u32 y_address = z_address;
149 u32 pixel_base = layer_z * z + y_start * stride_x; 149 u32 pixel_base = layer_z * z + y_start * stride_x;
150 for (u32 y = y_start; y < y_end; y++) { 150 for (u32 y = y_start; y < y_end; y++) {
151 const auto& table = fast_swizzle_table[y % gob_size_y]; 151 const auto& table = fast_swizzle_table[y % gob_size_y];
152 for (u32 xb = x_startb; xb < x_endb; xb += copy_size) { 152 for (u32 xb = x_startb; xb < x_endb; xb += copy_size) {
153 const u32 swizzle_offset{y_adress + table[(xb / copy_size) % 4]}; 153 const u32 swizzle_offset{y_address + table[(xb / copy_size) % 4]};
154 const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel; 154 const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel;
155 const u32 pixel_index{out_x + pixel_base}; 155 const u32 pixel_index{out_x + pixel_base};
156 data_ptrs[unswizzle] = swizzled_data + swizzle_offset; 156 data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
@@ -159,9 +159,9 @@ void Fast3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswi
159 } 159 }
160 pixel_base += stride_x; 160 pixel_base += stride_x;
161 if ((y + 1) % gob_size_y == 0) 161 if ((y + 1) % gob_size_y == 0)
162 y_adress += gob_size; 162 y_address += gob_size;
163 } 163 }
164 z_adress += xy_block_size; 164 z_address += xy_block_size;
165 } 165 }
166} 166}
167 167
@@ -214,14 +214,15 @@ void Fast3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswi
214 } 214 }
215} 215}
216 216
217void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel, 217void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
218 u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height) { 218 u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
219 bool unswizzle, u32 block_height, u32 block_depth) {
219 if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % 16 == 0) { 220 if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % 16 == 0) {
220 Fast3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, 1U, 221 Fast3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
221 bytes_per_pixel, out_bytes_per_pixel, block_height, 1U); 222 bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth);
222 } else { 223 } else {
223 Precise3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, 1U, 224 Precise3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
224 bytes_per_pixel, out_bytes_per_pixel, block_height, 1U); 225 bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth);
225 } 226 }
226} 227}
227 228
@@ -269,10 +270,11 @@ u32 BytesPerPixel(TextureFormat format) {
269} 270}
270 271
271std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width, 272std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
272 u32 height, u32 block_height) { 273 u32 height, u32 depth, u32 block_height, u32 block_depth) {
273 std::vector<u8> unswizzled_data(width * height * bytes_per_pixel); 274 std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
274 CopySwizzledData(width / tile_size, height / tile_size, bytes_per_pixel, bytes_per_pixel, 275 CopySwizzledData(width / tile_size, height / tile_size, depth, bytes_per_pixel, bytes_per_pixel,
275 Memory::GetPointer(address), unswizzled_data.data(), true, block_height); 276 Memory::GetPointer(address), unswizzled_data.data(), true, block_height,
277 block_depth);
276 return unswizzled_data; 278 return unswizzled_data;
277} 279}
278 280
diff --git a/src/video_core/textures/decoders.h b/src/video_core/textures/decoders.h
index 234d250af..aaf316947 100644
--- a/src/video_core/textures/decoders.h
+++ b/src/video_core/textures/decoders.h
@@ -14,17 +14,14 @@ namespace Tegra::Texture {
14 * Unswizzles a swizzled texture without changing its format. 14 * Unswizzles a swizzled texture without changing its format.
15 */ 15 */
16std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width, 16std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
17 u32 height, u32 block_height = TICEntry::DefaultBlockHeight); 17 u32 height, u32 depth,
18 18 u32 block_height = TICEntry::DefaultBlockHeight,
19/** 19 u32 block_depth = TICEntry::DefaultBlockHeight);
20 * Unswizzles a swizzled depth texture without changing its format.
21 */
22std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 width, u32 height,
23 u32 block_height = TICEntry::DefaultBlockHeight);
24 20
25/// Copies texture data from a buffer and performs swizzling/unswizzling as necessary. 21/// Copies texture data from a buffer and performs swizzling/unswizzling as necessary.
26void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel, 22void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
27 u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height); 23 u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
24 bool unswizzle, u32 block_height, u32 block_depth);
28 25
29/** 26/**
30 * Decodes an unswizzled texture into a A8R8G8B8 texture. 27 * Decodes an unswizzled texture into a A8R8G8B8 texture.
diff --git a/src/video_core/textures/texture.h b/src/video_core/textures/texture.h
index 58d17abcb..5947bd2b9 100644
--- a/src/video_core/textures/texture.h
+++ b/src/video_core/textures/texture.h
@@ -141,6 +141,7 @@ static_assert(sizeof(TextureHandle) == 4, "TextureHandle has wrong size");
141 141
142struct TICEntry { 142struct TICEntry {
143 static constexpr u32 DefaultBlockHeight = 16; 143 static constexpr u32 DefaultBlockHeight = 16;
144 static constexpr u32 DefaultBlockDepth = 1;
144 145
145 union { 146 union {
146 u32 raw; 147 u32 raw;
diff --git a/src/yuzu/debugger/graphics/graphics_surface.cpp b/src/yuzu/debugger/graphics/graphics_surface.cpp
index cbcd5dd5f..44d423da2 100644
--- a/src/yuzu/debugger/graphics/graphics_surface.cpp
+++ b/src/yuzu/debugger/graphics/graphics_surface.cpp
@@ -386,8 +386,9 @@ void GraphicsSurfaceWidget::OnUpdate() {
386 386
387 // TODO(bunnei): Will not work with BCn formats that swizzle 4x4 tiles. 387 // TODO(bunnei): Will not work with BCn formats that swizzle 4x4 tiles.
388 // Needs to be fixed if we plan to use this feature more, otherwise we may remove it. 388 // Needs to be fixed if we plan to use this feature more, otherwise we may remove it.
389 auto unswizzled_data = Tegra::Texture::UnswizzleTexture( 389 auto unswizzled_data =
390 *address, 1, Tegra::Texture::BytesPerPixel(surface_format), surface_width, surface_height); 390 Tegra::Texture::UnswizzleTexture(*address, 1, Tegra::Texture::BytesPerPixel(surface_format),
391 surface_width, surface_height, 1U);
391 392
392 auto texture_data = Tegra::Texture::DecodeTexture(unswizzled_data, surface_format, 393 auto texture_data = Tegra::Texture::DecodeTexture(unswizzled_data, surface_format,
393 surface_width, surface_height); 394 surface_width, surface_height);