diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | 92 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.h | 102 |
2 files changed, 194 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index de890676e..ef8cfffd6 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | |||
| @@ -20,8 +20,16 @@ | |||
| 20 | 20 | ||
| 21 | namespace OpenGL { | 21 | namespace OpenGL { |
| 22 | 22 | ||
| 23 | enum class EntryKind : u32 { | ||
| 24 | Raw, | ||
| 25 | Usage, | ||
| 26 | }; | ||
| 27 | |||
| 28 | constexpr u32 NativeVersion = 1; | ||
| 29 | |||
| 23 | // Making sure sizes doesn't change by accident | 30 | // Making sure sizes doesn't change by accident |
| 24 | static_assert(sizeof(BaseBindings) == 12); | 31 | static_assert(sizeof(BaseBindings) == 12); |
| 32 | static_assert(sizeof(ShaderDiskCacheUsage) == 24); | ||
| 25 | 33 | ||
| 26 | namespace { | 34 | namespace { |
| 27 | std::string GetTitleID() { | 35 | std::string GetTitleID() { |
| @@ -29,6 +37,90 @@ std::string GetTitleID() { | |||
| 29 | } | 37 | } |
| 30 | } // namespace | 38 | } // namespace |
| 31 | 39 | ||
| 40 | ShaderDiskCacheRaw::ShaderDiskCacheRaw(FileUtil::IOFile& file) { | ||
| 41 | file.ReadBytes(&unique_identifier, sizeof(u64)); | ||
| 42 | file.ReadBytes(&program_type, sizeof(u32)); | ||
| 43 | |||
| 44 | u32 program_code_size{}, program_code_size_b{}; | ||
| 45 | file.ReadBytes(&program_code_size, sizeof(u32)); | ||
| 46 | file.ReadBytes(&program_code_size_b, sizeof(u32)); | ||
| 47 | |||
| 48 | program_code.resize(program_code_size); | ||
| 49 | program_code_b.resize(program_code_size_b); | ||
| 50 | |||
| 51 | file.ReadArray(program_code.data(), program_code_size); | ||
| 52 | if (HasProgramA()) { | ||
| 53 | file.ReadArray(program_code_b.data(), program_code_size_b); | ||
| 54 | } | ||
| 55 | } | ||
| 56 | |||
| 57 | void ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const { | ||
| 58 | file.WriteObject(unique_identifier); | ||
| 59 | file.WriteObject(static_cast<u32>(program_type)); | ||
| 60 | file.WriteObject(program_code_size); | ||
| 61 | file.WriteObject(program_code_size_b); | ||
| 62 | |||
| 63 | file.WriteArray(program_code.data(), program_code_size); | ||
| 64 | if (HasProgramA()) { | ||
| 65 | file.WriteArray(program_code_b.data(), program_code_size_b); | ||
| 66 | } | ||
| 67 | } | ||
| 68 | |||
| 69 | void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) { | ||
| 70 | const u64 id = entry.GetUniqueIdentifier(); | ||
| 71 | if (transferable.find(id) != transferable.end()) { | ||
| 72 | // The shader already exists | ||
| 73 | return; | ||
| 74 | } | ||
| 75 | |||
| 76 | FileUtil::IOFile file = AppendTransferableFile(); | ||
| 77 | if (!file.IsOpen()) { | ||
| 78 | return; | ||
| 79 | } | ||
| 80 | file.WriteObject(EntryKind::Raw); | ||
| 81 | entry.Save(file); | ||
| 82 | |||
| 83 | transferable.insert({id, {}}); | ||
| 84 | } | ||
| 85 | |||
| 86 | void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) { | ||
| 87 | const auto it = transferable.find(usage.unique_identifier); | ||
| 88 | if (it == transferable.end()) { | ||
| 89 | LOG_CRITICAL(Render_OpenGL, "Saving shader usage without storing raw previously"); | ||
| 90 | UNREACHABLE(); | ||
| 91 | } | ||
| 92 | auto& usages{it->second}; | ||
| 93 | ASSERT(usages.find(usage) == usages.end()); | ||
| 94 | usages.insert(usage); | ||
| 95 | |||
