diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/video_core/host_shaders/CMakeLists.txt | 1 | ||||
| -rw-r--r-- | src/video_core/host_shaders/convert_s8d24_to_abgr8.frag | 23 | ||||
| -rw-r--r-- | src/video_core/renderer_vulkan/blit_image.cpp | 9 | ||||
| -rw-r--r-- | src/video_core/renderer_vulkan/blit_image.h | 4 | ||||
| -rw-r--r-- | src/video_core/renderer_vulkan/vk_texture_cache.cpp | 6 |
5 files changed, 41 insertions, 2 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index fd3e41434..af05d47d1 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt | |||
| @@ -14,6 +14,7 @@ set(SHADER_FILES | |||
| 14 | convert_d24s8_to_abgr8.frag | 14 | convert_d24s8_to_abgr8.frag |
| 15 | convert_depth_to_float.frag | 15 | convert_depth_to_float.frag |
| 16 | convert_float_to_depth.frag | 16 | convert_float_to_depth.frag |
| 17 | convert_s8d24_to_abgr8.frag | ||
| 17 | full_screen_triangle.vert | 18 | full_screen_triangle.vert |
| 18 | fxaa.frag | 19 | fxaa.frag |
| 19 | fxaa.vert | 20 | fxaa.vert |
diff --git a/src/video_core/host_shaders/convert_s8d24_to_abgr8.frag b/src/video_core/host_shaders/convert_s8d24_to_abgr8.frag new file mode 100644 index 000000000..c8a1683b8 --- /dev/null +++ b/src/video_core/host_shaders/convert_s8d24_to_abgr8.frag | |||
| @@ -0,0 +1,23 @@ | |||
| 1 | // Copyright 2022 yuzu Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #version 450 | ||
| 6 | |||
| 7 | layout(binding = 0) uniform sampler2D depth_tex; | ||
| 8 | layout(binding = 1) uniform isampler2D stencil_tex; | ||
| 9 | |||
| 10 | layout(location = 0) out vec4 color; | ||
| 11 | |||
| 12 | void main() { | ||
| 13 | ivec2 coord = ivec2(gl_FragCoord.xy); | ||
| 14 | uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f)); | ||
| 15 | uint stencil = uint(textureLod(stencil_tex, coord, 0).r); | ||
| 16 | |||
| 17 | highp uint depth_val = | ||
| 18 | uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0)); | ||
| 19 | lowp uint stencil_val = textureLod(stencil_tex, coord, 0).r; | ||
| 20 | highp uvec4 components = | ||
| 21 | uvec4((uvec3(depth_val) >> uvec3(24u, 16u, 8u)) & 0x000000FFu, stencil_val); | ||
| 22 | color.rgba = vec4(components) / (exp2(8.0) - 1.0); | ||
| 23 | } | ||
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index 2c3914459..ec03cca38 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp | |||
| @@ -9,6 +9,7 @@ | |||
| 9 | #include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h" | 9 | #include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h" |
| 10 | #include "video_core/host_shaders/convert_depth_to_float_frag_spv.h" | 10 | #include "video_core/host_shaders/convert_depth_to_float_frag_spv.h" |
| 11 | #include "video_core/host_shaders/convert_float_to_depth_frag_spv.h" | 11 | #include "video_core/host_shaders/convert_float_to_depth_frag_spv.h" |
| 12 | #include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h" | ||
| 12 | #include "video_core/host_shaders/full_screen_triangle_vert_spv.h" | 13 | #include "video_core/host_shaders/full_screen_triangle_vert_spv.h" |
| 13 | #include "video_core/host_shaders/vulkan_blit_color_float_frag_spv.h" | 14 | #include "video_core/host_shaders/vulkan_blit_color_float_frag_spv.h" |
| 14 | #include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h" | 15 | #include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h" |
| @@ -370,6 +371,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_, | |||
| 370 | convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)), | 371 | convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)), |
| 371 | convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)), | 372 | convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)), |
| 372 | convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)), | 373 | convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)), |
| 374 | convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)), | ||
| 373 | linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)), | 375 | linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)), |
| 374 | nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) { | 376 | nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) { |
