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-rw-r--r--src/common/settings.cpp2
-rw-r--r--src/common/settings.h1
-rw-r--r--src/core/memory.cpp3
-rw-r--r--src/video_core/buffer_cache/buffer_cache.h9
-rw-r--r--src/video_core/texture_cache/image_view_base.cpp3
-rw-r--r--src/yuzu/configuration/config.cpp2
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp7
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.h1
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.ui10
-rw-r--r--src/yuzu_cmd/config.cpp1
-rw-r--r--src/yuzu_cmd/default_ini.h4
11 files changed, 38 insertions, 5 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index f1ee42ab2..db1774c71 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -62,6 +62,7 @@ void LogSettings() {
62 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); 62 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
63 log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); 63 log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
64 log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); 64 log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
65 log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue());
65 log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); 66 log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
66 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); 67 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
67 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); 68 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
@@ -223,6 +224,7 @@ void RestoreGlobalState(bool is_powered_on) {
223 values.nvdec_emulation.SetGlobal(true); 224 values.nvdec_emulation.SetGlobal(true);
224 values.accelerate_astc.SetGlobal(true); 225 values.accelerate_astc.SetGlobal(true);
225 values.async_astc.SetGlobal(true); 226 values.async_astc.SetGlobal(true);
227 values.use_reactive_flushing.SetGlobal(true);
226 values.shader_backend.SetGlobal(true); 228 values.shader_backend.SetGlobal(true);
227 values.use_asynchronous_shaders.SetGlobal(true); 229 values.use_asynchronous_shaders.SetGlobal(true);
228 values.use_fast_gpu_time.SetGlobal(true); 230 values.use_fast_gpu_time.SetGlobal(true);
diff --git a/src/common/settings.h b/src/common/settings.h
index 2bf191cef..f4eb4e3cd 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -465,6 +465,7 @@ struct Values {
465 SwitchableSetting<bool> async_astc{false, "async_astc"}; 465 SwitchableSetting<bool> async_astc{false, "async_astc"};
466 Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate, 466 Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate,
467 VSyncMode::FIFORelaxed, "use_vsync"}; 467 VSyncMode::FIFORelaxed, "use_vsync"};
468 SwitchableSetting<bool> use_reactive_flushing{true, "use_reactive_flushing"};
468 SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, 469 SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
469 ShaderBackend::SPIRV, "shader_backend"}; 470 ShaderBackend::SPIRV, "shader_backend"};
470 SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; 471 SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
diff --git a/src/core/memory.cpp b/src/core/memory.cpp
index 7b79cb8bc..549b64ac4 100644
--- a/src/core/memory.cpp
+++ b/src/core/memory.cpp
@@ -465,7 +465,8 @@ struct Memory::Impl {
465 } 465 }
466 466
467 if (Settings::IsFastmemEnabled()) { 467 if (Settings::IsFastmemEnabled()) {
468 system.DeviceMemory().buffer.Protect(vaddr, size, !cached, !cached); 468 const bool is_read_enable = !Settings::values.use_reactive_flushing.GetValue() || !cached;
469 system.DeviceMemory().buffer.Protect(vaddr, size, is_read_enable, !cached);
469 } 470 }
470 471
471 // Iterate over a contiguous CPU address space, which corresponds to the specified GPU 472 // Iterate over a contiguous CPU address space, which corresponds to the specified GPU
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index 479a1a508..474822354 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -126,7 +126,8 @@ std::optional<VideoCore::RasterizerDownloadArea> BufferCache<P>::GetFlushArea(VA
126 area->preemtive = true; 126 area->preemtive = true;
127 return area; 127 return area;
128 }; 128 };
129 memory_tracker.MarkRegionAsPreflushable(cpu_addr_start_aligned, cpu_addr_end_aligned - cpu_addr_start_aligned); 129 memory_tracker.MarkRegionAsPreflushable(cpu_addr_start_aligned,
130 cpu_addr_end_aligned - cpu_addr_start_aligned);
130 area->preemtive = !IsRegionGpuModified(cpu_addr, size); 131 area->preemtive = !IsRegionGpuModified(cpu_addr, size);
131 return area; 132 return area;
132} 133}
@@ -206,7 +207,8 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am
206 const VAddr new_base_address = *cpu_dest_address + diff; 207 const VAddr new_base_address = *cpu_dest_address + diff;
207 const IntervalType add_interval{new_base_address, new_base_address + size}; 208 const IntervalType add_interval{new_base_address, new_base_address + size};
208 tmp_intervals.push_back(add_interval); 209 tmp_intervals.push_back(add_interval);
209 if (memory_tracker.IsRegionPreflushable(new_base_address, new_base_address + size)) { 210 if (!Settings::values.use_reactive_flushing.GetValue() ||
211 memory_tracker.IsRegionPreflushable(new_base_address, new_base_address + size)) {
210 uncommitted_ranges.add(add_interval); 212 uncommitted_ranges.add(add_interval);
211 pending_ranges.add(add_interval); 213 pending_ranges.add(add_interval);
212 } 214 }
