diff options
Diffstat (limited to 'src')
4 files changed, 70 insertions, 16 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index fe1f55e85..73c59e5cc 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp | |||
| @@ -304,7 +304,8 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) { | |||
| 304 | } | 304 | } |
| 305 | 305 | ||
| 306 | std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, | 306 | std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, |
| 307 | bool using_depth_fb) { | 307 | bool using_depth_fb, |
| 308 | bool preserve_contents) { | ||
| 308 | const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; | 309 | const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; |
| 309 | 310 | ||
| 310 | if (regs.rt[0].format == Tegra::RenderTargetFormat::NONE) { | 311 | if (regs.rt[0].format == Tegra::RenderTargetFormat::NONE) { |
| @@ -327,7 +328,7 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c | |||
| 327 | Surface depth_surface; | 328 | Surface depth_surface; |
| 328 | MathUtil::Rectangle<u32> surfaces_rect; | 329 | MathUtil::Rectangle<u32> surfaces_rect; |
| 329 | std::tie(color_surface, depth_surface, surfaces_rect) = | 330 | std::tie(color_surface, depth_surface, surfaces_rect) = |
| 330 | res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb); | 331 | res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, preserve_contents); |
| 331 | 332 | ||
| 332 | const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()}; | 333 | const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()}; |
| 333 | const MathUtil::Rectangle<u32> draw_rect{ | 334 | const MathUtil::Rectangle<u32> draw_rect{ |
| @@ -390,7 +391,7 @@ void RasterizerOpenGL::Clear() { | |||
| 390 | ScopeAcquireGLContext acquire_context{emu_window}; | 391 | ScopeAcquireGLContext acquire_context{emu_window}; |
| 391 | 392 | ||
| 392 | auto [dirty_color_surface, dirty_depth_surface] = | 393 | auto [dirty_color_surface, dirty_depth_surface] = |
| 393 | ConfigureFramebuffers(use_color_fb, use_depth_fb); | 394 | ConfigureFramebuffers(use_color_fb, use_depth_fb, false); |
| 394 | 395 | ||
| 395 | // TODO(Subv): Support clearing only partial colors. | 396 | // TODO(Subv): Support clearing only partial colors. |
| 396 | glClearColor(regs.clear_color[0], regs.clear_color[1], regs.clear_color[2], | 397 | glClearColor(regs.clear_color[0], regs.clear_color[1], regs.clear_color[2], |
| @@ -445,7 +446,7 @@ void RasterizerOpenGL::DrawArrays() { | |||
| 445 | ScopeAcquireGLContext acquire_context{emu_window}; | 446 | ScopeAcquireGLContext acquire_context{emu_window}; |
| 446 | 447 | ||
| 447 | auto [dirty_color_surface, dirty_depth_surface] = | 448 | auto [dirty_color_surface, dirty_depth_surface] = |
| 448 | ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0); | 449 | ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0, true); |
| 449 | 450 | ||
| 450 | SyncDepthTestState(); | 451 | SyncDepthTestState(); |
| 451 | SyncBlendState(); | 452 | SyncBlendState(); |
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 74307f626..4a7c5b923 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h | |||
| @@ -87,7 +87,8 @@ private: | |||
| 87 | 87 | ||
| 88 | /// Configures the color and depth framebuffer states and returns the dirty <Color, Depth> | 88 | /// Configures the color and depth framebuffer states and returns the dirty <Color, Depth> |
| 89 | /// surfaces if writing was enabled. | 89 | /// surfaces if writing was enabled. |
| 90 | std::pair<Surface, Surface> ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb); | 90 | std::pair<Surface, Surface> ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb, |
| 91 | bool preserve_contents); | ||
| 91 | 92 | ||
| 92 | /// Binds the framebuffer color and depth surface | 93 | /// Binds the framebuffer color and depth surface |
| 93 | void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface, | 94 | void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface, |
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index fb7476fb8..817fa07a8 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | |||
| @@ -686,7 +686,8 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu | |||
| 686 | } | 686 | } |
| 687 | 687 | ||
| 688 | SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool using_color_fb, | 688 | SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool using_color_fb, |
