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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp9
-rw-r--r--src/shader_recompiler/backend/glsl/glsl_emit_context.cpp5
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.cpp4
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate_program.cpp2
-rw-r--r--src/shader_recompiler/host_translate_info.h1
-rw-r--r--src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp13
-rw-r--r--src/shader_recompiler/ir_opt/passes.h2
-rw-r--r--src/shader_recompiler/profile.h2
-rw-r--r--src/video_core/buffer_cache/buffer_cache.h20
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.h4
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp2
-rw-r--r--src/video_core/renderer_vulkan/vk_buffer_cache.cpp4
-rw-r--r--src/video_core/renderer_vulkan/vk_buffer_cache.h2
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp2
14 files changed, 56 insertions, 16 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
index 2705ab140..9319ea007 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
@@ -5,6 +5,7 @@
5#include "shader_recompiler/backend/glasm/glasm_emit_context.h" 5#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
6#include "shader_recompiler/frontend/ir/program.h" 6#include "shader_recompiler/frontend/ir/program.h"
7#include "shader_recompiler/frontend/ir/value.h" 7#include "shader_recompiler/frontend/ir/value.h"
8#include "shader_recompiler/profile.h"
8#include "shader_recompiler/runtime_info.h" 9#include "shader_recompiler/runtime_info.h"
9 10
10namespace Shader::Backend::GLASM { 11namespace Shader::Backend::GLASM {
@@ -35,7 +36,9 @@ void GlobalStorageOp(EmitContext& ctx, Register address, bool pointer_based, std
35 continue; 36 continue;
36 } 37 }
37 const auto& ssbo{ctx.info.storage_buffers_descriptors[index]}; 38 const auto& ssbo{ctx.info.storage_buffers_descriptors[index]};
38 ctx.Add("LDC.U64 DC.x,c{}[{}];" // ssbo_addr 39 const u64 ssbo_align_mask{~(ctx.profile.min_ssbo_alignment - 1U)};
40 ctx.Add("LDC.U64 DC.x,c{}[{}];" // unaligned_ssbo_addr
41 "AND.U64 DC.x,DC.x,{};" // ssbo_addr = unaligned_ssbo_addr & ssbo_align_mask
39 "LDC.U32 RC.x,c{}[{}];" // ssbo_size_u32 42 "LDC.U32 RC.x,c{}[{}];" // ssbo_size_u32
40 "CVT.U64.U32 DC.y,RC.x;" // ssbo_size = ssbo_size_u32 43 "CVT.U64.U32 DC.y,RC.x;" // ssbo_size = ssbo_size_u32
41 "ADD.U64 DC.y,DC.y,DC.x;" // ssbo_end = ssbo_addr + ssbo_size 44 "ADD.U64 DC.y,DC.y,DC.x;" // ssbo_end = ssbo_addr + ssbo_size
@@ -44,8 +47,8 @@ void GlobalStorageOp(EmitContext& ctx, Register address, bool pointer_based, std
44 "AND.U.CC RC.x,RC.x,RC.y;" // cond = a && b 47 "AND.U.CC RC.x,RC.x,RC.y;" // cond = a && b
45 "IF NE.x;" // if cond 48 "IF NE.x;" // if cond
46 "SUB.U64 DC.x,{}.x,DC.x;", // offset = input_addr - ssbo_addr 49 "SUB.U64 DC.x,{}.x,DC.x;", // offset = input_addr - ssbo_addr
47 ssbo.cbuf_index, ssbo.cbuf_offset, ssbo.cbuf_index, ssbo.cbuf_offset + 8, address, 50 ssbo.cbuf_index, ssbo.cbuf_offset, ssbo_align_mask, ssbo.cbuf_index,
48 address, address); 51 ssbo.cbuf_offset + 8, address, address, address);
49 if (pointer_based) { 52 if (pointer_based) {
50 ctx.Add("PK64.U DC.y,c[{}];" // host_ssbo = cbuf 53 ctx.Add("PK64.U DC.y,c[{}];" // host_ssbo = cbuf
51 "ADD.U64 DC.x,DC.x,DC.y;" // host_addr = host_ssbo + offset 54 "ADD.U64 DC.x,DC.x,DC.y;" // host_addr = host_ssbo + offset
diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
index 9ff4028c2..fd9a99449 100644
--- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
@@ -601,7 +601,10 @@ std::string EmitContext::DefineGlobalMemoryFunctions() {
601 addr_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, addr_loc / 16, Swizzle(addr_loc)); 601 addr_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, addr_loc / 16, Swizzle(addr_loc));
602 size_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, size_loc / 16, Swizzle(size_loc)); 602 size_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, size_loc / 16, Swizzle(size_loc));
603 } 603 }
