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-rw-r--r--src/citra_qt/debugger/graphics_cmdlists.cpp34
-rw-r--r--src/video_core/vertex_shader.cpp57
2 files changed, 49 insertions, 42 deletions
diff --git a/src/citra_qt/debugger/graphics_cmdlists.cpp b/src/citra_qt/debugger/graphics_cmdlists.cpp
index de10bce1f..7ac3ea542 100644
--- a/src/citra_qt/debugger/graphics_cmdlists.cpp
+++ b/src/citra_qt/debugger/graphics_cmdlists.cpp
@@ -10,6 +10,7 @@
10#include <QPushButton> 10#include <QPushButton>
11#include <QVBoxLayout> 11#include <QVBoxLayout>
12#include <QTreeView> 12#include <QTreeView>
13#include <QHeaderView>
13#include <QSpinBox> 14#include <QSpinBox>
14#include <QComboBox> 15#include <QComboBox>
15 16
@@ -174,7 +175,7 @@ int GPUCommandListModel::rowCount(const QModelIndex& parent) const {
174} 175}
175 176
176int GPUCommandListModel::columnCount(const QModelIndex& parent) const { 177int GPUCommandListModel::columnCount(const QModelIndex& parent) const {
177 return 2; 178 return 3;
178} 179}
179 180
180QVariant GPUCommandListModel::data(const QModelIndex& index, int role) const { 181QVariant GPUCommandListModel::data(const QModelIndex& index, int role) const {
@@ -187,14 +188,13 @@ QVariant GPUCommandListModel::data(const QModelIndex& index, int role) const {
187 188
188 if (role == Qt::DisplayRole) { 189 if (role == Qt::DisplayRole) {
189 QString content; 190 QString content;
190 if (index.column() == 0) { 191 switch ( index.column() ) {
191 QString content = QString::fromLatin1(Pica::Regs::GetCommandName(cmd.cmd_id).c_str()); 192 case 0:
192 content.append(" "); 193 return QString::fromLatin1(Pica::Regs::GetCommandName(cmd.cmd_id).c_str());
193 return content; 194 case 1:
194 } else if (index.column() == 1) { 195 return QString("%1").arg(cmd.cmd_id, 3, 16, QLatin1Char('0'));
195 QString content = QString("%1 ").arg(cmd.hex, 8, 16, QLatin1Char('0')); 196 case 2:
196 content.append(QString("%1 ").arg(val, 8, 16, QLatin1Char('0'))); 197 return QString("%1").arg(val, 8, 16, QLatin1Char('0'));
197 return content;
198 } 198 }
199 } else if (role == CommandIdRole) { 199 } else if (role == CommandIdRole) {
200 return QVariant::fromValue<int>(cmd.cmd_id.Value()); 200 return QVariant::fromValue<int>(cmd.cmd_id.Value());
@@ -207,10 +207,13 @@ QVariant GPUCommandListModel::headerData(int section, Qt::Orientation orientatio
207 switch(role) { 207 switch(role) {
208 case Qt::DisplayRole: 208 case Qt::DisplayRole:
209 { 209 {
210 if (section == 0) { 210 switch (section) {
211 case 0:
211 return tr("Command Name"); 212 return tr("Command Name");
212 } else if (section == 1) { 213 case 1:
213 return tr("Data"); 214 return tr("Register");
215 case 2:
216 return tr("New Value");
214 } 217 }
215 218
216 break; 219 break;
@@ -299,6 +302,13 @@ GPUCommandListWidget::GPUCommandListWidget(QWidget* parent) : QDockWidget(tr("Pi
299 list_widget->setModel(model); 302 list_widget->setModel(model);
300 list_widget->setFont(QFont("monospace")); 303 list_widget->setFont(QFont("monospace"));
301 list_widget->setRootIsDecorated(false); 304 list_widget->setRootIsDecorated(false);
305 list_widget->setUniformRowHeights(true);
306
307#if QT_VERSION >= QT_VERSION_CHECK(5,0,0)
308 list_widget->header()->setSectionResizeMode(QHeaderView::ResizeToContents);
309#else
310 list_widget->header()->setResizeMode(QHeaderView::ResizeToContents);
311#endif
302 312
303 connect(list_widget->selectionModel(), SIGNAL(currentChanged(const QModelIndex&,const QModelIndex&)), 313 connect(list_widget->selectionModel(), SIGNAL(currentChanged(const QModelIndex&,const QModelIndex&)),
304 this, SLOT(SetCommandInfo(const QModelIndex&))); 314 this, SLOT(SetCommandInfo(const QModelIndex&)));
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index b77503806..e73a1d365 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -2,8 +2,7 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <stack> 5#include <boost/container/static_vector.hpp>
6
7#include <boost/range/algorithm.hpp> 6#include <boost/range/algorithm.hpp>
8 7
9#include <common/file_util.h> 8#include <common/file_util.h>
@@ -27,7 +26,7 @@ namespace Pica {
27namespace VertexShader { 26namespace VertexShader {
28 27
29struct VertexShaderState { 28struct VertexShaderState {
30 const u32* program_counter; 29 u32 program_counter;
31 30
32 const float24* input_register_table[16]; 31 const float24* input_register_table[16];
33 Math::Vec4<float24> output_registers[16]; 32 Math::Vec4<float24> output_registers[16];
@@ -53,7 +52,7 @@ struct VertexShaderState {
53 }; 52 };
54 53
55 // TODO: Is there a maximal size for this? 54 // TODO: Is there a maximal size for this?
