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-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.cpp3
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.h1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp2
-rw-r--r--src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp3
-rw-r--r--src/shader_recompiler/shader_info.h1
5 files changed, 10 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp
index 067f61613..3946dab14 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_context.cpp
@@ -1021,6 +1021,9 @@ void EmitContext::DefineInputs(const Info& info) {
1021 fswzadd_lut_b = 1021 fswzadd_lut_b =
1022 ConstantComposite(F32[4], f32_minus_one, f32_minus_one, f32_one, f32_minus_one); 1022 ConstantComposite(F32[4], f32_minus_one, f32_minus_one, f32_one, f32_minus_one);
1023 } 1023 }
1024 if (info.loads_primitive_id) {
1025 primitive_id = DefineInput(*this, U32[1], false, spv::BuiltIn::PrimitiveId);
1026 }
1024 if (info.loads_position) { 1027 if (info.loads_position) {
1025 const bool is_fragment{stage != Stage::Fragment}; 1028 const bool is_fragment{stage != Stage::Fragment};
1026 const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord}; 1029 const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord};
diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h
index ba0a253b3..c7d6f8a38 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.h
+++ b/src/shader_recompiler/backend/spirv/emit_context.h
@@ -167,6 +167,7 @@ public:
167 Id clip_distances{}; 167 Id clip_distances{};
168 Id layer{}; 168 Id layer{};
169 Id viewport_index{}; 169 Id viewport_index{};
170 Id primitive_id{};
170 171
171 Id fswzadd_lut_a{}; 172 Id fswzadd_lut_a{};
172 Id fswzadd_lut_b{}; 173 Id fswzadd_lut_b{};
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index 4a1aeece5..23a74f966 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -210,6 +210,8 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
210 return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value; 210 return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
211 } 211 }
212 switch (attr) { 212 switch (attr) {
213 case IR::Attribute::PrimitiveId:
214 return ctx.OpLoad(ctx.U32[1], ctx.primitive_id);
213 case IR::Attribute::PositionX: 215 case IR::Attribute::PositionX:
214 case IR::Attribute::PositionY: 216 case IR::Attribute::PositionY:
215 case IR::Attribute::PositionZ: 217 case IR::Attribute::PositionZ:
diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
index aadcf7999..c84bf211f 100644
--- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
+++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
@@ -34,6 +34,9 @@ void GetAttribute(Info& info, IR::Attribute attribute) {
34 return; 34 return;
35 } 35 }
36 switch (attribute) { 36 switch (attribute) {
37 case IR::Attribute::PrimitiveId:
38 info.loads_primitive_id = true;
39 break;
37 case IR::Attribute::PositionX: 40 case IR::Attribute::PositionX:
38 case IR::Attribute::PositionY: 41 case IR::Attribute::PositionY:
39 case IR::Attribute::PositionZ: 42 case IR::Attribute::PositionZ:
diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h
index 4dbf9ed12..d6cde1596 100644
--- a/src/shader_recompiler/shader_info.h
+++ b/src/shader_recompiler/shader_info.h
@@ -107,6 +107,7 @@ struct Info {
107 std::array<bool, 30> uses_patches{}; 107 std::array<bool, 30> uses_patches{};
108 108
109 std::array<InputVarying, 32> input_generics{}; 109 std::array<InputVarying, 32> input_generics{};
110 bool loads_primitive_id{};
110 bool loads_position{}; 111 bool loads_position{};
111 bool loads_instance_id{}; 112 bool loads_instance_id{};
112 bool loads_vertex_id{}; 113 bool loads_vertex_id{};