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-rw-r--r--src/video_core/renderer_base.cpp3
-rw-r--r--src/video_core/renderer_base.h3
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp10
3 files changed, 4 insertions, 12 deletions
diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp
index 6fe68141f..3ea72fda9 100644
--- a/src/video_core/renderer_base.cpp
+++ b/src/video_core/renderer_base.cpp
@@ -19,9 +19,6 @@ RendererBase::~RendererBase() = default;
19 19
20void RendererBase::RefreshBaseSettings() { 20void RendererBase::RefreshBaseSettings() {
21 UpdateCurrentFramebufferLayout(); 21 UpdateCurrentFramebufferLayout();
22
23 renderer_settings.use_framelimiter = Settings::values.use_speed_limit.GetValue();
24 renderer_settings.set_background_color = true;
25} 22}
26 23
27void RendererBase::UpdateCurrentFramebufferLayout() { 24void RendererBase::UpdateCurrentFramebufferLayout() {
diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h
index 63d8ad42a..22b80c328 100644
--- a/src/video_core/renderer_base.h
+++ b/src/video_core/renderer_base.h
@@ -21,9 +21,6 @@ class GraphicsContext;
21namespace VideoCore { 21namespace VideoCore {
22 22
23struct RendererSettings { 23struct RendererSettings {
24 std::atomic_bool use_framelimiter{false};
25 std::atomic_bool set_background_color{false};
26
27 // Screenshot 24 // Screenshot
28 std::atomic<bool> screenshot_requested{false}; 25 std::atomic<bool> screenshot_requested{false};
29 void* screenshot_bits{}; 26 void* screenshot_bits{};
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index c12929de6..fa1d04908 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -332,12 +332,10 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
332} 332}
333 333
334void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { 334void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
335 if (renderer_settings.set_background_color) { 335 // Update background color before drawing
336 // Update background color before drawing 336 glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
337 glClearColor(Settings::values.bg_red.GetValue() / 255.0f, 337 Settings::values.bg_green.GetValue() / 255.0f,
338 Settings::values.bg_green.GetValue() / 255.0f, 338 Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
339 Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
340 }
341 339
342 // Set projection matrix 340 // Set projection matrix
343 const std::array ortho_matrix = 341 const std::array ortho_matrix =