diff options
Diffstat (limited to 'src')
4 files changed, 33 insertions, 121 deletions
diff --git a/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp b/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp index 7c926bd48..a5d69d78d 100644 --- a/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp | |||
| @@ -35,21 +35,16 @@ OGLFramebuffer FramebufferCacheOpenGL::CreateFramebuffer(const FramebufferCacheK | |||
| 35 | local_state.draw.draw_framebuffer = framebuffer.handle; | 35 | local_state.draw.draw_framebuffer = framebuffer.handle; |
| 36 | local_state.ApplyFramebufferState(); | 36 | local_state.ApplyFramebufferState(); |
| 37 | 37 | ||
| 38 | if (key.is_single_buffer) { | 38 | for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) { |
| 39 | if (key.color_attachments[0] != GL_NONE && key.colors[0]) { | 39 | if (key.colors[index]) { |
| 40 | key.colors[0]->Attach(key.color_attachments[0], GL_DRAW_FRAMEBUFFER); | 40 | key.colors[index]->Attach(GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index), |
| 41 | glDrawBuffer(key.color_attachments[0]); | 41 | GL_DRAW_FRAMEBUFFER); |
| 42 | } else { | ||
| 43 | glDrawBuffer(GL_NONE); | ||
| 44 | } | ||
| 45 | } else { | ||
| 46 | for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) { | ||
| 47 | if (key.colors[index]) { | ||
| 48 | key.colors[index]->Attach(GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index), | ||
| 49 | GL_DRAW_FRAMEBUFFER); | ||
| 50 | } | ||
| 51 | } | 42 | } |
| 43 | } | ||
| 44 | if (key.colors_count) { | ||
| 52 | glDrawBuffers(key.colors_count, key.color_attachments.data()); | 45 | glDrawBuffers(key.colors_count, key.color_attachments.data()); |
| 46 | } else { | ||
| 47 | glDrawBuffer(GL_NONE); | ||
| 53 | } | 48 | } |
| 54 | 49 | ||
| 55 | if (key.zeta) { | 50 | if (key.zeta) { |
| @@ -67,9 +62,9 @@ std::size_t FramebufferCacheKey::Hash() const { | |||
| 67 | } | 62 | } |
| 68 | 63 | ||
| 69 | bool FramebufferCacheKey::operator==(const FramebufferCacheKey& rhs) const { | 64 | bool FramebufferCacheKey::operator==(const FramebufferCacheKey& rhs) const { |
| 70 | return std::tie(is_single_buffer, stencil_enable, colors_count, color_attachments, colors, | 65 | return std::tie(stencil_enable, colors_count, color_attachments, colors, zeta) == |
| 71 | zeta) == std::tie(rhs.is_single_buffer, rhs.stencil_enable, rhs.colors_count, | 66 | std::tie(rhs.stencil_enable, rhs.colors_count, rhs.color_attachments, rhs.colors, |
| 72 | rhs.color_attachments, rhs.colors, rhs.zeta); | 67 | rhs.zeta); |
| 73 | } | 68 | } |
| 74 | 69 | ||
| 75 | } // namespace OpenGL | 70 | } // namespace OpenGL |
diff --git a/src/video_core/renderer_opengl/gl_framebuffer_cache.h b/src/video_core/renderer_opengl/gl_framebuffer_cache.h index a3a996353..424344c48 100644 --- a/src/video_core/renderer_opengl/gl_framebuffer_cache.h +++ b/src/video_core/renderer_opengl/gl_framebuffer_cache.h | |||
| @@ -19,7 +19,6 @@ | |||
| 19 | namespace OpenGL { | 19 | namespace OpenGL { |
| 20 | 20 | ||
| 21 | struct alignas(sizeof(u64)) FramebufferCacheKey { | 21 | struct alignas(sizeof(u64)) FramebufferCacheKey { |
| 22 | bool is_single_buffer = false; | ||
| 23 | bool stencil_enable = false; | 22 | bool stencil_enable = false; |
| 24 | u16 colors_count = 0; | 23 | u16 colors_count = 0; |
| 25 | 24 | ||
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 4dd08bccb..a2c1473db 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp | |||
| @@ -445,99 +445,51 @@ void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading, | |||
| 445 | shader_cache.LoadDiskCache(stop_loading, callback); | 445 | shader_cache.LoadDiskCache(stop_loading, callback); |
| 446 | } | 446 | } |
| 447 | 447 | ||
| 448 | std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers( | 448 | void RasterizerOpenGL::ConfigureFramebuffers() { |
| 449 | OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents, | ||
| 450 | std::optional<std::size_t> single_color_target) { | ||
| 451 | MICROPROFILE_SCOPE(OpenGL_Framebuffer); | 449 | MICROPROFILE_SCOPE(OpenGL_Framebuffer); |
| 452 | auto& gpu = system.GPU().Maxwell3D(); | 450 | auto& gpu = system.GPU().Maxwell3D(); |
| 453 | const auto& regs = gpu.regs; | 451 | if (!gpu.dirty.render_settings) { |
| 454 | 452 | return; | |
| 455 | const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents, | ||
| 456 | single_color_target}; | ||
| 457 | if (fb_config_state == current_framebuffer_config_state && !gpu.dirty.render_settings) { | ||
| 458 | // Only skip if the previous ConfigureFramebuffers call was from the same kind (multiple or | ||
