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-rw-r--r--src/common/settings.h2
-rw-r--r--src/core/hid/emulated_controller.cpp78
-rw-r--r--src/core/hid/emulated_controller.h7
-rw-r--r--src/core/hid/hid_types.h26
-rw-r--r--src/yuzu/applets/qt_controller.cpp9
-rw-r--r--src/yuzu/configuration/config.cpp7
-rw-r--r--src/yuzu/configuration/configure_input_per_game.cpp5
-rw-r--r--src/yuzu/configuration/configure_input_player.cpp8
8 files changed, 104 insertions, 38 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index 6d27dd5ee..9fe764e86 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -481,7 +481,7 @@ struct Values {
481 SwitchableSetting<s32, true> sound_index{1, 0, 2, "sound_index"}; 481 SwitchableSetting<s32, true> sound_index{1, 0, 2, "sound_index"};
482 482
483 // Controls 483 // Controls
484 InputSetting<std::array<PlayerInput, 10>> players; 484 InputSetting<std::array<PlayerInput, 8>> players;
485 485
486 SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"}; 486 SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"};
487 487
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
index a29c9a6f8..9f0ceca49 100644
--- a/src/core/hid/emulated_controller.cpp
+++ b/src/core/hid/emulated_controller.cpp
@@ -82,7 +82,12 @@ Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleInde
82} 82}
83 83
84void EmulatedController::ReloadFromSettings() { 84void EmulatedController::ReloadFromSettings() {
85 const auto player_index = NpadIdTypeToIndex(npad_id_type); 85 if (npad_id_type == NpadIdType::Other) {
86 ReloadDebugPadFromSettings();
87 return;
88 }
89
90 const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
86 const auto& player = Settings::values.players.GetValue()[player_index]; 91 const auto& player = Settings::values.players.GetValue()[player_index];
87 92
88 for (std::size_t index = 0; index < player.buttons.size(); ++index) { 93 for (std::size_t index = 0; index < player.buttons.size(); ++index) {
@@ -111,13 +116,21 @@ void EmulatedController::ReloadFromSettings() {
111 116
112 ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs); 117 ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs);
113 118
114 // Other or debug controller should always be a pro controller 119 SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
115 if (npad_id_type != NpadIdType::Other) { 120 original_npad_type = npad_type;
116 SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type)); 121
117 original_npad_type = npad_type; 122 // Player 1 shares config with handheld. Disable controller when handheld is selected
118 } else { 123 if (npad_id_type == NpadIdType::Player1 && npad_type == NpadStyleIndex::Handheld) {
119 SetNpadStyleIndex(NpadStyleIndex::ProController); 124 Disconnect();
120 original_npad_type = npad_type; 125 ReloadInput();
126 return;
127 }
128
129 // Handheld shares config with player 1. Disable controller when handheld isn't selected
130 if (npad_id_type == NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
131 Disconnect();
132 ReloadInput();
133 return;
121 } 134 }
122 135
123 Disconnect(); 136 Disconnect();
@@ -128,6 +141,33 @@ void EmulatedController::ReloadFromSettings() {
128 ReloadInput(); 141 ReloadInput();
129} 142}
130 143
144void EmulatedController::ReloadDebugPadFromSettings() {
145 for (std::size_t index = 0; index < Settings::values.debug_pad_buttons.size(); ++index) {
146 button_params[index] = Common::ParamPackage(Settings::values.debug_pad_buttons[index]);
147 }
148 for (std::size_t index = 0; index < Settings::values.debug_pad_analogs.size(); ++index) {
149 stick_params[index] = Common::ParamPackage(Settings::values.debug_pad_analogs[index]);
150 }
151 for (std::size_t index = 0; index < motion_params.size(); ++index) {
152 motion_params[index] = {};
153 }
154
155 controller.color_values = {};
156 controller.colors_state.fullkey = {};
157 controller.colors_state.left = {};
158 controller.colors_state.right = {};
159 ring_params[0] = {};
160 SetNpadStyleIndex(NpadStyleIndex::ProController);
161 original_npad_type = npad_type;
162
163 Disconnect();
164 if (Settings::values.debug_pad_enabled) {
165 Connect();
166 }
167
168 ReloadInput();
169}
170