604 const auto addr_pack{fmt::format("packUint2x32(uvec2({},{}))", addr_xy[0], addr_xy[1])}; 604 const u32 ssbo_align_mask{~(static_cast<u32>(profile.min_ssbo_alignment) - 1U)};
605 const auto aligned_low_addr{fmt::format("{}&{}", addr_xy[0], ssbo_align_mask)};
606 const auto aligned_addr{fmt::format("uvec2({},{})", aligned_low_addr, addr_xy[1])};
607 const auto addr_pack{fmt::format("packUint2x32({})", aligned_addr)};
605 const auto addr_statment{fmt::format("uint64_t {}={};", ssbo_addr, addr_pack)}; 608 const auto addr_statment{fmt::format("uint64_t {}={};", ssbo_addr, addr_pack)};
606 func += addr_statment; 609 func += addr_statment;
607 610
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
index 57df6fc34..3350f1f85 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
@@ -891,7 +891,9 @@ void EmitContext::DefineGlobalMemoryFunctions(const Info& info) {
891 const Id ssbo_size_pointer{OpAccessChain(uniform_types.U32, cbufs[ssbo.cbuf_index].U32, 891 const Id ssbo_size_pointer{OpAccessChain(uniform_types.U32, cbufs[ssbo.cbuf_index].U32,
892 zero, ssbo_size_cbuf_offset)}; 892 zero, ssbo_size_cbuf_offset)};
893 893
894 const Id ssbo_addr{OpBitcast(U64, OpLoad(U32[2], ssbo_addr_pointer))}; 894 const u64 ssbo_align_mask{~(profile.min_ssbo_alignment - 1U)};
895 const Id unaligned_addr{OpBitcast(U64, OpLoad(U32[2], ssbo_addr_pointer))};
896 const Id ssbo_addr{OpBitwiseAnd(U64, unaligned_addr, Constant(U64, ssbo_align_mask))};
895 const Id ssbo_size{OpUConvert(U64, OpLoad(U32[1], ssbo_size_pointer))}; 897 const Id ssbo_size{OpUConvert(U64, OpLoad(U32[1], ssbo_size_pointer))};
896 const Id ssbo_end{OpIAdd(U64, ssbo_addr, ssbo_size)}; 898 const Id ssbo_end{OpIAdd(U64, ssbo_addr, ssbo_size)};
897 const Id cond{OpLogicalAnd(U1, OpUGreaterThanEqual(U1, addr, ssbo_addr), 899 const Id cond{OpLogicalAnd(U1, OpUGreaterThanEqual(U1, addr, ssbo_addr),
diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
index 8fac6bad3..321ea625b 100644
--- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
@@ -298,7 +298,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
298 298
299 Optimization::PositionPass(env, program); 299 Optimization::PositionPass(env, program);
300 300
301 Optimization::GlobalMemoryToStorageBufferPass(program); 301 Optimization::GlobalMemoryToStorageBufferPass(program, host_info);
302 Optimization::TexturePass(env, program, host_info); 302 Optimization::TexturePass(env, program, host_info);
303 303
304 if (Settings::values.resolution_info.active) { 304 if (Settings::values.resolution_info.active) {
diff --git a/src/shader_recompiler/host_translate_info.h b/src/shader_recompiler/host_translate_info.h
index 7d2ded907..1b53404fc 100644
--- a/src/shader_recompiler/host_translate_info.h
+++ b/src/shader_recompiler/host_translate_info.h
@@ -16,6 +16,7 @@ struct HostTranslateInfo {
16 bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered 16 bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
17 bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers 17 bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
18 bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS 18 bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
19 u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs
19 bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry 20 bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
20 ///< passthrough shaders 21 ///< passthrough shaders
21 bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional 22 bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional
diff --git a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
index d1e59f22e..0cea79945 100644
--- a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
+++ b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
@@ -11,6 +11,7 @@
11#include "shader_recompiler/frontend/ir/breadth_first_search.h" 11#include "shader_recompiler/frontend/ir/breadth_first_search.h"
12#include "shader_recompiler/frontend/ir/ir_emitter.h" 12#include "shader_recompiler/frontend/ir/ir_emitter.h"