| 459 | // single color targets). This is done because the guest registers may not change but the | ||
| 460 | // host framebuffer may contain different attachments | ||
| 461 | return current_depth_stencil_usage; | ||
| 462 | } | 453 | } |
| 463 | gpu.dirty.render_settings = false; | 454 | gpu.dirty.render_settings = false; |
| 464 | current_framebuffer_config_state = fb_config_state; | ||
| 465 | 455 | ||
| 466 | texture_cache.GuardRenderTargets(true); | 456 | texture_cache.GuardRenderTargets(true); |
| 467 | 457 | ||
| 468 | View depth_surface{}; | 458 | View depth_surface = texture_cache.GetDepthBufferSurface(true); |
| 469 | if (using_depth_fb) { | ||
| 470 | depth_surface = texture_cache.GetDepthBufferSurface(preserve_contents); | ||
| 471 | } else { | ||
| 472 | texture_cache.SetEmptyDepthBuffer(); | ||
| 473 | } | ||
| 474 | 459 | ||
| 460 | const auto& regs = gpu.regs; | ||
| 461 | state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0; | ||
| 475 | UNIMPLEMENTED_IF(regs.rt_separate_frag_data == 0); | 462 | UNIMPLEMENTED_IF(regs.rt_separate_frag_data == 0); |
| 476 | 463 | ||
| 477 | // Bind the framebuffer surfaces | 464 | // Bind the framebuffer surfaces |
| 478 | current_state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0; | ||
| 479 | |||
| 480 | FramebufferCacheKey fbkey; | 465 | FramebufferCacheKey fbkey; |
| 466 | for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) { | ||
| 467 | View color_surface{texture_cache.GetColorBufferSurface(index, true)}; | ||
| 481 | 468 | ||
| 482 | if (using_color_fb) { | 469 | if (color_surface) { |
| 483 | if (single_color_target) { | 470 | // Assume that a surface will be written to if it is used as a framebuffer, even |
| 484 | // Used when just a single color attachment is enabled, e.g. for clearing a color buffer | 471 | // if the shader doesn't actually write to it. |
| 485 | View color_surface{ | 472 | texture_cache.MarkColorBufferInUse(index); |
| 486 | texture_cache.GetColorBufferSurface(*single_color_target, preserve_contents)}; | ||
| 487 | |||
| 488 | if (color_surface) { | ||
| 489 | // Assume that a surface will be written to if it is used as a framebuffer, even if | ||
| 490 | // the shader doesn't actually write to it. | ||
| 491 | texture_cache.MarkColorBufferInUse(*single_color_target); | ||
| 492 | } | ||
| 493 | |||
| 494 | fbkey.is_single_buffer = true; | ||
| 495 | fbkey.color_attachments[0] = | ||
| 496 | GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target); | ||
| 497 | fbkey.colors[0] = color_surface; | ||
| 498 | for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) { | ||
| 499 | if (index != *single_color_target) { | ||
| 500 | texture_cache.SetEmptyColorBuffer(index); | ||
| 501 | } | ||
| 502 | } | ||
| 503 | } else { | ||
| 504 | // Multiple color attachments are enabled | ||
| 505 | for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) { | ||
| 506 | View color_surface{texture_cache.GetColorBufferSurface(index, preserve_contents)}; | ||
| 507 | |||
| 508 | if (color_surface) { | ||
| 509 | // Assume that a surface will be written to if it is used as a framebuffer, even | ||
| 510 | // if the shader doesn't actually write to it. | ||
| 511 | texture_cache.MarkColorBufferInUse(index); | ||
| 512 | } | ||
| 513 | |||
| 514 | fbkey.color_attachments[index] = | ||
| 515 | GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index); | ||
| 516 | fbkey.colors[index] = color_surface; | ||
| 517 | } | ||
| 518 | fbkey.is_single_buffer = false; | ||
| 519 | fbkey.colors_count = regs.rt_control.count; | ||
| 520 | } | 473 | } |
| 521 | } else { | 474 | |
| 522 | // No color attachments are enabled - leave them as zero | 475 | fbkey.color_attachments[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index); |
| 523 | fbkey.is_single_buffer = true; | 476 | fbkey.colors[index] = std::move(color_surface); |
| 524 | } | 477 | } |
| 478 | fbkey.colors_count = regs.rt_control.count; | ||
| 525 | 479 | ||
| 526 | if (depth_surface) { | 480 | if (depth_surface) { |
| 527 | // Assume that a surface will be written to if it is used as a framebuffer, even if | 481 | // Assume that a surface will be written to if it is used as a framebuffer, even if |
| 528 | // the shader doesn't actually write to it. | 482 | // the shader doesn't actually write to it. |
| 529 | texture_cache.MarkDepthBufferInUse(); | 483 | texture_cache.MarkDepthBufferInUse(); |
| 530 | 484 | ||
| 531 | fbkey.zeta = depth_surface; | ||
