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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp9
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h3
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp69
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h5
4 files changed, 70 insertions, 16 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index fe1f55e85..73c59e5cc 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -304,7 +304,8 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
304} 304}
305 305
306std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, 306std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb,
307 bool using_depth_fb) { 307 bool using_depth_fb,
308 bool preserve_contents) {
308 const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; 309 const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
309 310
310 if (regs.rt[0].format == Tegra::RenderTargetFormat::NONE) { 311 if (regs.rt[0].format == Tegra::RenderTargetFormat::NONE) {
@@ -327,7 +328,7 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
327 Surface depth_surface; 328 Surface depth_surface;
328 MathUtil::Rectangle<u32> surfaces_rect; 329 MathUtil::Rectangle<u32> surfaces_rect;
329 std::tie(color_surface, depth_surface, surfaces_rect) = 330 std::tie(color_surface, depth_surface, surfaces_rect) =
330 res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb); 331 res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, preserve_contents);
331 332
332 const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()}; 333 const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
333 const MathUtil::Rectangle<u32> draw_rect{ 334 const MathUtil::Rectangle<u32> draw_rect{
@@ -390,7 +391,7 @@ void RasterizerOpenGL::Clear() {
390 ScopeAcquireGLContext acquire_context{emu_window}; 391 ScopeAcquireGLContext acquire_context{emu_window};
391 392
392 auto [dirty_color_surface, dirty_depth_surface] = 393 auto [dirty_color_surface, dirty_depth_surface] =
393 ConfigureFramebuffers(use_color_fb, use_depth_fb); 394 ConfigureFramebuffers(use_color_fb, use_depth_fb, false);
394 395
395 // TODO(Subv): Support clearing only partial colors. 396 // TODO(Subv): Support clearing only partial colors.
396 glClearColor(regs.clear_color[0], regs.clear_color[1], regs.clear_color[2], 397 glClearColor(regs.clear_color[0], regs.clear_color[1], regs.clear_color[2],
@@ -445,7 +446,7 @@ void RasterizerOpenGL::DrawArrays() {
445 ScopeAcquireGLContext acquire_context{emu_window}; 446 ScopeAcquireGLContext acquire_context{emu_window};
446 447
447 auto [dirty_color_surface, dirty_depth_surface] = 448 auto [dirty_color_surface, dirty_depth_surface] =
448 ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0); 449 ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0, true);
449 450
450 SyncDepthTestState(); 451 SyncDepthTestState();
451 SyncBlendState(); 452 SyncBlendState();
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 74307f626..4a7c5b923 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -87,7 +87,8 @@ private:
87 87
88 /// Configures the color and depth framebuffer states and returns the dirty <Color, Depth> 88 /// Configures the color and depth framebuffer states and returns the dirty <Color, Depth>
89 /// surfaces if writing was enabled. 89 /// surfaces if writing was enabled.
90 std::pair<Surface, Surface> ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb); 90 std::pair<Surface, Surface> ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb,
91 bool preserve_contents);
91 92
92 /// Binds the framebuffer color and depth surface 93 /// Binds the framebuffer color and depth surface
93 void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface, 94 void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface,
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index fb7476fb8..817fa07a8 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -686,7 +686,8 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
686} 686}
687 687
688SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool using_color_fb, 688SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool using_color_fb,
689 bool using_depth_fb) { 689 bool using_depth_fb,
690 bool preserve_contents) {
690 const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; 691 const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
691 692
692 // TODO(bunnei): This is hard corded to use just the first render buffer 693 // TODO(bunnei): This is hard corded to use just the first render buffer
@@ -708,7 +709,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin
708 MathUtil::Rectangle<u32> color_rect{}; 709 MathUtil::Rectangle<u32> color_rect{};
709 Surface color_surface; 710 Surface color_surface;
710 if (using_color_fb) { 711 if (using_color_fb) {
711 color_surface = GetSurface(color_params); 712 color_surface = GetSurface(color_params, preserve_contents);
712 if (color_surface) { 713 if (color_surface) {
713 color_rect = color_surface->GetSurfaceParams().GetRect(); 714 color_rect = color_surface->GetSurfaceParams().GetRect();
714 } 715 }
@@ -717,7 +718,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin
717 MathUtil::Rectangle<u32> depth_rect{}; 718 MathUtil::Rectangle<u32> depth_rect{};
718 Surface depth_surface; 719 Surface depth_surface;
719 if (using_depth_fb) { 720 if (using_depth_fb) {
720 depth_surface = GetSurface(depth_params); 721 depth_surface = GetSurface(depth_params, preserve_contents);
721 if (depth_surface) { 722 if (depth_surface) {
722 depth_rect = depth_surface->GetSurfaceParams().GetRect(); 723 depth_rect = depth_surface->GetSurfaceParams().GetRect();
723 } 724 }
@@ -752,7 +753,7 @@ void RasterizerCacheOpenGL::FlushSurface(const Surface& surface) {
752 surface->FlushGLBuffer(); 753 surface->FlushGLBuffer();
753} 754}
754 755
755Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) { 756Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool preserve_contents) {
756 if (params.addr == 0 || params.height * params.width == 0) { 757 if (params.addr == 0 || params.height * params.width == 0) {
757 return {}; 758 return {};
758 } 759 }
@@ -774,9 +775,13 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) {
774 } else if (surface->GetSurfaceParams().IsCompatibleSurface(params)) { 775 } else if (surface->GetSurfaceParams().IsCompatibleSurface(params)) {
775 // Use the cached surface as-is 776 // Use the cached surface as-is
776 return surface; 777 return surface;
777 } else { 778 } else if (preserve_contents) {
778 // If surface parameters changed, recreate the surface from the old one 779 // If surface parameters changed and we care about keeping the previous data, recreate
780 // the surface from the old one
779 return RecreateSurface(surface, params); 781 return RecreateSurface(surface, params);
782 } else {
783 // Delete the old surface before creating a new one to prevent collisions.
784 UnregisterSurface(surface);
780 } 785 }
781 } 786 }
782 787
@@ -793,12 +798,58 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
793 // Verify surface is compatible for blitting 798 // Verify surface is compatible for blitting
794 const auto& params{surface->GetSurfaceParams()}; 799 const auto& params{surface->GetSurfaceParams()};
795 ASSERT(params.type == new_params.type); 800 ASSERT(params.type == new_params.type);
801 ASSERT_MSG(params.GetCompressionFactor(params.pixel_format) == 1,
802 "Compressed texture reinterpretation is not supported");
796 803
797 // Create a new surface with the new parameters, and blit the previous surface to it 804 // Create a new surface with the new parameters, and blit the previous surface to it
798 Surface new_surface{std::make_shared<CachedSurface>(new_params)}; 805 Surface new_surface{std::make_shared<CachedSurface>(new_params)};
799 BlitTextures(surface->Texture().handle, params.GetRect(), new_surface->Texture().handle, 806
800 new_surface->GetSurfaceParams().GetRect(), params.type, read_framebuffer.handle, 807 auto source_format = GetFormatTuple(params.pixel_format, params.component_type);
801 draw_framebuffer.handle); 808 auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type);
809
810 size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes());
811
812 // Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
813 // using the new format.
814 OGLBuffer pbo;
815 pbo.Create();
816
817 glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo.handle);
818 glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
819 glGetTextureImage(surface->Texture().handle, 0, source_format.format, source_format.type,
820 params.SizeInBytes(), nullptr);
821
822 // If the new texture is bigger than the previous one, we need to fill in the rest with data
823 // from the CPU.
824 if (params.SizeInBytes() < new_params.SizeInBytes()) {
825 // Upload the rest of the memory.
826 if (new_params.is_tiled) {
827 // TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest of
828 // the data in this case. Games like Super Mario Odyssey seem to hit this case when
829 // drawing, it re-uses the memory of a previous texture as a bigger framebuffer but it
830 // doesn't clear it beforehand, the texture is already full of zeros.
831 LOG_CRITICAL(HW_GPU, "Trying to upload extra texture data from the CPU during "
832 "reinterpretation but the texture is tiled.");
833 }
834 size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
835 auto address = Core::System::GetInstance().GPU().memory_manager->GpuToCpuAddress(
836 new_params.addr + params.SizeInBytes());
837 std::vector<u8> data(remaining_size);
838 Memory::ReadBlock(*address, data.data(), data.size());
839 glBufferSubData(GL_PIXEL_PACK_BUFFER, params.SizeInBytes(), remaining_size, data.data());
840 }
841
842 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
843
844 const auto& dest_rect{new_params.GetRect()};
845
846 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle);
847 glTextureSubImage2D(
848 new_surface->Texture().handle, 0, 0, 0, static_cast<GLsizei>(dest_rect.GetWidth()),
849 static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format, dest_format.type, nullptr);
850 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
851
852 pbo.Release();
802 853
803 // Update cache accordingly 854 // Update cache accordingly
804 UnregisterSurface(surface); 855 UnregisterSurface(surface);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index fc8b44219..907e7d606 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -722,7 +722,8 @@ public:
722 Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config); 722 Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config);
723 723
724 /// Get the color and depth surfaces based on the framebuffer configuration 724 /// Get the color and depth surfaces based on the framebuffer configuration
725 SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb); 725 SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
726 bool preserve_contents);
726 727
727 /// Flushes the surface to Switch memory 728 /// Flushes the surface to Switch memory
728 void FlushSurface(const Surface& surface); 729 void FlushSurface(const Surface& surface);
@@ -738,7 +739,7 @@ public:
738 739
739private: 740private:
740 void LoadSurface(const Surface& surface); 741 void LoadSurface(const Surface& surface);
741 Surface GetSurface(const SurfaceParams& params); 742 Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true);
742 743
743 /// Recreates a surface with new parameters 744 /// Recreates a surface with new parameters
744 Surface RecreateSurface(const Surface& surface, const SurfaceParams& new_params); 745 Surface RecreateSurface(const Surface& surface, const SurfaceParams& new_params);