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-rw-r--r--src/video_core/renderer_vulkan/blit_image.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp
index b971973dc..4778ac4c5 100644
--- a/src/video_core/renderer_vulkan/blit_image.cpp
+++ b/src/video_core/renderer_vulkan/blit_image.cpp
@@ -8,8 +8,8 @@
8#include "common/settings.h" 8#include "common/settings.h"
9#include "video_core/host_shaders/blit_color_float_frag_spv.h" 9#include "video_core/host_shaders/blit_color_float_frag_spv.h"
10#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h" 10#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
11#include "video_core/host_shaders/convert_d32f_to_abgr8_frag_spv.h"
12#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h" 11#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
12#include "video_core/host_shaders/convert_d32f_to_abgr8_frag_spv.h"
13#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h" 13#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
14#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h" 14#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
15#include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h" 15#include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h"
@@ -560,7 +560,7 @@ void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
560} 560}
561 561
562void BlitImageHelper::ConvertD32FToABGR8(const Framebuffer* dst_framebuffer, 562void BlitImageHelper::ConvertD32FToABGR8(const Framebuffer* dst_framebuffer,
563 ImageView& src_image_view) { 563 ImageView& src_image_view) {
564 ConvertPipelineColorTargetEx(convert_d32f_to_abgr8_pipeline, dst_framebuffer->RenderPass(), 564 ConvertPipelineColorTargetEx(convert_d32f_to_abgr8_pipeline, dst_framebuffer->RenderPass(),
565 convert_d32f_to_abgr8_frag); 565 convert_d32f_to_abgr8_frag);
566 ConvertDepthStencil(*convert_d32f_to_abgr8_pipeline, dst_framebuffer, src_image_view); 566 ConvertDepthStencil(*convert_d32f_to_abgr8_pipeline, dst_framebuffer, src_image_view);