| 532 | fbkey.stencil_enable = depth_surface->GetSurfaceParams().type == SurfaceType::DepthStencil; | 485 | fbkey.stencil_enable = depth_surface->GetSurfaceParams().type == SurfaceType::DepthStencil; |
| 486 | fbkey.zeta = std::move(depth_surface); | ||
| 533 | } | 487 | } |
| 534 | 488 | ||
| 535 | texture_cache.GuardRenderTargets(false); | 489 | texture_cache.GuardRenderTargets(false); |
| 536 | 490 | ||
| 537 | current_state.draw.draw_framebuffer = framebuffer_cache.GetFramebuffer(fbkey); | 491 | state.draw.draw_framebuffer = framebuffer_cache.GetFramebuffer(fbkey); |
| 538 | SyncViewport(current_state); | 492 | SyncViewport(state); |
| 539 | |||
| 540 | return current_depth_stencil_usage = {static_cast<bool>(depth_surface), fbkey.stencil_enable}; | ||
| 541 | } | 493 | } |
| 542 | 494 | ||
| 543 | void RasterizerOpenGL::ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb, | 495 | void RasterizerOpenGL::ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb, |
| @@ -757,7 +709,7 @@ void RasterizerOpenGL::DrawArrays() { | |||
| 757 | SetupShaders(params.primitive_mode); | 709 | SetupShaders(params.primitive_mode); |
| 758 | texture_cache.GuardSamplers(false); | 710 | texture_cache.GuardSamplers(false); |
| 759 | 711 | ||
| 760 | ConfigureFramebuffers(state); | 712 | ConfigureFramebuffers(); |
| 761 | 713 | ||
| 762 | // Signal the buffer cache that we are not going to upload more things. | 714 | // Signal the buffer cache that we are not going to upload more things. |
| 763 | const bool invalidate = buffer_cache.Unmap(); | 715 | const bool invalidate = buffer_cache.Unmap(); |
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index eada752e0..4f5c7f864 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h | |||
| @@ -77,39 +77,8 @@ public: | |||
| 77 | const VideoCore::DiskResourceLoadCallback& callback) override; | 77 | const VideoCore::DiskResourceLoadCallback& callback) override; |
| 78 | 78 | ||
| 79 | private: | 79 | private: |
| 80 | struct FramebufferConfigState { | 80 | /// Configures the color and depth framebuffer states. |
| 81 | bool using_color_fb{}; | 81 | void ConfigureFramebuffers(); |
| 82 | bool using_depth_fb{}; | ||
| 83 | bool preserve_contents{}; | ||
| 84 | std::optional<std::size_t> single_color_target; | ||
| 85 | |||
| 86 | bool operator==(const FramebufferConfigState& rhs) const { | ||
| 87 | return std::tie(using_color_fb, using_depth_fb, preserve_contents, | ||
| 88 | single_color_target) == std::tie(rhs.using_color_fb, rhs.using_depth_fb, | ||
| 89 | rhs.preserve_contents, | ||
| 90 | rhs.single_color_target); | ||
| 91 | } | ||
| 92 | bool operator!=(const FramebufferConfigState& rhs) const { | ||
| 93 | return !operator==(rhs); | ||
| 94 | } | ||
| 95 | }; | ||
| 96 | |||
| 97 | /** | ||
| 98 | * Configures the color and depth framebuffer states. | ||
| 99 | * | ||
| 100 | * @param current_state The current OpenGL state. | ||
| 101 | * @param using_color_fb If true, configure color framebuffers. | ||
| 102 | * @param using_depth_fb If true, configure the depth/stencil framebuffer. | ||
| 103 | * @param preserve_contents If true, tries to preserve data from a previously used | ||
| 104 | * framebuffer. | ||
| 105 | * @param single_color_target Specifies if a single color buffer target should be used. | ||
| 106 | * | ||
| 107 | * @returns If depth (first) or stencil (second) are being stored in the bound zeta texture | ||
| 108 | * (requires using_depth_fb to be true) | ||
| 109 | */ | ||
| 110 | std::pair<bool, bool> ConfigureFramebuffers( | ||
| 111 | OpenGLState& current_state, bool using_color_fb = true, bool using_depth_fb = true, | ||
| 112 | bool preserve_contents = true, std::optional<std::size_t> single_color_target = {}); | ||
| 113 | 82 | ||
| 114 | void ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb, | 83 | void ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb, |
| 115 | bool using_depth_fb, bool using_stencil_fb); | 84 | bool using_depth_fb, bool using_stencil_fb); |
| @@ -228,9 +197,6 @@ private: | |||
| 228 | OGLVertexArray> | 197 | OGLVertexArray> |
| 229 | vertex_array_cache; | 198 | vertex_array_cache; |
| 230 | 199 | ||
| 231 | FramebufferConfigState current_framebuffer_config_state; | ||
| 232 | std::pair<bool, bool> current_depth_stencil_usage{}; | ||
| 233 | |||
| 234 | static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024; | 200 | static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024; |
| 235 | OGLBufferCache buffer_cache; | 201 | OGLBufferCache buffer_cache; |
| 236 | 202 | ||