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-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 8037aadc5..160329f19 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -2562,9 +2562,9 @@ private:
2562 break; 2562 break;
2563 } 2563 }
2564 case 3: { 2564 case 3: {
2565 const std::string x = regs.GetRegisterAsFloat(instr.gpr8); 2565 const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index);
2566 const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); 2566 const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 1);
2567 const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2); 2567 const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 2);
2568 if (is_array) { 2568 if (is_array) {
2569 depth_compare_extra = depth_compare; 2569 depth_compare_extra = depth_compare;
2570 coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + 2570 coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +