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-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp73
-rw-r--r--src/video_core/shader/decode/memory.cpp154
-rw-r--r--src/video_core/shader/shader_ir.h10
3 files changed, 104 insertions, 133 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 70e124dc4..aecd4758a 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -719,45 +719,51 @@ private:
719 constexpr std::array<const char*, 4> coord_constructors = {"float", "vec2", "vec3", "vec4"}; 719 constexpr std::array<const char*, 4> coord_constructors = {"float", "vec2", "vec3", "vec4"};
720 720
721 const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); 721 const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
722 const auto count = static_cast<u32>(operation.GetOperandsCount());
723 ASSERT(meta); 722 ASSERT(meta);
724 723
724 const auto count = static_cast<u32>(operation.GetOperandsCount());
725 const bool has_array = meta->sampler.IsArray();
726 const bool has_shadow = meta->sampler.IsShadow();
727
725 std::string expr = func; 728 std::string expr = func;
726 expr += '('; 729 expr += '(';
727 expr += GetSampler(meta->sampler); 730 expr += GetSampler(meta->sampler);
728 expr += ", "; 731 expr += ", ";
729 732
730 expr += coord_constructors[meta->coords_count - 1]; 733 expr += coord_constructors.at(count + (has_array ? 1 : 0) + (has_shadow ? 1 : 0) - 1);
731 expr += '('; 734 expr += '(';
732 for (u32 i = 0; i < count; ++i) { 735 for (u32 i = 0; i < count; ++i) {
733 const bool is_extra = i >= meta->coords_count; 736 expr += Visit(operation[i]);
734 const bool is_array = i == meta->array_index;
735
736 std::string operand = [&]() {
737 if (is_extra && is_extra_int) {
738 if (const auto immediate = std::get_if<ImmediateNode>(operation[i])) {
739 return std::to_string(static_cast<s32>(immediate->GetValue()));
740 } else {
741 return "ftoi(" + Visit(operation[i]) + ')';
742 }
743 } else {
744 return Visit(operation[i]);
745 }
746 }();
747 if (is_array) {
748 ASSERT(!is_extra);
749 operand = "float(ftoi(" + operand + "))";
750 }
751
752 expr += operand;
753 737
754 if (i + 1 == meta->coords_count) { 738 const u32 next = i + 1;
755 expr += ')'; 739 if (next < count || has_array || has_shadow)
756 } 740 expr += ", ";
757 if (i + 1 < count) { 741 }
742 if (has_array) {
743 expr += "float(ftoi(" + Visit(meta->array) + "))";
744 }
745 if (has_shadow) {
746 if (has_array)
758 expr += ", "; 747 expr += ", ";
748 expr += Visit(meta->depth_compare);
749 }
750 expr += ')';
751
752 for (const Node extra : meta->extras) {
753 expr += ", ";
754 if (is_extra_int) {
755 if (const auto immediate = std::get_if<ImmediateNode>(extra)) {
756 // Inline the string as an immediate integer in GLSL (some extra arguments are
757 // required to be constant)
758 expr += std::to_string(static_cast<s32>(immediate->GetValue()));
759 } else {
760 expr += "ftoi(" + Visit(extra) + ')';
761 }
762 } else {
763 expr += Visit(extra);
759 } 764 }
760 } 765 }
766
761 expr += ')'; 767 expr += ')';
762 return expr; 768 return expr;
763 } 769 }
@@ -1198,26 +1204,29 @@ private:
1198 std::string F4TexelFetch(Operation operation) { 1204 std::string F4TexelFetch(Operation operation) {
1199 constexpr std::array<const char*, 4> constructors = {"int", "ivec2", "ivec3", "ivec4"}; 1205 constexpr std::array<const char*, 4> constructors = {"int", "ivec2", "ivec3", "ivec4"};
1200 const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); 1206 const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
1201 const auto count = static_cast<u32>(operation.GetOperandsCount());
1202 ASSERT(meta); 1207 ASSERT(meta);
1208 UNIMPLEMENTED_IF(meta->sampler.IsArray());
1209 UNIMPLEMENTED_IF(!meta->extras.empty());
1210
1211 const auto count = static_cast<u32>(operation.GetOperandsCount());
1203 1212
1204 std::string expr = "texelFetch("; 1213 std::string expr = "texelFetch(";
1205 expr += GetSampler(meta->sampler); 1214 expr += GetSampler(meta->sampler);
1206 expr += ", "; 1215 expr += ", ";
1207 1216
1208 expr += constructors[meta->coords_count - 1]; 1217 expr += constructors.at(count - 1);
1209 expr += '('; 1218 expr += '(';
1210 for (u32 i = 0; i < count; ++i) { 1219 for (u32 i = 0; i < count; ++i) {
1211 expr += VisitOperand(operation, i, Type::Int); 1220 expr += VisitOperand(operation, i, Type::Int);
1212 1221
1213 if (i + 1 == meta->coords_count) { 1222 const u32 next = i + 1;
1223 if (next == count)
1214 expr += ')'; 1224 expr += ')';
1215 } 1225 if (next < count)
1216 if (i + 1 < count) {
1217 expr += ", "; 1226 expr += ", ";
1218 }
1219 } 1227 }
1220 expr += ')'; 1228 expr += ')';
1229
1221 return expr + GetSwizzle(meta->element); 1230 return expr + GetSwizzle(meta->element);
1222 } 1231 }
1223 1232
diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp
index e006f8138..be6ca044b 100644
--- a/src/video_core/shader/decode/memory.cpp
+++ b/src/video_core/shader/decode/memory.cpp
@@ -306,7 +306,6 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
306 case OpCode::Id::TLD4S: { 306 case OpCode::Id::TLD4S: {
307 UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI), 307 UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI),
308 "AOFFI is not implemented"); 308 "AOFFI is not implemented");
309
310 if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) { 309 if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) {
311 LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete"); 310 LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete");
312 } 311 }
@@ -315,9 +314,8 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
315 const Node op_a = GetRegister(instr.gpr8); 314 const Node op_a = GetRegister(instr.gpr8);
316 const Node op_b = GetRegister(instr.gpr20); 315 const Node op_b = GetRegister(instr.gpr20);
317 316
318 std::vector<Node> coords;
319
320 // TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction. 317 // TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
318 std::vector<Node> coords;
321 if (depth_compare) { 319 if (depth_compare) {
322 // Note: TLD4S coordinate encoding works just like TEXS's 320 // Note: TLD4S coordinate encoding works just like TEXS's
323 const Node op_y = GetRegister(instr.gpr8.Value() + 1); 321 const Node op_y = GetRegister(instr.gpr8.Value() + 1);
@@ -328,18 +326,18 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
328 coords.push_back(op_a); 326 coords.push_back(op_a);
329 coords.push_back(op_b); 327 coords.push_back(op_b);
330 } 328 }
331 const auto num_coords = static_cast<u32>(coords.size()); 329 std::vector<Node> extras;
332 coords.push_back(Immediate(static_cast<u32>(instr.tld4s.component))); 330 extras.push_back(Immediate(static_cast<u32>(instr.tld4s.component)));
333 331
334 const auto& sampler = 332 const auto& sampler =
335 GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare); 333 GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare);
336 334
337 Node4 values; 335 Node4 values;
338 for (u32 element = 0; element < values.size(); ++element) { 336 for (u32 element = 0; element < values.size(); ++element) {
339 auto params = coords; 337 auto coords_copy = coords;
340 MetaTexture meta{sampler, element, num_coords}; 338 MetaTexture meta{sampler, {}, {}, extras, element};
341 values[element] = 339 values[element] =
342 Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params)); 340 Operation(OperationCode::F4TextureGather, meta, std::move(coords_copy));
343 } 341 }
344 342
345 WriteTexsInstructionFloat(bb, instr, values); 343 WriteTexsInstructionFloat(bb, instr, values);
@@ -360,12 +358,13 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
360 switch (instr.txq.query_type) { 358 switch (instr.txq.query_type) {
361 case Tegra::Shader::TextureQueryType::Dimension: { 359 case Tegra::Shader::TextureQueryType::Dimension: {
362 for (u32 element = 0; element < 4; ++element) { 360 for (u32 element = 0; element < 4; ++element) {
363 if (instr.txq.IsComponentEnabled(element)) { 361 if (!instr.txq.IsComponentEnabled(element)) {
364 MetaTexture meta{sampler, element}; 362 continue;
365 const Node value = Operation(OperationCode::F4TextureQueryDimensions,
366 std::move(meta), GetRegister(instr.gpr8));
367 SetTemporal(bb, indexer++, value);
368 } 363 }
364 MetaTexture meta{sampler, {}, {}, {}, element};
365 const Node value = Operation(OperationCode::F4TextureQueryDimensions, meta,
366 GetRegister(instr.gpr8));
367 SetTemporal(bb, indexer++, value);
369 } 368 }
370 for (u32 i = 0; i < indexer; ++i) { 369 for (u32 i = 0; i < indexer; ++i) {
371 SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i)); 370 SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
@@ -412,9 +411,8 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
412 411
413 for (u32 element = 0; element < 2; ++element) { 412 for (u32 element = 0; element < 2; ++element) {
414 auto params = coords; 413 auto params = coords;
415 MetaTexture meta_texture{sampler, element, static_cast<u32>(coords.size())}; 414 MetaTexture meta{sampler, {}, {}, {}, element};
416 const Node value = 415 const Node value = Operation(OperationCode::F4TextureQueryLod, meta, std::move(params));
417 Operation(OperationCode::F4TextureQueryLod, meta_texture, std::move(params));
418 SetTemporal(bb, element, value); 416 SetTemporal(bb, element, value);
419 } 417 }
420 for (u32 element = 0; element < 2; ++element) { 418 for (u32 element = 0; element < 2; ++element) {
@@ -535,15 +533,16 @@ void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr,
535} 533}
536 534
537Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, 535Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
538 TextureProcessMode process_mode, bool depth_compare, bool is_array, 536 TextureProcessMode process_mode, std::vector<Node> coords,
539 std::size_t array_offset, std::size_t bias_offset, 537 Node array, Node depth_compare, u32 bias_offset) {
540 std::vector<Node>&& coords) { 538 const bool is_array = array;
541 UNIMPLEMENTED_IF_MSG( 539 const bool is_shadow = depth_compare;
542 (texture_type == TextureType::Texture3D && (is_array || depth_compare)) ||
543 (texture_type == TextureType::TextureCube && is_array && depth_compare),
544 "This method is not supported.");
545 540
546 const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare); 541 UNIMPLEMENTED_IF_MSG((texture_type == TextureType::Texture3D && (is_array || is_shadow)) ||
542 (texture_type == TextureType::TextureCube && is_array && is_shadow),
543 "This method is not supported.");
544
545 const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, is_shadow);
547 546
548 const bool lod_needed = process_mode == TextureProcessMode::LZ || 547 const bool lod_needed = process_mode == TextureProcessMode::LZ ||
549 process_mode == TextureProcessMode::LL || 548 process_mode == TextureProcessMode::LL ||
@@ -552,35 +551,30 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
552 // LOD selection (either via bias or explicit textureLod) not supported in GL for 551 // LOD selection (either via bias or explicit textureLod) not supported in GL for
553 // sampler2DArrayShadow and samplerCubeArrayShadow. 552 // sampler2DArrayShadow and samplerCubeArrayShadow.
554 const bool gl_lod_supported = 553 const bool gl_lod_supported =
555 !((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && depth_compare) || 554 !((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && is_shadow) ||
556 (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && depth_compare)); 555 (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && is_shadow));
557 556
558 const OperationCode read_method = 557 const OperationCode read_method =
559 lod_needed && gl_lod_supported ? OperationCode::F4TextureLod : OperationCode::F4Texture; 558 lod_needed && gl_lod_supported ? OperationCode::F4TextureLod : OperationCode::F4Texture;
560 559
561 UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported); 560 UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported);
562 561
563 std::optional<u32> array_offset_value; 562 std::vector<Node> extras;
564 if (is_array)
565 array_offset_value = static_cast<u32>(array_offset);
566
567 const auto coords_count = static_cast<u32>(coords.size());
568
569 if (process_mode != TextureProcessMode::None && gl_lod_supported) { 563 if (process_mode != TextureProcessMode::None && gl_lod_supported) {
570 if (process_mode == TextureProcessMode::LZ) { 564 if (process_mode == TextureProcessMode::LZ) {
571 coords.push_back(Immediate(0.0f)); 565 extras.push_back(Immediate(0.0f));
572 } else { 566 } else {
573 // If present, lod or bias are always stored in the register indexed by the gpr20 567 // If present, lod or bias are always stored in the register indexed by the gpr20
574 // field with an offset depending on the usage of the other registers 568 // field with an offset depending on the usage of the other registers
575 coords.push_back(GetRegister(instr.gpr20.Value() + bias_offset)); 569 extras.push_back(GetRegister(instr.gpr20.Value() + bias_offset));
576 } 570 }
577 } 571 }
578 572
579 Node4 values; 573 Node4 values;
580 for (u32 element = 0; element < values.size(); ++element) { 574 for (u32 element = 0; element < values.size(); ++element) {
581 auto params = coords; 575 auto copy_coords = coords;
582 MetaTexture meta{sampler, element, coords_count, array_offset_value}; 576 MetaTexture meta{sampler, array, depth_compare, extras, element};
583 values[element] = Operation(read_method, std::move(meta), std::move(params)); 577 values[element] = Operation(read_method, meta, std::move(copy_coords));
584 } 578 }
585 579
586 return values; 580 return values;
@@ -602,28 +596,22 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
602 for (std::size_t i = 0; i < coord_count; ++i) { 596 for (std::size_t i = 0; i < coord_count; ++i) {
603 coords.push_back(GetRegister(coord_register + i)); 597 coords.push_back(GetRegister(coord_register + i));
604 } 598 }
605 // 1D.DC in opengl the 2nd component is ignored. 599 // 1D.DC in OpenGL the 2nd component is ignored.