| 375 | if (device.IsExtShaderStencilExportSupported()) { | 377 | if (device.IsExtShaderStencilExportSupported()) { |
| @@ -474,6 +476,13 @@ void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, | |||
| 474 | ConvertDepthStencil(*convert_d24s8_to_abgr8_pipeline, dst_framebuffer, src_image_view); | 476 | ConvertDepthStencil(*convert_d24s8_to_abgr8_pipeline, dst_framebuffer, src_image_view); |
| 475 | } | 477 | } |
| 476 | 478 | ||
| 479 | void BlitImageHelper::ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer, | ||
| 480 | ImageView& src_image_view) { | ||
| 481 | ConvertPipelineColorTargetEx(convert_s8d24_to_abgr8_pipeline, dst_framebuffer->RenderPass(), | ||
| 482 | convert_s8d24_to_abgr8_frag); | ||
| 483 | ConvertDepthStencil(*convert_s8d24_to_abgr8_pipeline, dst_framebuffer, src_image_view); | ||
| 484 | } | ||
| 485 | |||
| 477 | void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer, | 486 | void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer, |
| 478 | const ImageView& src_image_view) { | 487 | const ImageView& src_image_view) { |
| 479 | const VkPipelineLayout layout = *one_texture_pipeline_layout; | 488 | const VkPipelineLayout layout = *one_texture_pipeline_layout; |
diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h index 85e7dca5b..1a3944179 100644 --- a/src/video_core/renderer_vulkan/blit_image.h +++ b/src/video_core/renderer_vulkan/blit_image.h | |||
| @@ -56,6 +56,8 @@ public: | |||
| 56 | 56 | ||
| 57 | void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view); | 57 | void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view); |
| 58 | 58 | ||
| 59 | void ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view); | ||
| 60 | |||
| 59 | private: | 61 | private: |
| 60 | void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer, | 62 | void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer, |
| 61 | const ImageView& src_image_view); | 63 | const ImageView& src_image_view); |
| @@ -99,6 +101,7 @@ private: | |||
| 99 | vk::ShaderModule convert_float_to_depth_frag; | 101 | vk::ShaderModule convert_float_to_depth_frag; |
| 100 | vk::ShaderModule convert_abgr8_to_d24s8_frag; | 102 | vk::ShaderModule convert_abgr8_to_d24s8_frag; |
| 101 | vk::ShaderModule convert_d24s8_to_abgr8_frag; | 103 | vk::ShaderModule convert_d24s8_to_abgr8_frag; |
| 104 | vk::ShaderModule convert_s8d24_to_abgr8_frag; | ||
| 102 | vk::Sampler linear_sampler; | 105 | vk::Sampler linear_sampler; |
| 103 | vk::Sampler nearest_sampler; | 106 | vk::Sampler nearest_sampler; |
| 104 | 107 | ||
| @@ -112,6 +115,7 @@ private: | |||
| 112 | vk::Pipeline convert_r16_to_d16_pipeline; | 115 | vk::Pipeline convert_r16_to_d16_pipeline; |
| 113 | vk::Pipeline convert_abgr8_to_d24s8_pipeline; | 116 | vk::Pipeline convert_abgr8_to_d24s8_pipeline; |
| 114 | vk::Pipeline convert_d24s8_to_abgr8_pipeline; | 117 | vk::Pipeline convert_d24s8_to_abgr8_pipeline; |
| 118 | vk::Pipeline convert_s8d24_to_abgr8_pipeline; | ||
| 115 | }; | 119 | }; |
| 116 | 120 | ||
| 117 | } // namespace Vulkan | 121 | } // namespace Vulkan |
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index ca6019a3a..8101eb42c 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp | |||
| @@ -1067,10 +1067,12 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im | |||
| 1067 | } | 1067 | } |
| 1068 | break; | 1068 | break; |
| 1069 | case PixelFormat::A8B8G8R8_UNORM: | 1069 | case PixelFormat::A8B8G8R8_UNORM: |
| 1070 | if (src_view.format == PixelFormat::S8_UINT_D24_UNORM || | 1070 | if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) { |
| 1071 | src_view.format == PixelFormat::D24_UNORM_S8_UINT) { | ||
| 1072 | return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view); | 1071 | return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view); |
| 1073 | } | 1072 | } |
| 1073 | if (src_view.format == PixelFormat::D24_UNORM_S8_UINT) { | ||
| 1074 | return blit_image_helper.ConvertS8D24ToABGR8(dst, src_view); | ||
| 1075 | } | ||
| 1074 | break; | 1076 | break; |
| 1075 | case PixelFormat::R32_FLOAT: | 1077 | case PixelFormat::R32_FLOAT: |
| 1076 | if (src_view.format == PixelFormat::D32_FLOAT) { | 1078 | if (src_view.format == PixelFormat::D32_FLOAT) { |