56 std::stack<CallStackElement> call_stack; 55 boost::container::static_vector<CallStackElement, 16> call_stack;
57 56
58 struct { 57 struct {
59 u32 max_offset; // maximum program counter ever reached 58 u32 max_offset; // maximum program counter ever reached
@@ -71,15 +70,15 @@ static void ProcessShaderCode(VertexShaderState& state) {
71 70
72 while (true) { 71 while (true) {
73 if (!state.call_stack.empty()) { 72 if (!state.call_stack.empty()) {
74 auto& top = state.call_stack.top(); 73 auto& top = state.call_stack.back();
75 if (state.program_counter - program_code.data() == top.final_address) { 74 if (state.program_counter == top.final_address) {
76 state.address_registers[2] += top.loop_increment; 75 state.address_registers[2] += top.loop_increment;
77 76
78 if (top.repeat_counter-- == 0) { 77 if (top.repeat_counter-- == 0) {
79 state.program_counter = &program_code[top.return_address]; 78 state.program_counter = top.return_address;
80 state.call_stack.pop(); 79 state.call_stack.pop_back();
81 } else { 80 } else {
82 state.program_counter = &program_code[top.loop_address]; 81 state.program_counter = top.loop_address;
83 } 82 }
84 83
85 // TODO: Is "trying again" accurate to hardware? 84 // TODO: Is "trying again" accurate to hardware?
@@ -88,17 +87,16 @@ static void ProcessShaderCode(VertexShaderState& state) {
88 } 87 }
89 88
90 bool exit_loop = false; 89 bool exit_loop = false;
91 const Instruction& instr = *(const Instruction*)state.program_counter; 90 const Instruction instr = { program_code[state.program_counter] };
92 const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.common.operand_desc_id]; 91 const SwizzlePattern swizzle = { swizzle_data[instr.common.operand_desc_id] };
93 92
94 static auto call = [&program_code](VertexShaderState& state, u32 offset, u32 num_instructions, 93 static auto call = [](VertexShaderState& state, u32 offset, u32 num_instructions,
95 u32 return_offset, u8 repeat_count, u8 loop_increment) { 94 u32 return_offset, u8 repeat_count, u8 loop_increment) {
96 state.program_counter = &program_code[offset] - 1; // -1 to make sure when incrementing the PC we end up at the correct offset 95 state.program_counter = offset - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
97 state.call_stack.push({ offset + num_instructions, return_offset, repeat_count, loop_increment, offset }); 96 ASSERT(state.call_stack.size() < state.call_stack.capacity());
97 state.call_stack.push_back({ offset + num_instructions, return_offset, repeat_count, loop_increment, offset });
98 }; 98 };
99 u32 binary_offset = state.program_counter - program_code.data(); 99 state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + state.program_counter);
100
101 state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + binary_offset);
102 100
103 auto LookupSourceRegister = [&](const SourceRegister& source_reg) -> const float24* { 101 auto LookupSourceRegister = [&](const SourceRegister& source_reg) -> const float24* {
104 switch (source_reg.GetRegisterType()) { 102 switch (source_reg.GetRegisterType()) {
@@ -442,13 +440,13 @@ static void ProcessShaderCode(VertexShaderState& state) {
442 440
443 case OpCode::Id::JMPC: 441 case OpCode::Id::JMPC:
444 if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) { 442 if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) {
445 state.program_counter = &program_code[instr.flow_control.dest_offset] - 1; 443 state.program_counter = instr.flow_control.dest_offset - 1;
446 } 444 }
447 break; 445 break;
448 446
449 case OpCode::Id::JMPU: 447 case OpCode::Id::JMPU:
450 if (uniforms.b[instr.flow_control.bool_uniform_id]) { 448 if (uniforms.b[instr.flow_control.bool_uniform_id]) {
