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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl.cpp11
-rw-r--r--src/shader_recompiler/profile.h2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp1
3 files changed, 12 insertions, 2 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
index ffdc6dbba..c5e819a0a 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
@@ -218,8 +218,15 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
218 const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))}; 218 const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))};
219 ctx.header.insert(0, version); 219 ctx.header.insert(0, version);
220 if (program.shared_memory_size > 0) { 220 if (program.shared_memory_size > 0) {
221 ctx.header += 221 const auto requested_size{program.shared_memory_size};
222 fmt::format("shared uint smem[{}];", Common::DivCeil(program.shared_memory_size, 4U)); 222 const auto max_size{profile.gl_max_compute_smem_size};
223 const bool needs_clamp{requested_size > max_size};
224 if (needs_clamp) {
225 LOG_WARNING(Shader_GLSL, "Requested shared memory size ({}) exceeds device limit ({})",
226 requested_size, max_size);
227 }
228 const auto smem_size{needs_clamp ? max_size : requested_size};
229 ctx.header += fmt::format("shared uint smem[{}];", Common::DivCeil(smem_size, 4U));
223 } 230 }
224 ctx.header += "void main(){\n"; 231 ctx.header += "void main(){\n";
225 if (program.local_memory_size > 0) { 232 if (program.local_memory_size > 0) {
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index 501dcaf71..f0c3b3b17 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -67,6 +67,8 @@ struct Profile {
67 bool has_gl_precise_bug{}; 67 bool has_gl_precise_bug{};
68 /// Ignores SPIR-V ordered vs unordered using GLSL semantics 68 /// Ignores SPIR-V ordered vs unordered using GLSL semantics
69 bool ignore_nan_fp_comparisons{}; 69 bool ignore_nan_fp_comparisons{};
70
71 u32 gl_max_compute_smem_size{};
70}; 72};
71 73
72} // namespace Shader 74} // namespace Shader
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 24f035c37..7ecafc862 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -211,6 +211,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
211 .has_gl_component_indexing_bug = device.HasComponentIndexingBug(), 211 .has_gl_component_indexing_bug = device.HasComponentIndexingBug(),
212 .has_gl_precise_bug = device.HasPreciseBug(), 212 .has_gl_precise_bug = device.HasPreciseBug(),
213 .ignore_nan_fp_comparisons = true, 213 .ignore_nan_fp_comparisons = true,
214 .gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
214 }, 215 },
215 host_info{ 216 host_info{
216 .support_float16 = false, 217 .support_float16 = false,