131void EmulatedController::LoadDevices() { 171void EmulatedController::LoadDevices() {
132 // TODO(german77): Use more buttons to detect the correct device 172 // TODO(german77): Use more buttons to detect the correct device
133 const auto left_joycon = button_params[Settings::NativeButton::DRight]; 173 const auto left_joycon = button_params[Settings::NativeButton::DRight];
@@ -560,9 +600,23 @@ bool EmulatedController::IsConfiguring() const {
560} 600}
561 601
562void EmulatedController::SaveCurrentConfig() { 602void EmulatedController::SaveCurrentConfig() {
563 const auto player_index = NpadIdTypeToIndex(npad_id_type); 603 // Other can't alter the config from here
604 if (npad_id_type == NpadIdType::Other) {
605 return;
606 }
607
608 const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
564 auto& player = Settings::values.players.GetValue()[player_index]; 609 auto& player = Settings::values.players.GetValue()[player_index];
565 player.connected = is_connected; 610
611 // Only save the connected status when handheld is connected
612 if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) {
613 player.connected = is_connected;
614 }
615
616 if (npad_id_type != NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
617 player.connected = is_connected;
618 }
619
566 player.controller_type = MapNPadToSettingsType(npad_type); 620 player.controller_type = MapNPadToSettingsType(npad_type);
567 for (std::size_t index = 0; index < player.buttons.size(); ++index) { 621 for (std::size_t index = 0; index < player.buttons.size(); ++index) {
568 player.buttons[index] = button_params[index].Serialize(); 622 player.buttons[index] = button_params[index].Serialize();
@@ -1152,7 +1206,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
1152 if (!output_devices[device_index]) { 1206 if (!output_devices[device_index]) {
1153 return false; 1207 return false;
1154 } 1208 }
1155 const auto player_index = NpadIdTypeToIndex(npad_id_type); 1209 const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
1156 const auto& player = Settings::values.players.GetValue()[player_index]; 1210 const auto& player = Settings::values.players.GetValue()[player_index];
1157 const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f; 1211 const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
1158 1212
@@ -1178,7 +1232,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
1178} 1232}
1179 1233
1180bool EmulatedController::IsVibrationEnabled(std::size_t device_index) { 1234bool EmulatedController::IsVibrationEnabled(std::size_t device_index) {
1181 const auto player_index = NpadIdTypeToIndex(npad_id_type); 1235 const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
1182 const auto& player = Settings::values.players.GetValue()[player_index]; 1236 const auto& player = Settings::values.players.GetValue()[player_index];
1183 1237
1184 if (!player.vibration_enabled) { 1238 if (!player.vibration_enabled) {
diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h
index a9da465a2..99572b3bd 100644
--- a/src/core/hid/emulated_controller.h
+++ b/src/core/hid/emulated_controller.h
@@ -250,9 +250,14 @@ public:
250 /// Reload all input devices 250 /// Reload all input devices
251 void ReloadInput(); 251 void ReloadInput();
252 252
253 /// Overrides current mapped devices with the stored configuration and reloads all input devices 253 /// Overrides current mapped devices with the stored configuration and reloads all input
254 /// callbacks
254 void ReloadFromSettings(); 255 void ReloadFromSettings();
255 256
257 /// Overrides current mapped debug pad with the stored configuration and reloads all input
258 /// callbacks
259 void ReloadDebugPadFromSettings();
260
256 /// Saves the current mapped configuration 261 /// Saves the current mapped configuration
257 void SaveCurrentConfig(); 262 void SaveCurrentConfig();
258 263
diff --git a/src/core/hid/hid_types.h b/src/core/hid/hid_types.h
index 6b35f448c..983f0addd 100644
--- a/src/core/hid/hid_types.h
+++ b/src/core/hid/hid_types.h
@@ -690,6 +690,32 @@ constexpr size_t NpadIdTypeToIndex(NpadIdType npad_id_type) {
690 } 690 }
691} 691}
692 692
693/// Converts a NpadIdType to a config array index.