13#include "shader_recompiler/frontend/ir/value.h" 13#include "shader_recompiler/frontend/ir/value.h"
14#include "shader_recompiler/host_translate_info.h"
14#include "shader_recompiler/ir_opt/passes.h" 15#include "shader_recompiler/ir_opt/passes.h"
15 16
16namespace Shader::Optimization { 17namespace Shader::Optimization {
@@ -408,7 +409,7 @@ void CollectStorageBuffers(IR::Block& block, IR::Inst& inst, StorageInfo& info)
408} 409}
409 410
410/// Returns the offset in indices (not bytes) for an equivalent storage instruction 411/// Returns the offset in indices (not bytes) for an equivalent storage instruction
411IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer) { 412IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer, u32 alignment) {
412 IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; 413 IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
413 IR::U32 offset; 414 IR::U32 offset;
414 if (const std::optional<LowAddrInfo> low_addr{TrackLowAddress(&inst)}) { 415 if (const std::optional<LowAddrInfo> low_addr{TrackLowAddress(&inst)}) {
@@ -421,7 +422,10 @@ IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer
421 } 422 }
422 // Subtract the least significant 32 bits from the guest offset. The result is the storage 423 // Subtract the least significant 32 bits from the guest offset. The result is the storage
423 // buffer offset in bytes. 424 // buffer offset in bytes.
424 const IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))}; 425 IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
426
427 // Align the offset base to match the host alignment requirements
428 low_cbuf = ir.BitwiseAnd(low_cbuf, ir.Imm32(~(alignment - 1U)));
425 return ir.ISub(offset, low_cbuf); 429 return ir.ISub(offset, low_cbuf);
426} 430}
427 431
@@ -516,7 +520,7 @@ void Replace(IR::Block& block, IR::Inst& inst, const IR::U32& storage_index,
516} 520}
517} // Anonymous namespace 521} // Anonymous namespace
518 522
519void GlobalMemoryToStorageBufferPass(IR::Program& program) { 523void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info) {
520 StorageInfo info; 524 StorageInfo info;
521 for (IR::Block* const block : program.post_order_blocks) { 525 for (IR::Block* const block : program.post_order_blocks) {
522 for (IR::Inst& inst : block->Instructions()) { 526 for (IR::Inst& inst : block->Instructions()) {
@@ -540,7 +544,8 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program) {
540 const IR::U32 index{IR::Value{static_cast<u32>(info.set.index_of(it))}}; 544 const IR::U32 index{IR::Value{static_cast<u32>(info.set.index_of(it))}};
541 IR::Block* const block{storage_inst.block}; 545 IR::Block* const block{storage_inst.block};
542 IR::Inst* const inst{storage_inst.inst}; 546 IR::Inst* const inst{storage_inst.inst};
543 const IR::U32 offset{StorageOffset(*block, *inst, storage_buffer)}; 547 const IR::U32 offset{
548 StorageOffset(*block, *inst, storage_buffer, host_info.min_ssbo_alignment)};
544 Replace(*block, *inst, index, offset); 549 Replace(*block, *inst, index, offset);
545 } 550 }
546} 551}
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h
index d4d5285e5..1e637cb23 100644
--- a/src/shader_recompiler/ir_opt/passes.h
+++ b/src/shader_recompiler/ir_opt/passes.h
@@ -16,7 +16,7 @@ void CollectShaderInfoPass(Environment& env, IR::Program& program);
16void ConditionalBarrierPass(IR::Program& program); 16void ConditionalBarrierPass(IR::Program& program);
17void ConstantPropagationPass(Environment& env, IR::Program& program); 17void ConstantPropagationPass(Environment& env, IR::Program& program);
18void DeadCodeEliminationPass(IR::Program& program); 18void DeadCodeEliminationPass(IR::Program& program);
19void GlobalMemoryToStorageBufferPass(IR::Program& program); 19void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info);
20void IdentityRemovalPass(IR::Program& program); 20void IdentityRemovalPass(IR::Program& program);
21void LowerFp64ToFp32(IR::Program& program); 21void LowerFp64ToFp32(IR::Program& program);