| 96 | FileUtil::IOFile file = AppendTransferableFile(); | ||
| 97 | if (!file.IsOpen()) { | ||
| 98 | return; | ||
| 99 | } | ||
| 100 | file.WriteObject(EntryKind::Usage); | ||
| 101 | file.WriteObject(usage); | ||
| 102 | } | ||
| 103 | |||
| 104 | FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const { | ||
| 105 | if (!EnsureDirectories()) { | ||
| 106 | return {}; | ||
| 107 | } | ||
| 108 | |||
| 109 | const auto transferable_path{GetTransferablePath()}; | ||
| 110 | const bool existed = FileUtil::Exists(transferable_path); | ||
| 111 | |||
| 112 | FileUtil::IOFile file(transferable_path, "ab"); | ||
| 113 | if (!file.IsOpen()) { | ||
| 114 | LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}", transferable_path); | ||
| 115 | return {}; | ||
| 116 | } | ||
| 117 | if (!existed || file.GetSize() == 0) { | ||
| 118 | // If the file didn't exist, write its version | ||
| 119 | file.WriteObject(NativeVersion); | ||
| 120 | } | ||
| 121 | return file; | ||
| 122 | } | ||
| 123 | |||
| 32 | bool ShaderDiskCacheOpenGL::EnsureDirectories() const { | 124 | bool ShaderDiskCacheOpenGL::EnsureDirectories() const { |
| 33 | const auto CreateDir = [](const std::string& dir) { | 125 | const auto CreateDir = [](const std::string& dir) { |
| 34 | if (!FileUtil::CreateDir(dir)) { | 126 | if (!FileUtil::CreateDir(dir)) { |
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h index 690c92cae..d4449c132 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h | |||
| @@ -4,12 +4,18 @@ | |||
| 4 | 4 | ||
| 5 | #pragma once | 5 | #pragma once |
| 6 | 6 | ||
| 7 | #include <set> | ||
| 7 | #include <string> | 8 | #include <string> |
| 8 | #include <tuple> | 9 | #include <tuple> |
| 10 | #include <vector> | ||
| 9 | 11 | ||
| 12 | #include <glad/glad.h> | ||
| 13 | |||
| 14 | #include "common/assert.h" | ||
| 10 | #include "common/common_types.h" | 15 | #include "common/common_types.h" |
| 11 | #include "common/file_util.h" | 16 | #include "common/file_util.h" |
| 12 | #include "video_core/engines/maxwell_3d.h" | 17 | #include "video_core/engines/maxwell_3d.h" |
| 18 | #include "video_core/renderer_opengl/gl_shader_gen.h" | ||
| 13 | 19 | ||
| 14 | namespace OpenGL { | 20 | namespace OpenGL { |
| 15 | 21 | ||
| @@ -40,9 +46,102 @@ public: | |||
| 40 | } | 46 | } |
| 41 | }; | 47 | }; |
| 42 | 48 | ||
| 49 | class ShaderDiskCacheRaw { | ||
| 50 | public: | ||
| 51 | explicit ShaderDiskCacheRaw(FileUtil::IOFile& file); | ||
| 52 | |||
| 53 | explicit ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type, | ||
| 54 | u32 program_code_size, u32 program_code_size_b, | ||
| 55 | ProgramCode program_code, ProgramCode program_code_b) | ||
| 56 | : unique_identifier{unique_identifier}, program_type{program_type}, | ||
| 57 | program_code_size{program_code_size}, program_code_size_b{program_code_size_b}, | ||
| 58 | program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {} | ||
| 59 | |||
| 60 | void Save(FileUtil::IOFile& file) const; | ||
| 61 | |||
| 62 | u64 GetUniqueIdentifier() const { | ||
| 63 | return unique_identifier; | ||
| 64 | } | ||
| 65 | |||
| 66 | bool HasProgramA() const { | ||
| 67 | return program_type == Maxwell::ShaderProgram::VertexA; | ||
| 68 | } | ||
| 69 | |||
| 70 | Maxwell::ShaderProgram GetProgramType() const { | ||
| 71 | return program_type; | ||
| 72 | } | ||
| 73 | |||
| 74 | Maxwell::ShaderStage GetProgramStage() const { | ||
