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-rw-r--r--src/yuzu/main.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 9544f0fb0..5940e0cfd 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -2814,8 +2814,6 @@ void GMainWindow::OnToggleFilterBar() {
2814} 2814}
2815 2815
2816void GMainWindow::OnCaptureScreenshot() { 2816void GMainWindow::OnCaptureScreenshot() {
2817 OnPauseGame();
2818
2819 const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID(); 2817 const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
2820 const auto screenshot_path = 2818 const auto screenshot_path =
2821 QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir)); 2819 QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
@@ -2827,23 +2825,22 @@ void GMainWindow::OnCaptureScreenshot() {
2827 .arg(date); 2825 .arg(date);
2828 2826
2829 if (!Common::FS::CreateDir(screenshot_path.toStdString())) { 2827 if (!Common::FS::CreateDir(screenshot_path.toStdString())) {
2830 OnStartGame();
2831 return; 2828 return;
2832 } 2829 }
2833 2830
2834#ifdef _WIN32 2831#ifdef _WIN32
2835 if (UISettings::values.enable_screenshot_save_as) { 2832 if (UISettings::values.enable_screenshot_save_as) {
2833 OnPauseGame();
2836 filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename, 2834 filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename,
2837 tr("PNG Image (*.png)")); 2835 tr("PNG Image (*.png)"));
2836 OnStartGame();
2838 if (filename.isEmpty()) { 2837 if (filename.isEmpty()) {
2839 OnStartGame();
2840 return; 2838 return;
2841 } 2839 }
2842 } 2840 }
2843#endif 2841#endif
2844 render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor.GetValue(), 2842 render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor.GetValue(),
2845 filename); 2843 filename);
2846 OnStartGame();
2847} 2844}
2848 2845
2849// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant 2846// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant