diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/audio_core/stream.cpp | 8 | ||||
| -rw-r--r-- | src/audio_core/stream.h | 3 | ||||
| -rw-r--r-- | src/core/hle/service/audio/audout_u.cpp | 10 | ||||
| -rw-r--r-- | src/core/hle/service/prepo/prepo.cpp | 11 | ||||
| -rw-r--r-- | src/video_core/memory_manager.cpp | 23 | ||||
| -rw-r--r-- | src/video_core/memory_manager.h | 6 | ||||
| -rw-r--r-- | src/yuzu/configuration/configure_input.cpp | 6 | ||||
| -rw-r--r-- | src/yuzu/configuration/configure_input_player.cpp | 46 |
8 files changed, 94 insertions, 19 deletions
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp index afe68c9ed..5b0b285cd 100644 --- a/src/audio_core/stream.cpp +++ b/src/audio_core/stream.cpp | |||
| @@ -51,6 +51,14 @@ void Stream::Stop() { | |||
| 51 | UNIMPLEMENTED(); | 51 | UNIMPLEMENTED(); |
| 52 | } | 52 | } |
| 53 | 53 | ||
| 54 | bool Stream::Flush() { | ||
| 55 | const bool had_buffers = !queued_buffers.empty(); | ||
| 56 | while (!queued_buffers.empty()) { | ||
| 57 | queued_buffers.pop(); | ||
| 58 | } | ||
| 59 | return had_buffers; | ||
| 60 | } | ||
| 61 | |||
| 54 | void Stream::SetVolume(float volume) { | 62 | void Stream::SetVolume(float volume) { |
| 55 | game_volume = volume; | 63 | game_volume = volume; |
| 56 | } | 64 | } |
diff --git a/src/audio_core/stream.h b/src/audio_core/stream.h index 506ac536b..559844b9b 100644 --- a/src/audio_core/stream.h +++ b/src/audio_core/stream.h | |||
| @@ -56,6 +56,9 @@ public: | |||
| 56 | /// Queues a buffer into the audio stream, returns true on success | 56 | /// Queues a buffer into the audio stream, returns true on success |
| 57 | bool QueueBuffer(BufferPtr&& buffer); | 57 | bool QueueBuffer(BufferPtr&& buffer); |
| 58 | 58 | ||
| 59 | /// Flush audio buffers | ||
| 60 | bool Flush(); | ||
| 61 | |||
| 59 | /// Returns true if the audio stream contains a buffer with the specified tag | 62 | /// Returns true if the audio stream contains a buffer with the specified tag |
| 60 | [[nodiscard]] bool ContainsBuffer(Buffer::Tag tag) const; | 63 | [[nodiscard]] bool ContainsBuffer(Buffer::Tag tag) const; |
| 61 | 64 | ||
diff --git a/src/core/hle/service/audio/audout_u.cpp b/src/core/hle/service/audio/audout_u.cpp index 02ca711fb..273a46265 100644 --- a/src/core/hle/service/audio/audout_u.cpp +++ b/src/core/hle/service/audio/audout_u.cpp | |||
| @@ -58,7 +58,7 @@ public: | |||
| 58 | {8, &IAudioOut::GetReleasedAudioOutBufferImpl, "GetReleasedAudioOutBufferAuto"}, | 58 | {8, &IAudioOut::GetReleasedAudioOutBufferImpl, "GetReleasedAudioOutBufferAuto"}, |
| 59 | {9, &IAudioOut::GetAudioOutBufferCount, "GetAudioOutBufferCount"}, | 59 | {9, &IAudioOut::GetAudioOutBufferCount, "GetAudioOutBufferCount"}, |
| 60 | {10, nullptr, "GetAudioOutPlayedSampleCount"}, | 60 | {10, nullptr, "GetAudioOutPlayedSampleCount"}, |
| 61 | {11, nullptr, "FlushAudioOutBuffers"}, | 61 | {11, &IAudioOut::FlushAudioOutBuffers, "FlushAudioOutBuffers"}, |
| 62 | {12, &IAudioOut::SetAudioOutVolume, "SetAudioOutVolume"}, | 62 | {12, &IAudioOut::SetAudioOutVolume, "SetAudioOutVolume"}, |
| 63 | {13, &IAudioOut::GetAudioOutVolume, "GetAudioOutVolume"}, | 63 | {13, &IAudioOut::GetAudioOutVolume, "GetAudioOutVolume"}, |
| 64 | }; | 64 | }; |
| @@ -185,6 +185,14 @@ private: | |||
| 185 | rb.Push(static_cast<u32>(stream->GetQueueSize())); | 185 | rb.Push(static_cast<u32>(stream->GetQueueSize())); |
| 186 | } | 186 | } |
| 187 | 187 | ||
| 188 | void FlushAudioOutBuffers(Kernel::HLERequestContext& ctx) { | ||
| 189 | LOG_DEBUG(Service_Audio, "called"); | ||
| 190 | |||
| 191 | IPC::ResponseBuilder rb{ctx, 3}; | ||
| 192 | rb.Push(RESULT_SUCCESS); | ||
| 193 | rb.Push(stream->Flush()); | ||
| 194 | } | ||
