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-rw-r--r--src/video_core/engines/maxwell_3d.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 950c70dcd..add1ccebe 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -219,6 +219,8 @@ void Maxwell3D::ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argume
219 regs.index_array.count = regs.small_index_2.count; 219 regs.index_array.count = regs.small_index_2.count;
220 regs.index_array.first = regs.small_index_2.first; 220 regs.index_array.first = regs.small_index_2.first;
221 dirty.flags[VideoCommon::Dirty::IndexBuffer] = true; 221 dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
222 // a macro calls this one over and over, should it increase instancing?
223 // Used by Hades and likely other Vulkan games.
222 return DrawArrays(); 224 return DrawArrays();
223 case MAXWELL3D_REG_INDEX(topology_override): 225 case MAXWELL3D_REG_INDEX(topology_override):
224 use_topology_override = true; 226 use_topology_override = true;