22void LowerFp16ToFp32(IR::Program& program); 22void LowerFp16ToFp32(IR::Program& program);
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index a9de9f4a9..66901a965 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -85,6 +85,8 @@ struct Profile {
85 85
86 /// Maxwell and earlier nVidia architectures have broken robust support 86 /// Maxwell and earlier nVidia architectures have broken robust support
87 bool has_broken_robust{}; 87 bool has_broken_robust{};
88
89 u64 min_ssbo_alignment{};
88}; 90};
89 91
90} // namespace Shader 92} // namespace Shader
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index 90dbd352f..6d1fc3887 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -1753,15 +1753,25 @@ Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr, u32 cbuf_index,
1753 const u32 memory_layout_size = static_cast<u32>(gpu_memory->GetMemoryLayoutSize(gpu_addr)); 1753 const u32 memory_layout_size = static_cast<u32>(gpu_memory->GetMemoryLayoutSize(gpu_addr));
1754 return std::min(memory_layout_size, static_cast<u32>(8_MiB)); 1754 return std::min(memory_layout_size, static_cast<u32>(8_MiB));
1755 }(); 1755 }();
1756 const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); 1756 // Alignment only applies to the offset of the buffer
1757 if (!cpu_addr || size == 0) { 1757 const u32 alignment = runtime.GetStorageBufferAlignment();
1758 const GPUVAddr aligned_gpu_addr = Common::AlignDown(gpu_addr, alignment);
1759 const u32 aligned_size = static_cast<u32>(gpu_addr - aligned_gpu_addr) + size;
1760
1761 const std::optional<VAddr> aligned_cpu_addr = gpu_memory->GpuToCpuAddress(aligned_gpu_addr);
1762 if (!aligned_cpu_addr || size == 0) {
1758 LOG_WARNING(HW_GPU, "Failed to find storage buffer for cbuf index {}", cbuf_index); 1763 LOG_WARNING(HW_GPU, "Failed to find storage buffer for cbuf index {}", cbuf_index);
1759 return NULL_BINDING; 1764 return NULL_BINDING;
1760 } 1765 }
1761 const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, YUZU_PAGESIZE); 1766 const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
1767 ASSERT_MSG(cpu_addr, "Unaligned storage buffer address not found for cbuf index {}",
1768 cbuf_index);
1769 // The end address used for size calculation does not need to be aligned
1770 const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, Core::Memory::YUZU_PAGESIZE);
1771
1762 const Binding binding{ 1772 const Binding binding{
1763 .cpu_addr = *cpu_addr, 1773 .cpu_addr = *aligned_cpu_addr,
1764 .size = is_written ? size : static_cast<u32>(cpu_end - *cpu_addr), 1774 .size = is_written ? aligned_size : static_cast<u32>(cpu_end - *aligned_cpu_addr),
1765 .buffer_id = BufferId{}, 1775 .buffer_id = BufferId{},
1766 }; 1776 };
1767 return binding; 1777 return binding;
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h
index feccf06f9..000f29a82 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.h
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.h
@@ -191,6 +191,10 @@ public:
191 return device.CanReportMemoryUsage(); 191 return device.CanReportMemoryUsage();
192 } 192 }
193 193
194 u32 GetStorageBufferAlignment() const {
195 return static_cast<u32>(device.GetShaderStorageBufferAlignment());
196 }
197
194private: 198private:
195 static constexpr std::array PABO_LUT{ 199 static constexpr std::array PABO_LUT{
196 GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV, 200 GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV,
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 2888e0238..26f2d0ea7 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -232,6 +232,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
232 .has_gl_bool_ref_bug = device.HasBoolRefBug(), 232 .has_gl_bool_ref_bug = device.HasBoolRefBug(),
233 .ignore_nan_fp_comparisons = true, 233 .ignore_nan_fp_comparisons = true,
234 .gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(), 234 .gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
235 .min_ssbo_alignment = device.GetShaderStorageBufferAlignment(),