| 195 | |||
| 188 | void SetAudioOutVolume(Kernel::HLERequestContext& ctx) { | 196 | void SetAudioOutVolume(Kernel::HLERequestContext& ctx) { |
| 189 | IPC::RequestParser rp{ctx}; | 197 | IPC::RequestParser rp{ctx}; |
| 190 | const float volume = rp.Pop<float>(); | 198 | const float volume = rp.Pop<float>(); |
diff --git a/src/core/hle/service/prepo/prepo.cpp b/src/core/hle/service/prepo/prepo.cpp index 6edd45455..86ecc5b97 100644 --- a/src/core/hle/service/prepo/prepo.cpp +++ b/src/core/hle/service/prepo/prepo.cpp | |||
| @@ -27,7 +27,7 @@ public: | |||
| 27 | {10105, &PlayReport::SaveReportWithUser<Core::Reporter::PlayReportType::New>, "SaveReportWithUser"}, | 27 | {10105, &PlayReport::SaveReportWithUser<Core::Reporter::PlayReportType::New>, "SaveReportWithUser"}, |
| 28 | {10200, nullptr, "RequestImmediateTransmission"}, | 28 | {10200, nullptr, "RequestImmediateTransmission"}, |
| 29 | {10300, nullptr, "GetTransmissionStatus"}, | 29 | {10300, nullptr, "GetTransmissionStatus"}, |
| 30 | {10400, nullptr, "GetSystemSessionId"}, | 30 | {10400, &PlayReport::GetSystemSessionId, "GetSystemSessionId"}, |
| 31 | {20100, &PlayReport::SaveSystemReport, "SaveSystemReport"}, | 31 | {20100, &PlayReport::SaveSystemReport, "SaveSystemReport"}, |
| 32 | {20101, &PlayReport::SaveSystemReportWithUser, "SaveSystemReportWithUser"}, | 32 | {20101, &PlayReport::SaveSystemReportWithUser, "SaveSystemReportWithUser"}, |
| 33 | {20200, nullptr, "SetOperationMode"}, | 33 | {20200, nullptr, "SetOperationMode"}, |
| @@ -108,6 +108,15 @@ private: | |||
| 108 | rb.Push(RESULT_SUCCESS); | 108 | rb.Push(RESULT_SUCCESS); |
| 109 | } | 109 | } |
| 110 | 110 | ||
| 111 | void GetSystemSessionId(Kernel::HLERequestContext& ctx) { | ||
| 112 | LOG_WARNING(Service_PREPO, "(STUBBED) called"); | ||
| 113 | |||
| 114 | constexpr u64 system_session_id = 0; | ||
| 115 | IPC::ResponseBuilder rb{ctx, 4}; | ||
| 116 | rb.Push(RESULT_SUCCESS); | ||
| 117 | rb.Push(system_session_id); | ||
| 118 | } | ||
| 119 | |||
| 111 | void SaveSystemReport(Kernel::HLERequestContext& ctx) { | 120 | void SaveSystemReport(Kernel::HLERequestContext& ctx) { |
| 112 | IPC::RequestParser rp{ctx}; | 121 | IPC::RequestParser rp{ctx}; |
| 113 | const auto title_id = rp.PopRaw<u64>(); | 122 | const auto title_id = rp.PopRaw<u64>(); |
diff --git a/src/video_core/memory_manager.cpp b/src/video_core/memory_manager.cpp index f5cdf548e..c841f3cd7 100644 --- a/src/video_core/memory_manager.cpp +++ b/src/video_core/memory_manager.cpp | |||
| @@ -4,6 +4,7 @@ | |||
| 4 | 4 | ||
| 5 | #include "common/alignment.h" | 5 | #include "common/alignment.h" |
| 6 | #include "common/assert.h" | 6 | #include "common/assert.h" |
| 7 | #include "common/logging/log.h" | ||
| 7 | #include "core/core.h" | 8 | #include "core/core.h" |
| 8 | #include "core/hle/kernel/memory/page_table.h" | 9 | #include "core/hle/kernel/memory/page_table.h" |
| 9 | #include "core/hle/kernel/process.h" | 10 | #include "core/hle/kernel/process.h" |
| @@ -38,6 +39,12 @@ GPUVAddr MemoryManager::UpdateRange(GPUVAddr gpu_addr, PageEntry page_entry, std | |||
| 38 | } | 39 | } |
| 39 | 40 | ||
| 40 | GPUVAddr MemoryManager::Map(VAddr cpu_addr, GPUVAddr gpu_addr, std::size_t size) { | 41 | GPUVAddr MemoryManager::Map(VAddr cpu_addr, GPUVAddr gpu_addr, std::size_t size) { |
| 42 | const auto it = std::ranges::lower_bound(map_ranges, gpu_addr, {}, &MapRange::first); | ||
| 43 | if (it != map_ranges.end() && it->first == gpu_addr) { | ||
| 44 | it->second = size; | ||
| 45 | } else { | ||
| 46 | map_ranges.insert(it, MapRange{gpu_addr, size}); | ||
| 47 | } | ||
| 41 | return UpdateRange(gpu_addr, cpu_addr, size); | 48 | return UpdateRange(gpu_addr, cpu_addr, size); |
| 42 | } | 49 | } |
| 43 | 50 | ||
| @@ -52,10 +59,16 @@ GPUVAddr MemoryManager::MapAllocate32(VAddr cpu_addr, std::size_t size) { | |||
| 52 | } | 59 | } |
| 53 | 60 | ||
| 54 | void MemoryManager::Unmap(GPUVAddr gpu_addr, std::size_t size) { | 61 | void MemoryManager::Unmap(GPUVAddr gpu_addr, std::size_t size) { |
| 55 | if (!size) { | 62 | if (size == 0) { |
| 56 | return; | 63 | return; |
| 57 | } | 64 | } |
| 58 | 65 | const auto it = std::ranges::lower_bound(map_ranges, gpu_addr, {}, &MapRange::first); | |
| 66 | if (it != map_ranges.end()) { | ||
| 67 | ASSERT(it->first == gpu_addr); | ||
| 68 | map_ranges.erase(it); | ||
| 69 | } else { | ||
| 70 | UNREACHABLE_MSG("Unmapping non-existent GPU address=0x{:x}", gpu_addr); | ||
| 71 | } | ||
| 59 | // Flush and invalidate through the GPU interface, to be asynchronous if possible. | 72 | // Flush and invalidate through the GPU interface, to be asynchronous if possible. |
| 60 | const std::optional<VAddr> cpu_addr = GpuToCpuAddress(gpu_addr); | 73 | const std::optional<VAddr> cpu_addr = GpuToCpuAddress(gpu_addr); |
| 61 | ASSERT(cpu_addr); | 74 | ASSERT(cpu_addr); |
| @@ -218,6 +231,12 @@ const u8* MemoryManager::GetPointer(GPUVAddr gpu_addr) const { | |||
| 218 | return system.Memory().GetPointer(*address); | 231 | return system.Memory().GetPointer(*address); |
| 219 | } | 232 | } |
| 220 | 233 | ||
| 234 | size_t MemoryManager::BytesToMapEnd(GPUVAddr gpu_addr) const noexcept { | ||
| 235 | auto it = std::ranges::upper_bound(map_ranges, gpu_addr, {}, &MapRange::first); | ||
| 236 | --it; | ||
| 237 | return it->second - (gpu_addr - it->first); | ||
| 238 | } | ||
| 239 | |||
| 221 | void MemoryManager::ReadBlock(GPUVAddr gpu_src_addr, void* dest_buffer, std::size_t size) const { | 240 | void MemoryManager::ReadBlock(GPUVAddr gpu_src_addr, void* dest_buffer, std::size_t size) const { |
| 222 | std::size_t remaining_size{size}; | 241 | std::size_t remaining_size{size}; |
| 223 | std::size_t page_index{gpu_src_addr >> page_bits}; | 242 | std::size_t page_index{gpu_src_addr >> page_bits}; |
diff --git a/src/video_core/memory_manager.h b/src/video_core/memory_manager.h index a52fbbd8c..b468a67de 100644 --- a/src/video_core/memory_manager.h +++ b/src/video_core/memory_manager.h | |||
| @@ -85,6 +85,9 @@ public: | |||
| 85 | [[nodiscard]] u8* GetPointer(GPUVAddr addr); | 85 | [[nodiscard]] u8* GetPointer(GPUVAddr addr); |
| 86 | [[nodiscard]] const u8* GetPointer(GPUVAddr addr) const; | 86 | [[nodiscard]] const u8* GetPointer(GPUVAddr addr) const; |
| 87 | 87 | ||
| 88 | /// Returns the number of bytes until the end of the memory map containing the given GPU address | ||
| 89 | [[nodiscard]] size_t BytesToMapEnd(GPUVAddr gpu_addr) const noexcept; | ||
| 90 | |||
| 88 | /** | 91 | /** |
| 89 | * ReadBlock and WriteBlock are full read and write operations over virtual | 92 | * ReadBlock and WriteBlock are full read and write operations over virtual |
| 90 | * GPU Memory. It's important to use these when GPU memory may not be continuous | 93 | * GPU Memory. It's important to use these when GPU memory may not be continuous |
| @@ -151,6 +154,9 @@ private: | |||
| 151 | VideoCore::RasterizerInterface* rasterizer = nullptr; | 154 | VideoCore::RasterizerInterface* rasterizer = nullptr; |
| 152 | 155 | ||
| 153 | std::vector<PageEntry> page_table; | 156 | std::vector<PageEntry> page_table; |
| 157 | |||
| 158 | using MapRange = std::pair<GPUVAddr, size_t>; | ||
| 159 | std::vector<MapRange> map_ranges; | ||
| 154 | }; | 160 | }; |
| 155 | 161 | ||
| 156 | } // namespace Tegra | 162 | } // namespace Tegra |