694constexpr size_t NpadIdTypeToConfigIndex(NpadIdType npad_id_type) {
695 switch (npad_id_type) {
696 case NpadIdType::Player1:
697 return 0;
698 case NpadIdType::Player2:
699 return 1;
700 case NpadIdType::Player3:
701 return 2;
702 case NpadIdType::Player4:
703 return 3;
704 case NpadIdType::Player5:
705 return 4;
706 case NpadIdType::Player6:
707 return 5;
708 case NpadIdType::Player7:
709 return 6;
710 case NpadIdType::Player8:
711 return 7;
712 case NpadIdType::Other:
713 case NpadIdType::Handheld:
714 default:
715 return 0;
716 }
717}
718
693/// Converts an array index to a NpadIdType 719/// Converts an array index to a NpadIdType
694constexpr NpadIdType IndexToNpadIdType(size_t index) { 720constexpr NpadIdType IndexToNpadIdType(size_t index) {
695 switch (index) { 721 switch (index) {
diff --git a/src/yuzu/applets/qt_controller.cpp b/src/yuzu/applets/qt_controller.cpp
index c30b54499..d22db9f6b 100644
--- a/src/yuzu/applets/qt_controller.cpp
+++ b/src/yuzu/applets/qt_controller.cpp
@@ -542,19 +542,14 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index)
542 const auto player_connected = player_groupboxes[player_index]->isChecked() && 542 const auto player_connected = player_groupboxes[player_index]->isChecked() &&
543 controller_type != Core::HID::NpadStyleIndex::Handheld; 543 controller_type != Core::HID::NpadStyleIndex::Handheld;
544 544
545 if (controller->GetNpadStyleIndex(true) == controller_type &&
546 controller->IsConnected(true) == player_connected) {
547 return;
548 }
549
550 // Disconnect the controller first. 545 // Disconnect the controller first.
551 UpdateController(controller, controller_type, false); 546 UpdateController(controller, controller_type, false);
552 547
553 // Handheld 548 // Handheld
554 if (player_index == 0) { 549 if (player_index == 0) {
550 auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
551 UpdateController(handheld, controller_type, false);
555 if (controller_type == Core::HID::NpadStyleIndex::Handheld) { 552 if (controller_type == Core::HID::NpadStyleIndex::Handheld) {
556 auto* handheld =
557 system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
558 UpdateController(handheld, Core::HID::NpadStyleIndex::Handheld, 553 UpdateController(handheld, Core::HID::NpadStyleIndex::Handheld,
559 player_groupboxes[player_index]->isChecked()); 554 player_groupboxes[player_index]->isChecked());
560 } 555 }
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index bfed2d038..f8fae7416 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -212,16 +212,11 @@ void Config::ReadPlayerValue(std::size_t player_index) {
212 } 212 }
213 213
214 if (player_prefix.isEmpty() && Settings::IsConfiguringGlobal()) { 214 if (player_prefix.isEmpty() && Settings::IsConfiguringGlobal()) {
215 const auto controller = static_cast<Settings::ControllerType>( 215 player.controller_type = static_cast<Settings::ControllerType>(
216 qt_config 216 qt_config
217 ->value(QStringLiteral("%1type").arg(player_prefix), 217 ->value(QStringLiteral("%1type").arg(player_prefix),
218 static_cast<u8>(Settings::ControllerType::ProController)) 218 static_cast<u8>(Settings::ControllerType::ProController))
219 .toUInt()); 219 .toUInt());
220
221 if (controller == Settings::ControllerType::LeftJoycon ||
222 controller == Settings::ControllerType::RightJoycon) {