235 }, 236 },
236 host_info{ 237 host_info{
237 .support_float64 = true, 238 .support_float64 = true,
@@ -240,6 +241,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
240 .needs_demote_reorder = device.IsAmd(), 241 .needs_demote_reorder = device.IsAmd(),
241 .support_snorm_render_buffer = false, 242 .support_snorm_render_buffer = false,
242 .support_viewport_index_layer = device.HasVertexViewportLayer(), 243 .support_viewport_index_layer = device.HasVertexViewportLayer(),
244 .min_ssbo_alignment = static_cast<u32>(device.GetShaderStorageBufferAlignment()),
243 .support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(), 245 .support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
244 .support_conditional_barrier = device.SupportsConditionalBarriers(), 246 .support_conditional_barrier = device.SupportsConditionalBarriers(),
245 } { 247 } {
diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
index 7691cc2ba..5958f52f7 100644
--- a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
@@ -355,6 +355,10 @@ bool BufferCacheRuntime::CanReportMemoryUsage() const {
355 return device.CanReportMemoryUsage(); 355 return device.CanReportMemoryUsage();
356} 356}
357 357
358u32 BufferCacheRuntime::GetStorageBufferAlignment() const {
359 return static_cast<u32>(device.GetStorageBufferAlignment());
360}
361
358void BufferCacheRuntime::TickFrame(VideoCommon::SlotVector<Buffer>& slot_buffers) noexcept { 362void BufferCacheRuntime::TickFrame(VideoCommon::SlotVector<Buffer>& slot_buffers) noexcept {
359 for (auto it = slot_buffers.begin(); it != slot_buffers.end(); it++) { 363 for (auto it = slot_buffers.begin(); it != slot_buffers.end(); it++) {
360 it->ResetUsageTracking(); 364 it->ResetUsageTracking();
diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.h b/src/video_core/renderer_vulkan/vk_buffer_cache.h
index 4416a902f..0b3fbd6d0 100644
--- a/src/video_core/renderer_vulkan/vk_buffer_cache.h
+++ b/src/video_core/renderer_vulkan/vk_buffer_cache.h
@@ -91,6 +91,8 @@ public:
91 91
92 bool CanReportMemoryUsage() const; 92 bool CanReportMemoryUsage() const;
93 93
94 u32 GetStorageBufferAlignment() const;
95
94 [[nodiscard]] StagingBufferRef UploadStagingBuffer(size_t size); 96 [[nodiscard]] StagingBufferRef UploadStagingBuffer(size_t size);
95 97
96 [[nodiscard]] StagingBufferRef DownloadStagingBuffer(size_t size, bool deferred = false); 98 [[nodiscard]] StagingBufferRef DownloadStagingBuffer(size_t size, bool deferred = false);
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 89b455bff..2a13b2a72 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -373,6 +373,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
373 driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY, 373 driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
374 .has_broken_robust = 374 .has_broken_robust =
375 device.IsNvidia() && device.GetNvidiaArch() <= NvidiaArchitecture::Arch_Pascal, 375 device.IsNvidia() && device.GetNvidiaArch() <= NvidiaArchitecture::Arch_Pascal,
376 .min_ssbo_alignment = device.GetStorageBufferAlignment(),
376 }; 377 };
377 378
378 host_info = Shader::HostTranslateInfo{ 379 host_info = Shader::HostTranslateInfo{
@@ -383,6 +384,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
383 driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE, 384 driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE,
384 .support_snorm_render_buffer = true, 385 .support_snorm_render_buffer = true,
385 .support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(), 386 .support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(),
387 .min_ssbo_alignment = static_cast<u32>(device.GetStorageBufferAlignment()),
386 .support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(), 388 .support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
387 .support_conditional_barrier = device.SupportsConditionalBarriers(), 389 .support_conditional_barrier = device.SupportsConditionalBarriers(),
388 }; 390 };