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-rw-r--r--src/video_core/engines/maxwell_dma.cpp30
-rw-r--r--src/video_core/texture_cache/surface_params.cpp5
-rw-r--r--src/video_core/texture_cache/surface_params.h2
-rw-r--r--src/video_core/textures/decoders.cpp134
-rw-r--r--src/video_core/textures/decoders.h38
5 files changed, 125 insertions, 84 deletions
diff --git a/src/video_core/engines/maxwell_dma.cpp b/src/video_core/engines/maxwell_dma.cpp
index 28faad9ff..a2d3d7823 100644
--- a/src/video_core/engines/maxwell_dma.cpp
+++ b/src/video_core/engines/maxwell_dma.cpp
@@ -37,7 +37,8 @@ void MaxwellDMA::CallMultiMethod(u32 method, const u32* base_start, u32 amount,
37} 37}
38 38
39void MaxwellDMA::Launch() { 39void MaxwellDMA::Launch() {
40 LOG_TRACE(HW_GPU, "Requested a DMA copy"); 40 LOG_TRACE(Render_OpenGL, "DMA copy 0x{:x} -> 0x{:x}", static_cast<GPUVAddr>(regs.offset_in),
41 static_cast<GPUVAddr>(regs.offset_out));
41 42
42 // TODO(Subv): Perform more research and implement all features of this engine. 43 // TODO(Subv): Perform more research and implement all features of this engine.
43 const LaunchDMA& launch = regs.launch_dma; 44 const LaunchDMA& launch = regs.launch_dma;
@@ -97,7 +98,7 @@ void MaxwellDMA::CopyBlockLinearToPitch() {
97 98
98 // Optimized path for micro copies. 99 // Optimized path for micro copies.
99 const size_t dst_size = static_cast<size_t>(regs.pitch_out) * regs.line_count; 100 const size_t dst_size = static_cast<size_t>(regs.pitch_out) * regs.line_count;
100 if (dst_size < GetGOBSize() && regs.pitch_out <= 64) { 101 if (dst_size < GOB_SIZE && regs.pitch_out <= GOB_SIZE_X) {
101 FastCopyBlockLinearToPitch(); 102 FastCopyBlockLinearToPitch();
102 return; 103 return;
103 } 104 }
@@ -130,18 +131,15 @@ void MaxwellDMA::CopyBlockLinearToPitch() {
130 memory_manager.ReadBlockUnsafe(regs.offset_out, write_buffer.data(), dst_size); 131 memory_manager.ReadBlockUnsafe(regs.offset_out, write_buffer.data(), dst_size);
131 } 132 }
132 133
133 UnswizzleSubrect(regs.line_length_in, regs.line_count, regs.pitch_out, src_params.width, 134 UnswizzleSubrect(regs.line_length_in, regs.line_count, regs.pitch_out, width, bytes_per_pixel,
134 bytes_per_pixel, read_buffer.data() + src_layer_size * src_params.layer, 135 read_buffer.data() + src_layer_size * src_params.layer, write_buffer.data(),
135 write_buffer.data(), src_params.block_size.height, src_params.origin.x, 136 block_height, src_params.origin.x, src_params.origin.y);
136 src_params.origin.y);
137 137
138 memory_manager.WriteBlock(regs.offset_out, write_buffer.data(), dst_size); 138 memory_manager.WriteBlock(regs.offset_out, write_buffer.data(), dst_size);
139} 139}
140 140
141void MaxwellDMA::CopyPitchToBlockLinear() { 141void MaxwellDMA::CopyPitchToBlockLinear() {
142 const auto& dst_params = regs.dst_params; 142 const auto& dst_params = regs.dst_params;
143 ASSERT(dst_params.block_size.depth == 0);
144
145 const u32 bytes_per_pixel = regs.pitch_in / regs.line_length_in; 143 const u32 bytes_per_pixel = regs.pitch_in / regs.line_length_in;
146 const u32 width = dst_params.width; 144 const u32 width = dst_params.width;
147 const u32 height = dst_params.height; 145 const u32 height = dst_params.height;
@@ -171,17 +169,23 @@ void MaxwellDMA::CopyPitchToBlockLinear() {
171 } 169 }
172 170
173 // If the input is linear and the output is tiled, swizzle the input and copy it over. 171 // If the input is linear and the output is tiled, swizzle the input and copy it over.
174 SwizzleSubrect(regs.line_length_in, regs.line_count, regs.pitch_in, dst_params.width, 172 if (regs.dst_params.block_size.depth > 0) {
175 bytes_per_pixel, write_buffer.data() + dst_layer_size * dst_params.layer, 173 ASSERT(dst_params.layer == 0);
176 read_buffer.data(), dst_params.block_size.height, dst_params.origin.x, 174 SwizzleSliceToVoxel(regs.line_length_in, regs.line_count, regs.pitch_in, width, height,
177 dst_params.origin.y); 175 bytes_per_pixel, block_height, block_depth, dst_params.origin.x,
176 dst_params.origin.y, write_buffer.data(), read_buffer.data());
177 } else {
178 SwizzleSubrect(regs.line_length_in, regs.line_count, regs.pitch_in, width, bytes_per_pixel,
179 write_buffer.data() + dst_layer_size * dst_params.layer, read_buffer.data(),
180 block_height, dst_params.origin.x, dst_params.origin.y);
181 }
178 182
179 memory_manager.WriteBlock(regs.offset_out, write_buffer.data(), dst_size); 183 memory_manager.WriteBlock(regs.offset_out, write_buffer.data(), dst_size);
180} 184}
181 185
182void MaxwellDMA::FastCopyBlockLinearToPitch() { 186void MaxwellDMA::FastCopyBlockLinearToPitch() {
183 const u32 bytes_per_pixel = regs.pitch_out / regs.line_length_in; 187 const u32 bytes_per_pixel = regs.pitch_out / regs.line_length_in;
184 const size_t src_size = GetGOBSize(); 188 const size_t src_size = GOB_SIZE;
185 const size_t dst_size = static_cast<size_t>(regs.pitch_out) * regs.line_count; 189 const size_t dst_size = static_cast<size_t>(regs.pitch_out) * regs.line_count;
186 u32 pos_x = regs.src_params.origin.x; 190 u32 pos_x = regs.src_params.origin.x;
187 u32 pos_y = regs.src_params.origin.y; 191 u32 pos_y = regs.src_params.origin.y;
diff --git a/src/video_core/texture_cache/surface_params.cpp b/src/video_core/texture_cache/surface_params.cpp
index 0b2b2b8c4..921562c1f 100644
--- a/src/video_core/texture_cache/surface_params.cpp
+++ b/src/video_core/texture_cache/surface_params.cpp
@@ -343,8 +343,7 @@ std::size_t SurfaceParams::GetLayerSize(bool as_host_size, bool uncompressed) co
343 size += GetInnerMipmapMemorySize(level, as_host_size, uncompressed); 343 size += GetInnerMipmapMemorySize(level, as_host_size, uncompressed);
344 } 344 }
345 if (is_tiled && is_layered) { 345 if (is_tiled && is_layered) {
346 return Common::AlignBits(size, 346 return Common::AlignBits(size, Tegra::Texture::GOB_SIZE_SHIFT + block_height + block_depth);
347 Tegra::Texture::GetGOBSizeShift() + block_height + block_depth);
348 } 347 }
349 return size; 348 return size;
350} 349}
@@ -418,7 +417,7 @@ std::tuple<u32, u32, u32> SurfaceParams::GetBlockOffsetXYZ(u32 offset) const {
418 const u32 block_size = GetBlockSize(); 417 const u32 block_size = GetBlockSize();
419 const u32 block_index = offset / block_size; 418 const u32 block_index = offset / block_size;
420 const u32 gob_offset = offset % block_size; 419 const u32 gob_offset = offset % block_size;
421 const u32 gob_index = gob_offset / static_cast<u32>(Tegra::Texture::GetGOBSize()); 420 const u32 gob_index = gob_offset / static_cast<u32>(Tegra::Texture::GOB_SIZE);
422 const u32 x_gob_pixels = 64U / GetBytesPerPixel(); 421 const u32 x_gob_pixels = 64U / GetBytesPerPixel();
423 const u32 x_block_pixels = x_gob_pixels << block_width; 422 const u32 x_block_pixels = x_gob_pixels << block_width;
424 const u32 y_block_pixels = 8U << block_height; 423 const u32 y_block_pixels = 8U << block_height;
diff --git a/src/video_core/texture_cache/surface_params.h b/src/video_core/texture_cache/surface_params.h
index 24957df8d..118aa689e 100644
--- a/src/video_core/texture_cache/surface_params.h
+++ b/src/video_core/texture_cache/surface_params.h
@@ -204,7 +204,7 @@ public:
204 static std::size_t AlignLayered(const std::size_t out_size, const u32 block_height, 204 static std::size_t AlignLayered(const std::size_t out_size, const u32 block_height,
205 const u32 block_depth) { 205 const u32 block_depth) {
206 return Common::AlignBits(out_size, 206 return Common::AlignBits(out_size,
207 Tegra::Texture::GetGOBSizeShift() + block_height + block_depth); 207 Tegra::Texture::GOB_SIZE_SHIFT + block_height + block_depth);
208 } 208 }
209 209
210 /// Converts a width from a type of surface into another. This helps represent the 210 /// Converts a width from a type of surface into another. This helps represent the
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index 548e4c3fe..98beabef1 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -6,6 +6,7 @@
6#include <cstring> 6#include <cstring>
7#include "common/alignment.h" 7#include "common/alignment.h"
8#include "common/assert.h" 8#include "common/assert.h"
9#include "common/bit_util.h"
9#include "video_core/gpu.h" 10#include "video_core/gpu.h"
10#include "video_core/textures/decoders.h" 11#include "video_core/textures/decoders.h"
11#include "video_core/textures/texture.h" 12#include "video_core/textures/texture.h"
@@ -37,20 +38,10 @@ struct alignas(64) SwizzleTable {
37 std::array<std::array<u16, M>, N> values{}; 38 std::array<std::array<u16, M>, N> values{};
38}; 39};
39 40
40constexpr u32 gob_size_x_shift = 6; 41constexpr u32 FAST_SWIZZLE_ALIGN = 16;
41constexpr u32 gob_size_y_shift = 3;
42constexpr u32 gob_size_z_shift = 0;
43constexpr u32 gob_size_shift = gob_size_x_shift + gob_size_y_shift + gob_size_z_shift;
44 42
45constexpr u32 gob_size_x = 1U << gob_size_x_shift; 43constexpr auto LEGACY_SWIZZLE_TABLE = SwizzleTable<GOB_SIZE_X, GOB_SIZE_X, GOB_SIZE_Z>();
46constexpr u32 gob_size_y = 1U << gob_size_y_shift; 44constexpr auto FAST_SWIZZLE_TABLE = SwizzleTable<GOB_SIZE_Y, 4, FAST_SWIZZLE_ALIGN>();
47constexpr u32 gob_size_z = 1U << gob_size_z_shift;
48constexpr u32 gob_size = 1U << gob_size_shift;
49
50constexpr u32 fast_swizzle_align = 16;
51
52constexpr auto legacy_swizzle_table = SwizzleTable<gob_size_y, gob_size_x, gob_size_z>();
53constexpr auto fast_swizzle_table = SwizzleTable<gob_size_y, 4, fast_swizzle_align>();
54 45
55/** 46/**
56 * This function manages ALL the GOBs(Group of Bytes) Inside a single block. 47 * This function manages ALL the GOBs(Group of Bytes) Inside a single block.
@@ -69,17 +60,17 @@ void PreciseProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, con
69 u32 y_address = z_address; 60 u32 y_address = z_address;
70 u32 pixel_base = layer_z * z + y_start * stride_x; 61 u32 pixel_base = layer_z * z + y_start * stride_x;
71 for (u32 y = y_start; y < y_end; y++) { 62 for (u32 y = y_start; y < y_end; y++) {
72 const auto& table = legacy_swizzle_table[y % gob_size_y]; 63 const auto& table = LEGACY_SWIZZLE_TABLE[y % GOB_SIZE_Y];
73 for (u32 x = x_start; x < x_end; x++) { 64 for (u32 x = x_start; x < x_end; x++) {
74 const u32 swizzle_offset{y_address + table[x * bytes_per_pixel % gob_size_x]}; 65 const u32 swizzle_offset{y_address + table[x * bytes_per_pixel % GOB_SIZE_X]};
75 const u32 pixel_index{x * out_bytes_per_pixel + pixel_base}; 66 const u32 pixel_index{x * out_bytes_per_pixel + pixel_base};
76 data_ptrs[unswizzle] = swizzled_data + swizzle_offset; 67 data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
77 data_ptrs[!unswizzle] = unswizzled_data + pixel_index; 68 data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
78 std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel); 69 std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
79 } 70 }
80 pixel_base += stride_x; 71 pixel_base += stride_x;
81 if ((y + 1) % gob_size_y == 0) 72 if ((y + 1) % GOB_SIZE_Y == 0)
82 y_address += gob_size; 73 y_address += GOB_SIZE;
83 } 74 }
84 z_address += xy_block_size; 75 z_address += xy_block_size;
85 } 76 }
@@ -104,18 +95,18 @@ void FastProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, const
104 u32 y_address = z_address; 95 u32 y_address = z_address;
105 u32 pixel_base = layer_z * z + y_start * stride_x; 96 u32 pixel_base = layer_z * z + y_start * stride_x;
106 for (u32 y = y_start; y < y_end; y++) { 97 for (u32 y = y_start; y < y_end; y++) {
107 const auto& table = fast_swizzle_table[y % gob_size_y]; 98 const auto& table = FAST_SWIZZLE_TABLE[y % GOB_SIZE_Y];
108 for (u32 xb = x_startb; xb < x_endb; xb += fast_swizzle_align) { 99 for (u32 xb = x_startb; xb < x_endb; xb += FAST_SWIZZLE_ALIGN) {
109 const u32 swizzle_offset{y_address + table[(xb / fast_swizzle_align) % 4]}; 100 const u32 swizzle_offset{y_address + table[(xb / FAST_SWIZZLE_ALIGN) % 4]};
110 const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel; 101 const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel;
111 const u32 pixel_index{out_x + pixel_base}; 102 const u32 pixel_index{out_x + pixel_base};
112 data_ptrs[unswizzle ? 1 : 0] = swizzled_data + swizzle_offset; 103 data_ptrs[unswizzle ? 1 : 0] = swizzled_data + swizzle_offset;
113 data_ptrs[unswizzle ? 0 : 1] = unswizzled_data + pixel_index; 104 data_ptrs[unswizzle ? 0 : 1] = unswizzled_data + pixel_index;
114 std::memcpy(data_ptrs[0], data_ptrs[1], fast_swizzle_align); 105 std::memcpy(data_ptrs[0], data_ptrs[1], FAST_SWIZZLE_ALIGN);
115 } 106 }
116 pixel_base += stride_x; 107 pixel_base += stride_x;
117 if ((y + 1) % gob_size_y == 0) 108 if ((y + 1) % GOB_SIZE_Y == 0)
118 y_address += gob_size; 109 y_address += GOB_SIZE;
119 } 110 }
120 z_address += xy_block_size; 111 z_address += xy_block_size;
121 } 112 }
@@ -138,9 +129,9 @@ void SwizzledData(u8* const swizzled_data, u8* const unswizzled_data, const bool
138 auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); }; 129 auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };
139 const u32 stride_x = width * out_bytes_per_pixel; 130 const u32 stride_x = width * out_bytes_per_pixel;
140 const u32 layer_z = height * stride_x; 131 const u32 layer_z = height * stride_x;
141 const u32 gob_elements_x = gob_size_x / bytes_per_pixel; 132 const u32 gob_elements_x = GOB_SIZE_X / bytes_per_pixel;
142 constexpr u32 gob_elements_y = gob_size_y; 133 constexpr u32 gob_elements_y = GOB_SIZE_Y;
143 constexpr u32 gob_elements_z = gob_size_z; 134 constexpr u32 gob_elements_z = GOB_SIZE_Z;
144 const u32 block_x_elements = gob_elements_x; 135 const u32 block_x_elements = gob_elements_x;
145 const u32 block_y_elements = gob_elements_y * block_height; 136 const u32 block_y_elements = gob_elements_y * block_height;
146 const u32 block_z_elements = gob_elements_z * block_depth; 137 const u32 block_z_elements = gob_elements_z * block_depth;
@@ -148,7 +139,7 @@ void SwizzledData(u8* const swizzled_data, u8* const unswizzled_data, const bool
148 const u32 blocks_on_x = div_ceil(aligned_width, block_x_elements); 139 const u32 blocks_on_x = div_ceil(aligned_width, block_x_elements);
149 const u32 blocks_on_y = div_ceil(height, block_y_elements); 140 const u32 blocks_on_y = div_ceil(height, block_y_elements);
150 const u32 blocks_on_z = div_ceil(depth, block_z_elements); 141 const u32 blocks_on_z = div_ceil(depth, block_z_elements);
151 const u32 xy_block_size = gob_size * block_height; 142 const u32 xy_block_size = GOB_SIZE * block_height;
152 const u32 block_size = xy_block_size * block_depth; 143 const u32 block_size = xy_block_size * block_depth;
153 u32 tile_offset = 0; 144 u32 tile_offset = 0;
154 for (u32 zb = 0; zb < blocks_on_z; zb++) { 145 for (u32 zb = 0; zb < blocks_on_z; zb++) {
@@ -182,7 +173,7 @@ void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
182 bool unswizzle, u32 block_height, u32 block_depth, u32 width_spacing) { 173 bool unswizzle, u32 block_height, u32 block_depth, u32 width_spacing) {
183 const u32 block_height_size{1U << block_height}; 174 const u32 block_height_size{1U << block_height};
184 const u32 block_depth_size{1U << block_depth}; 175 const u32 block_depth_size{1U << block_depth};
185 if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % fast_swizzle_align == 0) { 176 if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % FAST_SWIZZLE_ALIGN == 0) {
186 SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth, 177 SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
187 bytes_per_pixel, out_bytes_per_pixel, block_height_size, 178 bytes_per_pixel, out_bytes_per_pixel, block_height_size,
188 block_depth_size, width_spacing); 179 block_depth_size, width_spacing);
@@ -259,25 +250,26 @@ std::vector<u8> UnswizzleTexture(u8* address, u32 tile_size_x, u32 tile_size_y,
259} 250}
260 251
261void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width, 252void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
262 u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, 253 u32 bytes_per_pixel, u8* swizzled_data, const u8* unswizzled_data,
263 u32 block_height_bit, u32 offset_x, u32 offset_y) { 254 u32 block_height_bit, u32 offset_x, u32 offset_y) {
264 const u32 block_height = 1U << block_height_bit; 255 const u32 block_height = 1U << block_height_bit;
265 const u32 image_width_in_gobs{(swizzled_width * bytes_per_pixel + (gob_size_x - 1)) / 256 const u32 image_width_in_gobs =
266 gob_size_x}; 257 (swizzled_width * bytes_per_pixel + (GOB_SIZE_X - 1)) / GOB_SIZE_X;
267 for (u32 line = 0; line < subrect_height; ++line) { 258 for (u32 line = 0; line < subrect_height; ++line) {
268 const u32 dst_y = line + offset_y; 259 const u32 dst_y = line + offset_y;
269 const u32 gob_address_y = 260 const u32 gob_address_y =
270 (dst_y / (gob_size_y * block_height)) * gob_size * block_height * image_width_in_gobs + 261 (dst_y / (GOB_SIZE_Y * block_height)) * GOB_SIZE * block_height * image_width_in_gobs +
271 ((dst_y % (gob_size_y * block_height)) / gob_size_y) * gob_size; 262 ((dst_y % (GOB_SIZE_Y * block_height)) / GOB_SIZE_Y) * GOB_SIZE;
272 const auto& table = legacy_swizzle_table[dst_y % gob_size_y]; 263 const auto& table = LEGACY_SWIZZLE_TABLE[dst_y % GOB_SIZE_Y];
273 for (u32 x = 0; x < subrect_width; ++x) { 264 for (u32 x = 0; x < subrect_width; ++x) {
274 const u32 dst_x = x + offset_x; 265 const u32 dst_x = x + offset_x;
275 const u32 gob_address = 266 const u32 gob_address =
276 gob_address_y + (dst_x * bytes_per_pixel / gob_size_x) * gob_size * block_height; 267 gob_address_y + (dst_x * bytes_per_pixel / GOB_SIZE_X) * GOB_SIZE * block_height;
277 const u32 swizzled_offset = gob_address + table[(dst_x * bytes_per_pixel) % gob_size_x]; 268 const u32 swizzled_offset = gob_address + table[(dst_x * bytes_per_pixel) % GOB_SIZE_X];
278 u8* source_line = unswizzled_data + line * source_pitch + x * bytes_per_pixel; 269 const u32 unswizzled_offset = line * source_pitch + x * bytes_per_pixel;
279 u8* dest_addr = swizzled_data + swizzled_offset;
280 270
271 const u8* const source_line = unswizzled_data + unswizzled_offset;
272 u8* const dest_addr = swizzled_data + swizzled_offset;
281 std::memcpy(dest_addr, source_line, bytes_per_pixel); 273 std::memcpy(dest_addr, source_line, bytes_per_pixel);
282 } 274 }
283 } 275 }
@@ -289,14 +281,15 @@ void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32
289 const u32 block_height = 1U << block_height_bit; 281 const u32 block_height = 1U << block_height_bit;
290 for (u32 line = 0; line < subrect_height; ++line) { 282 for (u32 line = 0; line < subrect_height; ++line) {
291 const u32 y2 = line + offset_y; 283 const u32 y2 = line + offset_y;
292 const u32 gob_address_y = (y2 / (gob_size_y * block_height)) * gob_size * block_height + 284 const u32 gob_address_y = (y2 / (GOB_SIZE_Y * block_height)) * GOB_SIZE * block_height +
293 ((y2 % (gob_size_y * block_height)) / gob_size_y) * gob_size; 285 ((y2 % (GOB_SIZE_Y * block_height)) / GOB_SIZE_Y) * GOB_SIZE;
294 const auto& table = legacy_swizzle_table[y2 % gob_size_y]; 286 const auto& table = LEGACY_SWIZZLE_TABLE[y2 % GOB_SIZE_Y];
295 for (u32 x = 0; x < subrect_width; ++x) { 287 for (u32 x = 0; x < subrect_width; ++x) {
296 const u32 x2 = (x + offset_x) * bytes_per_pixel; 288 const u32 x2 = (x + offset_x) * bytes_per_pixel;
297 const u32 gob_address = gob_address_y + (x2 / gob_size_x) * gob_size * block_height; 289 const u32 gob_address = gob_address_y + (x2 / GOB_SIZE_X) * GOB_SIZE * block_height;
298 const u32 swizzled_offset = gob_address + table[x2 % gob_size_x]; 290 const u32 swizzled_offset = gob_address + table[x2 % GOB_SIZE_X];
299 u8* dest_line = unswizzled_data + line * dest_pitch + x * bytes_per_pixel; 291 const u32 unswizzled_offset = line * dest_pitch + x * bytes_per_pixel;
292 u8* dest_line = unswizzled_data + unswizzled_offset;
300 u8* source_addr = swizzled_data + swizzled_offset; 293 u8* source_addr = swizzled_data + swizzled_offset;
301 294
302 std::memcpy(dest_line, source_addr, bytes_per_pixel); 295 std::memcpy(dest_line, source_addr, bytes_per_pixel);
@@ -304,21 +297,48 @@ void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32
304 } 297 }
305} 298}
306 299
300void SwizzleSliceToVoxel(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 height,
301 u32 bytes_per_pixel, u32 block_height, u32 block_depth, u32 origin_x,
302 u32 origin_y, u8* output, const u8* input) {
303 UNIMPLEMENTED_IF(origin_x > 0);
304 UNIMPLEMENTED_IF(origin_y > 0);
305
306 const u32 stride = width * bytes_per_pixel;
307 const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) / GOB_SIZE_X;
308 const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height + block_depth);
309
310 const u32 block_height_mask = (1U << block_height) - 1;
311 const u32 x_shift = Common::CountTrailingZeroes32(GOB_SIZE << (block_height + block_depth));
312
313 for (u32 line = 0; line < line_count; ++line) {
314 const auto& table = LEGACY_SWIZZLE_TABLE[line % GOB_SIZE_Y];
315 const u32 block_y = line / GOB_SIZE_Y;
316 const u32 dst_offset_y =
317 (block_y >> block_height) * block_size + (block_y & block_height_mask) * GOB_SIZE;
318 for (u32 x = 0; x < line_length_in; ++x) {
319 const u32 dst_offset =
320 ((x / GOB_SIZE_X) << x_shift) + dst_offset_y + table[x % GOB_SIZE_X];
321 const u32 src_offset = x * bytes_per_pixel + line * pitch;
322 std::memcpy(output + dst_offset, input + src_offset, bytes_per_pixel);
323 }
324 }
325}
326
307void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32 dst_y, 327void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32 dst_y,
308 const u32 block_height_bit, const std::size_t copy_size, const u8* source_data, 328 const u32 block_height_bit, const std::size_t copy_size, const u8* source_data,
309 u8* swizzle_data) { 329 u8* swizzle_data) {
310 const u32 block_height = 1U << block_height_bit; 330 const u32 block_height = 1U << block_height_bit;
311 const u32 image_width_in_gobs{(width + gob_size_x - 1) / gob_size_x}; 331 const u32 image_width_in_gobs{(width + GOB_SIZE_X - 1) / GOB_SIZE_X};
312 std::size_t count = 0; 332 std::size_t count = 0;
313 for (std::size_t y = dst_y; y < height && count < copy_size; ++y) { 333 for (std::size_t y = dst_y; y < height && count < copy_size; ++y) {
314 const std::size_t gob_address_y = 334 const std::size_t gob_address_y =
315 (y / (gob_size_y * block_height)) * gob_size * block_height * image_width_in_gobs + 335 (y / (GOB_SIZE_Y * block_height)) * GOB_SIZE * block_height * image_width_in_gobs +
316 ((y % (gob_size_y * block_height)) / gob_size_y) * gob_size; 336 ((y % (GOB_SIZE_Y * block_height)) / GOB_SIZE_Y) * GOB_SIZE;
317 const auto& table = legacy_swizzle_table[y % gob_size_y]; 337 const auto& table = LEGACY_SWIZZLE_TABLE[y % GOB_SIZE_Y];
318 for (std::size_t x = dst_x; x < width && count < copy_size; ++x) { 338 for (std::size_t x = dst_x; x < width && count < copy_size; ++x) {
319 const std::size_t gob_address = 339 const std::size_t gob_address =
320 gob_address_y + (x / gob_size_x) * gob_size * block_height; 340 gob_address_y + (x / GOB_SIZE_X) * GOB_SIZE * block_height;
321 const std::size_t swizzled_offset = gob_address + table[x % gob_size_x]; 341 const std::size_t swizzled_offset = gob_address + table[x % GOB_SIZE_X];
322 const u8* source_line = source_data + count; 342 const u8* source_line = source_data + count;
323 u8* dest_addr = swizzle_data + swizzled_offset; 343 u8* dest_addr = swizzle_data + swizzled_offset;
324 count++; 344 count++;
@@ -373,9 +393,9 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
373std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, 393std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
374 u32 block_height, u32 block_depth) { 394 u32 block_height, u32 block_depth) {
375 if (tiled) { 395 if (tiled) {
376 const u32 aligned_width = Common::AlignBits(width * bytes_per_pixel, gob_size_x_shift); 396 const u32 aligned_width = Common::AlignBits(width * bytes_per_pixel, GOB_SIZE_X_SHIFT);
377 const u32 aligned_height = Common::AlignBits(height, gob_size_y_shift + block_height); 397 const u32 aligned_height = Common::AlignBits(height, GOB_SIZE_Y_SHIFT + block_height);
378 const u32 aligned_depth = Common::AlignBits(depth, gob_size_z_shift + block_depth); 398 const u32 aligned_depth = Common::AlignBits(depth, GOB_SIZE_Z_SHIFT + block_depth);
379 return aligned_width * aligned_height * aligned_depth; 399 return aligned_width * aligned_height * aligned_depth;
380 } else { 400 } else {
381 return width * height * depth * bytes_per_pixel; 401 return width * height * depth * bytes_per_pixel;
@@ -386,14 +406,14 @@ u64 GetGOBOffset(u32 width, u32 height, u32 dst_x, u32 dst_y, u32 block_height,
386 u32 bytes_per_pixel) { 406 u32 bytes_per_pixel) {
387 auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); }; 407 auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };
388 const u32 gobs_in_block = 1 << block_height; 408 const u32 gobs_in_block = 1 << block_height;
389 const u32 y_blocks = gob_size_y << block_height; 409 const u32 y_blocks = GOB_SIZE_Y << block_height;
390 const u32 x_per_gob = gob_size_x / bytes_per_pixel; 410 const u32 x_per_gob = GOB_SIZE_X / bytes_per_pixel;
391 const u32 x_blocks = div_ceil(width, x_per_gob); 411 const u32 x_blocks = div_ceil(width, x_per_gob);
392 const u32 block_size = gob_size * gobs_in_block; 412 const u32 block_size = GOB_SIZE * gobs_in_block;
393 const u32 stride = block_size * x_blocks; 413 const u32 stride = block_size * x_blocks;
394 const u32 base = (dst_y / y_blocks) * stride + (dst_x / x_per_gob) * block_size; 414 const u32 base = (dst_y / y_blocks) * stride + (dst_x / x_per_gob) * block_size;
395 const u32 relative_y = dst_y % y_blocks; 415 const u32 relative_y = dst_y % y_blocks;
396 return base + (relative_y / gob_size_y) * gob_size; 416 return base + (relative_y / GOB_SIZE_Y) * GOB_SIZE;
397} 417}
398 418
399} // namespace Tegra::Texture 419} // namespace Tegra::Texture
diff --git a/src/video_core/textures/decoders.h b/src/video_core/textures/decoders.h
index 06f3ebf87..232b696b3 100644
--- a/src/video_core/textures/decoders.h
+++ b/src/video_core/textures/decoders.h
@@ -10,15 +10,15 @@
10 10
11namespace Tegra::Texture { 11namespace Tegra::Texture {
12 12
13// GOBSize constant. Calculated by 64 bytes in x multiplied by 8 y coords, represents 13constexpr u32 GOB_SIZE_X = 64;
14// an small rect of (64/bytes_per_pixel)X8. 14constexpr u32 GOB_SIZE_Y = 8;
15inline std::size_t GetGOBSize() { 15constexpr u32 GOB_SIZE_Z = 1;
16 return 512; 16constexpr u32 GOB_SIZE = GOB_SIZE_X * GOB_SIZE_Y * GOB_SIZE_Z;
17}
18 17
19inline std::size_t GetGOBSizeShift() { 18constexpr std::size_t GOB_SIZE_X_SHIFT = 6;
20 return 9; 19constexpr std::size_t GOB_SIZE_Y_SHIFT = 3;
21} 20constexpr std::size_t GOB_SIZE_Z_SHIFT = 0;
21constexpr std::size_t GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_SHIFT;
22 22
23/// Unswizzles a swizzled texture without changing its format. 23/// Unswizzles a swizzled texture without changing its format.
24void UnswizzleTexture(u8* unswizzled_data, u8* address, u32 tile_size_x, u32 tile_size_y, 24void UnswizzleTexture(u8* unswizzled_data, u8* address, u32 tile_size_x, u32 tile_size_y,
@@ -48,14 +48,32 @@ std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height
48 48
49/// Copies an untiled subrectangle into a tiled surface. 49/// Copies an untiled subrectangle into a tiled surface.
50void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width, 50void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
51 u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, u32 block_height, 51 u32 bytes_per_pixel, u8* swizzled_data, const u8* unswizzled_data,
52 u32 offset_x, u32 offset_y); 52 u32 block_height_bit, u32 offset_x, u32 offset_y);
53 53
54/// Copies a tiled subrectangle into a linear surface. 54/// Copies a tiled subrectangle into a linear surface.
55void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width, 55void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width,
56 u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, u32 block_height, 56 u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, u32 block_height,
57 u32 offset_x, u32 offset_y); 57 u32 offset_x, u32 offset_y);
58 58
59/// @brief Swizzles a 2D array of pixels into a 3D texture
60/// @param line_length_in Number of pixels per line
61/// @param line_count Number of lines
62/// @param pitch Number of bytes per line
63/// @param width Width of the swizzled texture
64/// @param height Height of the swizzled texture
65/// @param bytes_per_pixel Number of bytes used per pixel
66/// @param block_height Block height shift
67/// @param block_depth Block depth shift
68/// @param origin_x Column offset in pixels of the swizzled texture
69/// @param origin_y Row offset in pixels of the swizzled texture
70/// @param output Pointer to the pixels of the swizzled texture
71/// @param input Pointer to the 2D array of pixels used as input
72/// @pre input and output points to an array large enough to hold the number of bytes used
73void SwizzleSliceToVoxel(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 height,
74 u32 bytes_per_pixel, u32 block_height, u32 block_depth, u32 origin_x,
75 u32 origin_y, u8* output, const u8* input);
76
59void SwizzleKepler(u32 width, u32 height, u32 dst_x, u32 dst_y, u32 block_height, 77void SwizzleKepler(u32 width, u32 height, u32 dst_x, u32 dst_y, u32 block_height,
60 std::size_t copy_size, const u8* source_data, u8* swizzle_data); 78 std::size_t copy_size, const u8* source_data, u8* swizzle_data);
61 79