| 75 | switch (program_type) { | ||
| 76 | case Maxwell::ShaderProgram::VertexA: | ||
| 77 | case Maxwell::ShaderProgram::VertexB: | ||
| 78 | return Maxwell::ShaderStage::Vertex; | ||
| 79 | case Maxwell::ShaderProgram::TesselationControl: | ||
| 80 | return Maxwell::ShaderStage::TesselationControl; | ||
| 81 | case Maxwell::ShaderProgram::TesselationEval: | ||
| 82 | return Maxwell::ShaderStage::TesselationEval; | ||
| 83 | case Maxwell::ShaderProgram::Geometry: | ||
| 84 | return Maxwell::ShaderStage::Geometry; | ||
| 85 | case Maxwell::ShaderProgram::Fragment: | ||
| 86 | return Maxwell::ShaderStage::Fragment; | ||
| 87 | } | ||
| 88 | UNREACHABLE(); | ||
| 89 | } | ||
| 90 | |||
| 91 | const ProgramCode& GetProgramCode() const { | ||
| 92 | return program_code; | ||
| 93 | } | ||
| 94 | |||
| 95 | const ProgramCode& GetProgramCodeB() const { | ||
| 96 | return program_code_b; | ||
| 97 | } | ||
| 98 | |||
| 99 | private: | ||
| 100 | u64 unique_identifier{}; | ||
| 101 | Maxwell::ShaderProgram program_type{}; | ||
| 102 | u32 program_code_size{}; | ||
| 103 | u32 program_code_size_b{}; | ||
| 104 | |||
| 105 | ProgramCode program_code; | ||
| 106 | ProgramCode program_code_b; | ||
| 107 | }; | ||
| 108 | |||
| 109 | struct ShaderDiskCacheUsage { | ||
| 110 | private: | ||
| 111 | auto Tie() const { | ||
| 112 | return std::tie(unique_identifier, bindings, primitive); | ||
| 113 | } | ||
| 114 | |||
| 115 | public: | ||
| 116 | u64 unique_identifier{}; | ||
| 117 | BaseBindings bindings; | ||
| 118 | GLenum primitive{}; | ||
| 119 | |||
| 120 | bool operator<(const ShaderDiskCacheUsage& rhs) const { | ||
| 121 | return Tie() < rhs.Tie(); | ||
| 122 | } | ||
| 123 | |||
| 124 | bool operator==(const ShaderDiskCacheUsage& rhs) const { | ||
| 125 | return Tie() == rhs.Tie(); | ||
| 126 | } | ||
| 127 | |||
| 128 | bool operator!=(const ShaderDiskCacheUsage& rhs) const { | ||
| 129 | return !this->operator==(rhs); | ||
| 130 | } | ||
| 131 | }; | ||
| 132 | |||
| 43 | class ShaderDiskCacheOpenGL { | 133 | class ShaderDiskCacheOpenGL { |
| 44 | public: | 134 | public: |
| 135 | /// Saves a raw dump to the transferable file. Checks for collisions. | ||
| 136 | void SaveRaw(const ShaderDiskCacheRaw& entry); | ||
| 137 | |||
| 138 | /// Saves shader usage to the transferable file. Does not check for collisions. | ||
| 139 | void SaveUsage(const ShaderDiskCacheUsage& usage); | ||
| 140 | |||
| 45 | private: | 141 | private: |
| 142 | /// Opens current game's transferable file and write it's header if it doesn't exist | ||
| 143 | FileUtil::IOFile AppendTransferableFile() const; | ||
| 144 | |||
| 46 | /// Create shader disk cache directories. Returns true on success. | 145 | /// Create shader disk cache directories. Returns true on success. |
| 47 | bool EnsureDirectories() const; | 146 | bool EnsureDirectories() const; |
| 48 | 147 | ||
| @@ -60,6 +159,9 @@ private: | |||
| 60 | 159 | ||
| 61 | /// Get user's shader directory path | 160 | /// Get user's shader directory path |
| 62 | std::string GetBaseDir() const; | 161 | std::string GetBaseDir() const; |
| 162 | |||
| 163 | // Stored transferable shaders | ||
| 164 | std::map<u64, std::set<ShaderDiskCacheUsage>> transferable; | ||
| 63 | }; | 165 | }; |
| 64 | 166 | ||
| 65 | } // namespace OpenGL \ No newline at end of file | 167 | } // namespace OpenGL \ No newline at end of file |