@@ -1236,7 +1238,8 @@ void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 s
1236 1238
1237 const IntervalType base_interval{cpu_addr, cpu_addr + size}; 1239 const IntervalType base_interval{cpu_addr, cpu_addr + size};
1238 common_ranges.add(base_interval); 1240 common_ranges.add(base_interval);
1239 if (!memory_tracker.IsRegionPreflushable(cpu_addr, cpu_addr + size)) { 1241 if (Settings::values.use_reactive_flushing.GetValue() &&
1242 !memory_tracker.IsRegionPreflushable(cpu_addr, cpu_addr + size)) {
1240 return; 1243 return;
1241 } 1244 }
1242 uncommitted_ranges.add(base_interval); 1245 uncommitted_ranges.add(base_interval);
diff --git a/src/video_core/texture_cache/image_view_base.cpp b/src/video_core/texture_cache/image_view_base.cpp
index 8f28342d5..30a7c11f5 100644
--- a/src/video_core/texture_cache/image_view_base.cpp
+++ b/src/video_core/texture_cache/image_view_base.cpp
@@ -26,7 +26,8 @@ ImageViewBase::ImageViewBase(const ImageViewInfo& info, const ImageInfo& image_i
26 ASSERT_MSG(VideoCore::Surface::IsViewCompatible(image_info.format, info.format, false, true), 26 ASSERT_MSG(VideoCore::Surface::IsViewCompatible(image_info.format, info.format, false, true),
27 "Image view format {} is incompatible with image format {}", info.format, 27 "Image view format {} is incompatible with image format {}", info.format,
28 image_info.format); 28 image_info.format);
29 if (image_info.forced_flushed) { 29 const bool preemptive = !Settings::values.use_reactive_flushing.GetValue() && image_info.type == ImageType::Linear;
30 if (image_info.forced_flushed || preemptive) {
30 flags |= ImageViewFlagBits::PreemtiveDownload; 31 flags |= ImageViewFlagBits::PreemtiveDownload;
31 } 32 }
32 if (image_info.type == ImageType::e3D && info.type != ImageViewType::e3D) { 33 if (image_info.type == ImageType::e3D && info.type != ImageViewType::e3D) {
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index a85eb4687..a49d12266 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -710,6 +710,7 @@ void Config::ReadRendererValues() {
710 ReadGlobalSetting(Settings::values.nvdec_emulation); 710 ReadGlobalSetting(Settings::values.nvdec_emulation);
711 ReadGlobalSetting(Settings::values.accelerate_astc); 711 ReadGlobalSetting(Settings::values.accelerate_astc);
712 ReadGlobalSetting(Settings::values.async_astc); 712 ReadGlobalSetting(Settings::values.async_astc);
713 ReadGlobalSetting(Settings::values.use_reactive_flushing);
713 ReadGlobalSetting(Settings::values.shader_backend); 714 ReadGlobalSetting(Settings::values.shader_backend);
714 ReadGlobalSetting(Settings::values.use_asynchronous_shaders); 715 ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
715 ReadGlobalSetting(Settings::values.use_fast_gpu_time); 716 ReadGlobalSetting(Settings::values.use_fast_gpu_time);
@@ -1355,6 +1356,7 @@ void Config::SaveRendererValues() {
1355 Settings::values.nvdec_emulation.UsingGlobal()); 1356 Settings::values.nvdec_emulation.UsingGlobal());
1356 WriteGlobalSetting(Settings::values.accelerate_astc); 1357 WriteGlobalSetting(Settings::values.accelerate_astc);
1357 WriteGlobalSetting(Settings::values.async_astc); 1358 WriteGlobalSetting(Settings::values.async_astc);
1359 WriteGlobalSetting(Settings::values.use_reactive_flushing);
1358 WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()), 1360 WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
1359 static_cast<u32>(Settings::values.shader_backend.GetValue(global)), 1361 static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
1360 static_cast<u32>(Settings::values.shader_backend.GetDefault()), 1362 static_cast<u32>(Settings::values.shader_backend.GetDefault()),
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index 005b022ca..627ed8b17 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -21,6 +21,7 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
21 21
22void ConfigureGraphicsAdvanced::SetConfiguration() { 22void ConfigureGraphicsAdvanced::SetConfiguration() {
23 const bool runtime_lock = !system.IsPoweredOn(); 23 const bool runtime_lock = !system.IsPoweredOn();
24 ui->use_reactive_flushing->setEnabled(runtime_lock);
24 ui->async_present->setEnabled(runtime_lock); 25 ui->async_present->setEnabled(runtime_lock);
25 ui->renderer_force_max_clock->setEnabled(runtime_lock); 26 ui->renderer_force_max_clock->setEnabled(runtime_lock);
26 ui->async_astc->setEnabled(runtime_lock); 27 ui->async_astc->setEnabled(runtime_lock);
@@ -29,6 +30,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
29 30
30 ui->async_present->setChecked(Settings::values.async_presentation.GetValue()); 31 ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
31 ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue()); 32 ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
33 ui->use_reactive_flushing->setChecked(Settings::values.use_reactive_flushing.GetValue());
32 ui->async_astc->setChecked(Settings::values.async_astc.GetValue()); 34 ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
33 ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); 35 ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
34 ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); 36 ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
@@ -60,6 +62,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
60 renderer_force_max_clock); 62 renderer_force_max_clock);
61 ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, 63 ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