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp index 567a36d9b..422022d02 100644 --- a/src/yuzu/configuration/configure_input.cpp +++ b/src/yuzu/configuration/configure_input.cpp | |||
| @@ -190,12 +190,16 @@ void ConfigureInput::ApplyConfiguration() { | |||
| 190 | // This emulates a delay between disconnecting and reconnecting controllers as some games | 190 | // This emulates a delay between disconnecting and reconnecting controllers as some games |
| 191 | // do not respond to a change in controller type if it was instantaneous. | 191 | // do not respond to a change in controller type if it was instantaneous. |
| 192 | using namespace std::chrono_literals; | 192 | using namespace std::chrono_literals; |
| 193 | std::this_thread::sleep_for(60ms); | 193 | std::this_thread::sleep_for(150ms); |
| 194 | 194 | ||
| 195 | for (auto* controller : player_controllers) { | 195 | for (auto* controller : player_controllers) { |
| 196 | controller->TryConnectSelectedController(); | 196 | controller->TryConnectSelectedController(); |
| 197 | } | 197 | } |
| 198 | 198 | ||
| 199 | // This emulates a delay between disconnecting and reconnecting controllers as some games | ||
| 200 | // do not respond to a change in controller type if it was instantaneous. | ||
| 201 | std::this_thread::sleep_for(150ms); | ||
| 202 | |||
| 199 | advanced->ApplyConfiguration(); | 203 | advanced->ApplyConfiguration(); |
| 200 | 204 | ||
| 201 | const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue(); | 205 | const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue(); |
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 13f0351d4..fbe36046b 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp | |||
| @@ -579,11 +579,11 @@ void ConfigureInputPlayer::ApplyConfiguration() { | |||
| 579 | // Apply configuration for handheld | 579 | // Apply configuration for handheld |
| 580 | if (player_index == 0) { | 580 | if (player_index == 0) { |
| 581 | auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; | 581 | auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; |
| 582 | const auto handheld_connected = handheld.connected; | ||
| 582 | if (player.controller_type == Settings::ControllerType::Handheld) { | 583 | if (player.controller_type == Settings::ControllerType::Handheld) { |
| 583 | handheld = player; | 584 | handheld = player; |
| 584 | } | 585 | } |
| 585 | handheld.connected = ui->groupConnectedController->isChecked() && | 586 | handheld.connected = handheld_connected; |
| 586 | player.controller_type == Settings::ControllerType::Handheld; | ||
| 587 | } | 587 | } |
| 588 | } | 588 | } |
| 589 | 589 | ||
| @@ -595,6 +595,18 @@ void ConfigureInputPlayer::TryConnectSelectedController() { | |||
| 595 | const auto player_connected = ui->groupConnectedController->isChecked() && | 595 | const auto player_connected = ui->groupConnectedController->isChecked() && |
| 596 | controller_type != Settings::ControllerType::Handheld; | 596 | controller_type != Settings::ControllerType::Handheld; |
| 597 | 597 | ||
| 598 | // Connect Handheld depending on Player 1's controller configuration. | ||
| 599 | if (player_index == 0 && controller_type == Settings::ControllerType::Handheld) { | ||
| 600 | auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; | ||
| 601 | const auto handheld_connected = ui->groupConnectedController->isChecked() && | ||
| 602 | controller_type == Settings::ControllerType::Handheld; | ||
| 603 | // Connect only if handheld is going from disconnected to connected | ||
| 604 | if (!handheld.connected && handheld_connected) { | ||
| 605 | UpdateController(controller_type, HANDHELD_INDEX, true); | ||
| 606 | } | ||
| 607 | handheld.connected = handheld_connected; | ||
| 608 | } | ||
| 609 | |||
| 598 | if (player.controller_type == controller_type && player.connected == player_connected) { | 610 | if (player.controller_type == controller_type && player.connected == player_connected) { |
| 599 | // Set vibration devices in the event that the input device has changed. | 611 | // Set vibration devices in the event that the input device has changed. |
| 600 | ConfigureVibration::SetVibrationDevices(player_index); | 612 | ConfigureVibration::SetVibrationDevices(player_index); |
| @@ -606,22 +618,11 @@ void ConfigureInputPlayer::TryConnectSelectedController() { | |||
| 606 | 618 | ||
| 607 | ConfigureVibration::SetVibrationDevices(player_index); | 619 | ConfigureVibration::SetVibrationDevices(player_index); |
| 608 | 620 | ||
| 609 | // Connect/Disconnect Handheld depending on Player 1's controller configuration. | ||
| 610 | if (player_index == 0) { | ||
| 611 | auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; | ||
| 612 | if (controller_type == Settings::ControllerType::Handheld) { | ||
| 613 | handheld = player; | ||
| 614 | } | ||
| 615 | handheld.connected = ui->groupConnectedController->isChecked() && | ||
| 616 | controller_type == Settings::ControllerType::Handheld; | ||
| 617 | UpdateController(Settings::ControllerType::Handheld, HANDHELD_INDEX, handheld.connected); | ||
| 618 | } | ||
| 619 | |||
| 620 | if (!player.connected) { | 621 | if (!player.connected) { |
| 621 | return; | 622 | return; |
| 622 | } | 623 | } |
| 623 | 624 | ||
| 624 | UpdateController(controller_type, player_index, player_connected); | 625 | UpdateController(controller_type, player_index, true); |
| 625 | } | 626 | } |
| 626 | 627 | ||
| 627 | void ConfigureInputPlayer::TryDisconnectSelectedController() { | 628 | void ConfigureInputPlayer::TryDisconnectSelectedController() { |
| @@ -632,11 +633,28 @@ void ConfigureInputPlayer::TryDisconnectSelectedController() { | |||
| 632 | const auto player_connected = ui->groupConnectedController->isChecked() && | 633 | const auto player_connected = ui->groupConnectedController->isChecked() && |
| 633 | controller_type != Settings::ControllerType::Handheld; | 634 | controller_type != Settings::ControllerType::Handheld; |
| 634 | 635 | ||
| 636 | // Disconnect Handheld depending on Player 1's controller configuration. | ||
| 637 | if (player_index == 0 && player.controller_type == Settings::ControllerType::Handheld) { | ||
| 638 | const auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; | ||
| 639 | const auto handheld_connected = ui->groupConnectedController->isChecked() && | ||
| 640 | controller_type == Settings::ControllerType::Handheld; | ||
| 641 | // Disconnect only if handheld is going from connected to disconnected | ||
| 642 | if (handheld.connected && !handheld_connected) { | ||
| 643 | UpdateController(controller_type, HANDHELD_INDEX, false); | ||
| 644 | } | ||
| 645 | return; | ||
| 646 | } | ||
| 647 | |||
| 635 | // Do not do anything if the controller configuration has not changed. | 648 | // Do not do anything if the controller configuration has not changed. |
| 636 | if (player.controller_type == controller_type && player.connected == player_connected) { | 649 | if (player.controller_type == controller_type && player.connected == player_connected) { |
| 637 | return; | 650 | return; |
| 638 | } | 651 | } |
| 639 | 652 | ||
| 653 | // Do not disconnect if the controller is already disconnected | ||
| 654 | if (!player.connected) { | ||
| 655 | return; | ||
| 656 | } | ||
| 657 | |||
| 640 | // Disconnect the controller first. | 658 | // Disconnect the controller first. |
| 641 | UpdateController(controller_type, player_index, false); | 659 | UpdateController(controller_type, player_index, false); |
| 642 | } | 660 | } |