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-rw-r--r--src/core/hle/config_mem.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/hle/config_mem.cpp b/src/core/hle/config_mem.cpp
index b10c19d1d..40bae9346 100644
--- a/src/core/hle/config_mem.cpp
+++ b/src/core/hle/config_mem.cpp
@@ -65,9 +65,9 @@ void Init() {
65 config_mem.sys_core_ver = 0x2; 65 config_mem.sys_core_ver = 0x2;
66 config_mem.unit_info = 0x1; // Bit 0 set for Retail 66 config_mem.unit_info = 0x1; // Bit 0 set for Retail
67 config_mem.prev_firm = 0; 67 config_mem.prev_firm = 0;
68 config_mem.app_mem_type = 0; // Defualt app mem type 68 config_mem.app_mem_type = 0x2; // Default app mem type is 0
69 config_mem.unit_info = 0x1; // Bit 0 set for Retail 69 config_mem.unit_info = 0x1; // Bit 0 set for Retail
70 config_mem.app_mem_alloc = 0x04000000; // Default app memory size is 64MB 70 config_mem.app_mem_alloc = 0x06000000; // Set to 96MB, since some games use more than the default (64MB)
71 config_mem.base_mem_alloc = 0x01400000; // Default base memory is 20MB 71 config_mem.base_mem_alloc = 0x01400000; // Default base memory is 20MB
72 config_mem.sys_mem_alloc = Memory::FCRAM_SIZE - (config_mem.app_mem_alloc + config_mem.base_mem_alloc); 72 config_mem.sys_mem_alloc = Memory::FCRAM_SIZE - (config_mem.app_mem_alloc + config_mem.base_mem_alloc);
73 config_mem.firm_unk = 0; 73 config_mem.firm_unk = 0;