| 689 | bool using_depth_fb) { | 689 | bool using_depth_fb, |
| 690 | bool preserve_contents) { | ||
| 690 | const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; | 691 | const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; |
| 691 | 692 | ||
| 692 | // TODO(bunnei): This is hard corded to use just the first render buffer | 693 | // TODO(bunnei): This is hard corded to use just the first render buffer |
| @@ -708,7 +709,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin | |||
| 708 | MathUtil::Rectangle<u32> color_rect{}; | 709 | MathUtil::Rectangle<u32> color_rect{}; |
| 709 | Surface color_surface; | 710 | Surface color_surface; |
| 710 | if (using_color_fb) { | 711 | if (using_color_fb) { |
| 711 | color_surface = GetSurface(color_params); | 712 | color_surface = GetSurface(color_params, preserve_contents); |
| 712 | if (color_surface) { | 713 | if (color_surface) { |
| 713 | color_rect = color_surface->GetSurfaceParams().GetRect(); | 714 | color_rect = color_surface->GetSurfaceParams().GetRect(); |
| 714 | } | 715 | } |
| @@ -717,7 +718,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin | |||
| 717 | MathUtil::Rectangle<u32> depth_rect{}; | 718 | MathUtil::Rectangle<u32> depth_rect{}; |
| 718 | Surface depth_surface; | 719 | Surface depth_surface; |
| 719 | if (using_depth_fb) { | 720 | if (using_depth_fb) { |
| 720 | depth_surface = GetSurface(depth_params); | 721 | depth_surface = GetSurface(depth_params, preserve_contents); |
| 721 | if (depth_surface) { | 722 | if (depth_surface) { |
| 722 | depth_rect = depth_surface->GetSurfaceParams().GetRect(); | 723 | depth_rect = depth_surface->GetSurfaceParams().GetRect(); |
| 723 | } | 724 | } |
| @@ -752,7 +753,7 @@ void RasterizerCacheOpenGL::FlushSurface(const Surface& surface) { | |||
| 752 | surface->FlushGLBuffer(); | 753 | surface->FlushGLBuffer(); |
| 753 | } | 754 | } |
| 754 | 755 | ||
| 755 | Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) { | 756 | Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool preserve_contents) { |
| 756 | if (params.addr == 0 || params.height * params.width == 0) { | 757 | if (params.addr == 0 || params.height * params.width == 0) { |
| 757 | return {}; | 758 | return {}; |
| 758 | } | 759 | } |
| @@ -774,9 +775,13 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) { | |||
| 774 | } else if (surface->GetSurfaceParams().IsCompatibleSurface(params)) { | 775 | } else if (surface->GetSurfaceParams().IsCompatibleSurface(params)) { |
| 775 | // Use the cached surface as-is | 776 | // Use the cached surface as-is |
| 776 | return surface; | 777 | return surface; |
| 777 | } else { | 778 | } else if (preserve_contents) { |
| 778 | // If surface parameters changed, recreate the surface from the old one | 779 | // If surface parameters changed and we care about keeping the previous data, recreate |
| 780 | // the surface from the old one | ||
| 779 | return RecreateSurface(surface, params); | 781 | return RecreateSurface(surface, params); |
| 782 | } else { | ||
| 783 | // Delete the old surface before creating a new one to prevent collisions. | ||
| 784 | UnregisterSurface(surface); | ||
| 780 | } | 785 | } |
| 781 | } | 786 | } |
| 782 | 787 | ||
| @@ -793,12 +798,58 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface, | |||
| 793 | // Verify surface is compatible for blitting | 798 | // Verify surface is compatible for blitting |
| 794 | const auto& params{surface->GetSurfaceParams()}; | 799 | const auto& params{surface->GetSurfaceParams()}; |
| 795 | ASSERT(params.type == new_params.type); | 800 | ASSERT(params.type == new_params.type); |
| 801 | ASSERT_MSG(params.GetCompressionFactor(params.pixel_format) == 1, | ||
| 802 | "Compressed texture reinterpretation is not supported"); | ||
| 796 | 803 | ||
| 797 | // Create a new surface with the new parameters, and blit the previous surface to it | 804 | // Create a new surface with the new parameters, and blit the previous surface to it |
| 798 | Surface new_surface{std::make_shared<CachedSurface>(new_params)}; | 805 | Surface new_surface{std::make_shared<CachedSurface>(new_params)}; |
| 799 | BlitTextures(surface->Texture().handle, params.GetRect(), new_surface->Texture().handle, | 806 | |
| 800 | new_surface->GetSurfaceParams().GetRect(), params.type, read_framebuffer.handle, | 807 | auto source_format = GetFormatTuple(params.pixel_format, params.component_type); |
| 801 | draw_framebuffer.handle); | 808 | auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type); |
| 809 | |||
| 810 | size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes()); | ||
| 811 | |||
| 812 | // Use a Pixel Buffer Object to download the previous texture and then upload it to the new one | ||
| 813 | // using the new format. | ||
| 814 | OGLBuffer pbo; | ||
| 815 | pbo.Create(); | ||
| 816 | |||
| 817 | glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo.handle); | ||
| 818 | glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB); | ||
| 819 | glGetTextureImage(surface->Texture().handle, 0, source_format.format, source_format.type, | ||
| 820 | params.SizeInBytes(), nullptr); | ||
| 821 | |||
| 822 | // If the new texture is bigger than the previous one, we need to fill in the rest with data | ||
| 823 | // from the CPU. | ||
| 824 | if (params.SizeInBytes() < new_params.SizeInBytes()) { | ||
| 825 | // Upload the rest of the memory. | ||
| 826 | if (new_params.is_tiled) { | ||
| 827 | // TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest of | ||
| 828 | // the data in this case. Games like Super Mario Odyssey seem to hit this case when | ||
| 829 | // drawing, it re-uses the memory of a previous texture as a bigger framebuffer but it | ||
| 830 | // doesn't clear it beforehand, the texture is already full of zeros. | ||
| 831 | LOG_CRITICAL(HW_GPU, "Trying to upload extra texture data from the CPU during " | ||
| 832 | "reinterpretation but the texture is tiled."); | ||
| 833 | } | ||
| 834 | size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes(); | ||
| 835 | auto address = Core::System::GetInstance().GPU().memory_manager->GpuToCpuAddress( | ||
| 836 | new_params.addr + params.SizeInBytes()); | ||
| 837 | std::vector<u8> data(remaining_size); | ||
| 838 | Memory::ReadBlock(*address, data.data(), data.size()); | ||
| 839 | glBufferSubData(GL_PIXEL_PACK_BUFFER, params.SizeInBytes(), remaining_size, data.data()); | ||
| 840 | } | ||
| 841 | |||
| 842 | glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); | ||
| 843 | |||
| 844 | const auto& dest_rect{new_params.GetRect()}; | ||
| 845 | |||
| 846 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle); | ||
| 847 | glTextureSubImage2D( | ||
| 848 | new_surface->Texture().handle, 0, 0, 0, static_cast<GLsizei>(dest_rect.GetWidth()), | ||
| 849 | static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format, dest_format.type, nullptr); | ||
| 850 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); | ||
| 851 | |||
| 852 | pbo.Release(); | ||
| 802 | 853 | ||
| 803 | // Update cache accordingly | 854 | // Update cache accordingly |
| 804 | UnregisterSurface(surface); | 855 | UnregisterSurface(surface); |
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index fc8b44219..907e7d606 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h | |||
| @@ -722,7 +722,8 @@ public: | |||
| 722 | Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config); | 722 | Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config); |
| 723 | 723 | ||
| 724 | /// Get the color and depth surfaces based on the framebuffer configuration | 724 | /// Get the color and depth surfaces based on the framebuffer configuration |
| 725 | SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb); | 725 | SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb, |
| 726 | bool preserve_contents); | ||
| 726 | 727 | ||
| 727 | /// Flushes the surface to Switch memory | 728 | /// Flushes the surface to Switch memory |
| 728 | void FlushSurface(const Surface& surface); | 729 | void FlushSurface(const Surface& surface); |
| @@ -738,7 +739,7 @@ public: | |||
| 738 | 739 | ||
| 739 | private: | 740 | private: |
| 740 | void LoadSurface(const Surface& surface); | 741 | void LoadSurface(const Surface& surface); |
| 741 | Surface GetSurface(const SurfaceParams& params); | 742 | Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true); |
| 742 | 743 | ||
| 743 | /// Recreates a surface with new parameters | 744 | /// Recreates a surface with new parameters |
| 744 | Surface RecreateSurface(const Surface& surface, const SurfaceParams& new_params); | 745 | Surface RecreateSurface(const Surface& surface, const SurfaceParams& new_params); |