606 if (depth_compare && !is_array && texture_type == TextureType::Texture1D) { 600 if (depth_compare && !is_array && texture_type == TextureType::Texture1D) {
607 coords.push_back(Immediate(0.0f)); 601 coords.push_back(Immediate(0.0f));
608 } 602 }
609 std::size_t array_offset{}; 603
610 if (is_array) { 604 const Node array = is_array ? GetRegister(array_register) : nullptr;
611 array_offset = coords.size(); 605
612 coords.push_back(GetRegister(array_register)); 606 Node dc{};
613 }
614 if (depth_compare) { 607 if (depth_compare) {
615 // Depth is always stored in the register signaled by gpr20 608 // Depth is always stored in the register signaled by gpr20 or in the next register if lod
616 // or in the next register if lod or bias are used 609 // or bias are used
617 const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); 610 const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
618 coords.push_back(GetRegister(depth_register)); 611 dc = GetRegister(depth_register);
619 }
620 // Fill ignored coordinates
621 while (coords.size() < total_coord_count) {
622 coords.push_back(Immediate(0));
623 } 612 }
624 613
625 return GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, array_offset, 614 return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, 0);
626 0, std::move(coords));
627} 615}
628 616
629Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, 617Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
@@ -641,6 +629,7 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
641 (is_array || !(lod_bias_enabled || depth_compare) || (coord_count > 2)) 629 (is_array || !(lod_bias_enabled || depth_compare) || (coord_count > 2))
642 ? static_cast<u64>(instr.gpr20.Value()) 630 ? static_cast<u64>(instr.gpr20.Value())
643 : coord_register + 1; 631 : coord_register + 1;
632 const u32 bias_offset = coord_count > 2 ? 1 : 0;
644 633
645 std::vector<Node> coords; 634 std::vector<Node> coords;
646 for (std::size_t i = 0; i < coord_count; ++i) { 635 for (std::size_t i = 0; i < coord_count; ++i) {
@@ -648,24 +637,17 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
648 coords.push_back(GetRegister(last ? last_coord_register : coord_register + i)); 637 coords.push_back(GetRegister(last ? last_coord_register : coord_register + i));
649 } 638 }
650 639
651 std::size_t array_offset{}; 640 const Node array = is_array ? GetRegister(array_register) : nullptr;
652 if (is_array) { 641
653 array_offset = coords.size(); 642 Node dc{};
654 coords.push_back(GetRegister(array_register));
655 }
656 if (depth_compare) { 643 if (depth_compare) {
657 // Depth is always stored in the register signaled by gpr20 644 // Depth is always stored in the register signaled by gpr20 or in the next register if lod
658 // or in the next register if lod or bias are used 645 // or bias are used
659 const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); 646 const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
660 coords.push_back(GetRegister(depth_register)); 647 dc = GetRegister(depth_register);
661 }
662 // Fill ignored coordinates
663 while (coords.size() < total_coord_count) {
664 coords.push_back(Immediate(0));
665 } 648 }
666 649
667 return GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, array_offset, 650 return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_offset);
668 (coord_count > 2 ? 1 : 0), std::move(coords));
669} 651}
670 652
671Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare, 653Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare,
@@ -680,24 +662,16 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
680 const u64 coord_register = array_register + (is_array ? 1 : 0); 662 const u64 coord_register = array_register + (is_array ? 1 : 0);
681 663
682 std::vector<Node> coords; 664 std::vector<Node> coords;
683 665 for (size_t i = 0; i < coord_count; ++i)
684 for (size_t i = 0; i < coord_count; ++i) {
685 coords.push_back(GetRegister(coord_register + i)); 666 coords.push_back(GetRegister(coord_register + i));
686 }
687 std::optional<u32> array_offset;
688 if (is_array) {
689 array_offset = static_cast<u32>(coords.size());
690 coords.push_back(GetRegister(array_register));
691 }
692 667
693 const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare); 668 const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare);
694 669
695 Node4 values; 670 Node4 values;
696 for (u32 element = 0; element < values.size(); ++element) { 671 for (u32 element = 0; element < values.size(); ++element) {
697 auto params = coords; 672 auto coords_copy = coords;
698 MetaTexture meta{sampler, element, static_cast<u32>(coords.size()), array_offset}; 673 MetaTexture meta{sampler, GetRegister(array_register), {}, {}, element};
699 values[element] = 674 values[element] = Operation(OperationCode::F4TextureGather, meta, std::move(coords_copy));
700 Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params));
701 } 675 }
702 676
703 return values; 677 return values;
@@ -705,7 +679,6 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
705 679
706Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) { 680Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) {
707 const std::size_t type_coord_count = GetCoordCount(texture_type); 681 const std::size_t type_coord_count = GetCoordCount(texture_type);
708 const std::size_t total_coord_count = type_coord_count + (is_array ? 1 : 0);
709 const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL; 682 const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;
710 683
711 // If enabled arrays index is always stored in the gpr8 field 684 // If enabled arrays index is always stored in the gpr8 field
@@ -719,33 +692,22 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
719 : coord_register + 1; 692 : coord_register + 1;
720 693
721 std::vector<Node> coords; 694 std::vector<Node> coords;
722
723 for (std::size_t i = 0; i < type_coord_count; ++i) { 695 for (std::size_t i = 0; i < type_coord_count; ++i) {
724 const bool last = (i == (type_coord_count - 1)) && (type_coord_count > 1); 696 const bool last = (i == (type_coord_count - 1)) && (type_coord_count > 1);
725 coords.push_back(GetRegister(last ? last_coord_register : coord_register + i)); 697 coords.push_back(GetRegister(last ? last_coord_register : coord_register + i));
726 } 698 }
727 std::optional<u32> array_offset;
728 if (is_array) {
729 array_offset = static_cast<u32>(coords.size());
730 coords.push_back(GetRegister(array_register));
731 }
732 const auto coords_count = static_cast<u32>(coords.size());
733 699
734 if (lod_enabled) { 700 const Node array = is_array ? GetRegister(array_register) : nullptr;
735 // When lod is used always is in grp20 701 // When lod is used always is in gpr20
736 coords.push_back(GetRegister(instr.gpr20)); 702 const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0);
737 } else {
738 coords.push_back(Immediate(0));
739 }
740 703
741 const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false); 704 const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
742 705
743 Node4 values; 706 Node4 values;
744 for (u32 element = 0; element < values.size(); ++element) { 707 for (u32 element = 0; element < values.size(); ++element) {
745 auto params = coords; 708 auto coords_copy = coords;
746 MetaTexture meta{sampler, element, coords_count, array_offset}; 709 MetaTexture meta{sampler, array, {}, {lod}, element};
747 values[element] = 710 values[element] = Operation(OperationCode::F4TexelFetch, meta, std::move(coords_copy));
748 Operation(OperationCode::F4TexelFetch, std::move(meta), std::move(params));
749 } 711 }
750 return values; 712 return values;
751} 713}
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index 1d4fbef53..0c3d9c61e 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -288,9 +288,10 @@ struct MetaHalfArithmetic {
288 288
289struct MetaTexture { 289struct MetaTexture {
290 const Sampler& sampler; 290 const Sampler& sampler;
291 Node array{};
292 Node depth_compare{};
293 std::vector<Node> extras;
291 u32 element{}; 294 u32 element{};
292 u32 coords_count{};
293 std::optional<u32> array_index;
294}; 295};
295 296
296constexpr MetaArithmetic PRECISE = {true}; 297constexpr MetaArithmetic PRECISE = {true};
@@ -754,9 +755,8 @@ private:
754 bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs); 755 bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs);
755 756
756 Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, 757 Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
757 Tegra::Shader::TextureProcessMode process_mode, bool depth_compare, 758 Tegra::Shader::TextureProcessMode process_mode, std::vector<Node> coords,
758 bool is_array, std::size_t array_offset, std::size_t bias_offset, 759 Node array, Node depth_compare, u32 bias_offset);
759 std::vector<Node>&& coords);
760 760
761 Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type, 761 Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type,
762 u64 byte_height); 762 u64 byte_height);