62 ui->anisotropic_filtering_combobox); 64 ui->anisotropic_filtering_combobox);
65 ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_reactive_flushing,
66 ui->use_reactive_flushing, use_reactive_flushing);
63 ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc, 67 ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,
64 async_astc); 68 async_astc);
65 ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, 69 ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
@@ -91,6 +95,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
91 ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal()); 95 ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());
92 ui->renderer_force_max_clock->setEnabled( 96 ui->renderer_force_max_clock->setEnabled(
93 Settings::values.renderer_force_max_clock.UsingGlobal()); 97 Settings::values.renderer_force_max_clock.UsingGlobal());
98 ui->use_reactive_flushing->setEnabled(Settings::values.use_reactive_flushing.UsingGlobal());
94 ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal()); 99 ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal());
95 ui->use_asynchronous_shaders->setEnabled( 100 ui->use_asynchronous_shaders->setEnabled(
96 Settings::values.use_asynchronous_shaders.UsingGlobal()); 101 Settings::values.use_asynchronous_shaders.UsingGlobal());
@@ -108,6 +113,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
108 ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock, 113 ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
109 Settings::values.renderer_force_max_clock, 114 Settings::values.renderer_force_max_clock,
110 renderer_force_max_clock); 115 renderer_force_max_clock);
116 ConfigurationShared::SetColoredTristate(
117 ui->use_reactive_flushing, Settings::values.use_reactive_flushing, use_reactive_flushing);
111 ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc, 118 ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc,
112 async_astc); 119 async_astc);
113 ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, 120 ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
diff --git a/src/yuzu/configuration/configure_graphics_advanced.h b/src/yuzu/configuration/configure_graphics_advanced.h
index ff5060957..ae3c10946 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.h
+++ b/src/yuzu/configuration/configure_graphics_advanced.h
@@ -40,6 +40,7 @@ private:
40 ConfigurationShared::CheckState renderer_force_max_clock; 40 ConfigurationShared::CheckState renderer_force_max_clock;
41 ConfigurationShared::CheckState use_vsync; 41 ConfigurationShared::CheckState use_vsync;
42 ConfigurationShared::CheckState async_astc; 42 ConfigurationShared::CheckState async_astc;
43 ConfigurationShared::CheckState use_reactive_flushing;
43 ConfigurationShared::CheckState use_asynchronous_shaders; 44 ConfigurationShared::CheckState use_asynchronous_shaders;
44 ConfigurationShared::CheckState use_fast_gpu_time; 45 ConfigurationShared::CheckState use_fast_gpu_time;
45 ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache; 46 ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index d073fe9b1..9d8cbea09 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -97,6 +97,16 @@
97 </widget> 97 </widget>
98 </item> 98 </item>
99 <item> 99 <item>
100 <widget class="QCheckBox" name="use_reactive_flushing">
101 <property name="toolTip">
102 <string>Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.</string>
103 </property>
104 <property name="text">
105 <string>Enable Reactive Flushing</string>
106 </property>
107 </widget>
108 </item>
109 <item>
100 <widget class="QCheckBox" name="use_asynchronous_shaders"> 110 <widget class="QCheckBox" name="use_asynchronous_shaders">
101 <property name="toolTip"> 111 <property name="toolTip">
102 <string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string> 112 <string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index a6418e693..abe7092fc 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -312,6 +312,7 @@ void Config::ReadValues() {
312 ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); 312 ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
313 ReadSetting("Renderer", Settings::values.vsync_mode); 313 ReadSetting("Renderer", Settings::values.vsync_mode);
314 ReadSetting("Renderer", Settings::values.shader_backend); 314 ReadSetting("Renderer", Settings::values.shader_backend);
315 ReadSetting("Renderer", Settings::values.use_reactive_flushing);
315 ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); 316 ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
316 ReadSetting("Renderer", Settings::values.nvdec_emulation); 317 ReadSetting("Renderer", Settings::values.nvdec_emulation);
317 ReadSetting("Renderer", Settings::values.accelerate_astc); 318 ReadSetting("Renderer", Settings::values.accelerate_astc);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 086ed4cfa..5e7c3ac04 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -340,6 +340,10 @@ use_vsync =
340# 0: GLSL, 1 (default): GLASM, 2: SPIR-V 340# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
341shader_backend = 341shader_backend =
342 342
343# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.
344# 0: Off, 1 (default): On
345use_reactive_flushing =
346
343# Whether to allow asynchronous shader building. 347# Whether to allow asynchronous shader building.
344# 0 (default): Off, 1: On 348# 0 (default): Off, 1: On
345use_asynchronous_shaders = 349use_asynchronous_shaders =