223 player.controller_type = controller;
224 }
225 } else { 220 } else {
226 player.connected = 221 player.connected =
227 ReadSetting(QStringLiteral("%1connected").arg(player_prefix), player_index == 0) 222 ReadSetting(QStringLiteral("%1connected").arg(player_prefix), player_index == 0)
diff --git a/src/yuzu/configuration/configure_input_per_game.cpp b/src/yuzu/configuration/configure_input_per_game.cpp
index 78e65d468..4e77fe00b 100644
--- a/src/yuzu/configuration/configure_input_per_game.cpp
+++ b/src/yuzu/configuration/configure_input_per_game.cpp
@@ -57,7 +57,7 @@ void ConfigureInputPerGame::ApplyConfiguration() {
57} 57}
58 58
59void ConfigureInputPerGame::LoadConfiguration() { 59void ConfigureInputPerGame::LoadConfiguration() {
60 static constexpr size_t HANDHELD_INDEX = 8; 60 static constexpr size_t HANDHELD_INDEX = 0;
61 61
62 auto& hid_core = system.HIDCore(); 62 auto& hid_core = system.HIDCore();
63 for (size_t player_index = 0; player_index < profile_comboboxes.size(); ++player_index) { 63 for (size_t player_index = 0; player_index < profile_comboboxes.size(); ++player_index) {
@@ -69,9 +69,6 @@ void ConfigureInputPerGame::LoadConfiguration() {
69 const auto selection_index = player_combobox->currentIndex(); 69 const auto selection_index = player_combobox->currentIndex();
70 if (selection_index == 0) { 70 if (selection_index == 0) {
71 Settings::values.players.GetValue()[player_index].profile_name = ""; 71 Settings::values.players.GetValue()[player_index].profile_name = "";
72 if (player_index == 0) {
73 Settings::values.players.GetValue()[HANDHELD_INDEX] = {};
74 }
75 Settings::values.players.SetGlobal(true); 72 Settings::values.players.SetGlobal(true);
76 emulated_controller->ReloadFromSettings(); 73 emulated_controller->ReloadFromSettings();
77 continue; 74 continue;
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 50b62293e..93eb10ceb 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -1589,7 +1589,6 @@ void ConfigureInputPlayer::LoadProfile() {
1589} 1589}
1590 1590
1591void ConfigureInputPlayer::SaveProfile() { 1591void ConfigureInputPlayer::SaveProfile() {
1592 static constexpr size_t HANDHELD_INDEX = 8;
1593 const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex()); 1592 const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
1594 1593
1595 if (profile_name.isEmpty()) { 1594 if (profile_name.isEmpty()) {
@@ -1598,12 +1597,7 @@ void ConfigureInputPlayer::SaveProfile() {
1598 1597
1599 ApplyConfiguration(); 1598 ApplyConfiguration();
1600 1599
1601 // When we're in handheld mode, only the handheld emulated controller bindings are updated 1600 if (!profiles->SaveProfile(profile_name.toStdString(), player_index)) {
1602 const bool is_handheld = player_index == 0 && emulated_controller->GetNpadIdType() ==
1603 Core::HID::NpadIdType::Handheld;
1604 const auto profile_player_index = is_handheld ? HANDHELD_INDEX : player_index;
1605
1606 if (!profiles->SaveProfile(profile_name.toStdString(), profile_player_index)) {
1607 QMessageBox::critical(this, tr("Save Input Profile"), 1601 QMessageBox::critical(this, tr("Save Input Profile"),
1608 tr("Failed to save the input profile \"%1\"").arg(profile_name)); 1602 tr("Failed to save the input profile \"%1\"").arg(profile_name));
1609 UpdateInputProfiles(); 1603 UpdateInputProfiles();