451 state.program_counter = &program_code[instr.flow_control.dest_offset] - 1; 449 state.program_counter = instr.flow_control.dest_offset - 1;
452 } 450 }
453 break; 451 break;
454 452
@@ -456,7 +454,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
456 call(state, 454 call(state,
457 instr.flow_control.dest_offset, 455 instr.flow_control.dest_offset,
458 instr.flow_control.num_instructions, 456 instr.flow_control.num_instructions,
459 binary_offset + 1, 0, 0); 457 state.program_counter + 1, 0, 0);
460 break; 458 break;
461 459
462 case OpCode::Id::CALLU: 460 case OpCode::Id::CALLU:
@@ -464,7 +462,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
464 call(state, 462 call(state,
465 instr.flow_control.dest_offset, 463 instr.flow_control.dest_offset,
466 instr.flow_control.num_instructions, 464 instr.flow_control.num_instructions,
467 binary_offset + 1, 0, 0); 465 state.program_counter + 1, 0, 0);
468 } 466 }
469 break; 467 break;
470 468
@@ -473,7 +471,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
473 call(state, 471 call(state,
474 instr.flow_control.dest_offset, 472 instr.flow_control.dest_offset,
475 instr.flow_control.num_instructions, 473 instr.flow_control.num_instructions,
476 binary_offset + 1, 0, 0); 474 state.program_counter + 1, 0, 0);
477 } 475 }
478 break; 476 break;
479 477
@@ -483,8 +481,8 @@ static void ProcessShaderCode(VertexShaderState& state) {
483 case OpCode::Id::IFU: 481 case OpCode::Id::IFU:
484 if (uniforms.b[instr.flow_control.bool_uniform_id]) { 482 if (uniforms.b[instr.flow_control.bool_uniform_id]) {
485 call(state, 483 call(state,
486 binary_offset + 1, 484 state.program_counter + 1,
487 instr.flow_control.dest_offset - binary_offset - 1, 485 instr.flow_control.dest_offset - state.program_counter - 1,
488 instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, 0); 486 instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, 0);
489 } else { 487 } else {
490 call(state, 488 call(state,
@@ -501,8 +499,8 @@ static void ProcessShaderCode(VertexShaderState& state) {
501 499
502 if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) { 500 if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) {
503 call(state, 501 call(state,
504 binary_offset + 1, 502 state.program_counter + 1,
505 instr.flow_control.dest_offset - binary_offset - 1, 503 instr.flow_control.dest_offset - state.program_counter - 1,
506 instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, 0); 504 instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, 0);
507 } else { 505 } else {
508 call(state, 506 call(state,
@@ -519,8 +517,8 @@ static void ProcessShaderCode(VertexShaderState& state) {
519 state.address_registers[2] = uniforms.i[instr.flow_control.int_uniform_id].y; 517 state.address_registers[2] = uniforms.i[instr.flow_control.int_uniform_id].y;
520 518
521 call(state, 519 call(state,
522 binary_offset + 1, 520 state.program_counter + 1,
523 instr.flow_control.dest_offset - binary_offset + 1, 521 instr.flow_control.dest_offset - state.program_counter + 1,
524 instr.flow_control.dest_offset + 1, 522 instr.flow_control.dest_offset + 1,
525 uniforms.i[instr.flow_control.int_uniform_id].x, 523 uniforms.i[instr.flow_control.int_uniform_id].x,
526 uniforms.i[instr.flow_control.int_uniform_id].z); 524 uniforms.i[instr.flow_control.int_uniform_id].z);
@@ -551,8 +549,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes, const Regs:
551 549
552 VertexShaderState state; 550 VertexShaderState state;
553 551
554 const u32* main = &setup.program_code[config.main_offset]; 552 state.program_counter = config.main_offset;
555 state.program_counter = (u32*)main;
556 state.debug.max_offset = 0; 553 state.debug.max_offset = 0;
557 state.debug.max_opdesc_id = 0; 554 state.debug.max_opdesc_id = 0;
558 555