summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/yuzu/game_list.cpp6
-rw-r--r--src/yuzu/game_list_p.h24
2 files changed, 22 insertions, 8 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index a2b88c787..dccbabcbf 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -315,7 +315,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
315 item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type")); 315 item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
316 item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size")); 316 item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
317 } 317 }
318 item_model->setSortRole(GameListItemPath::TitleRole); 318 item_model->setSortRole(GameListItemPath::SortRole);
319 319
320 connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::onUpdateThemedIcons); 320 connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::onUpdateThemedIcons);
321 connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry); 321 connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
@@ -441,6 +441,8 @@ void GameList::DonePopulating(QStringList watch_list) {
441 if (children_total > 0) { 441 if (children_total > 0) {
442 search_field->setFocus(); 442 search_field->setFocus();
443 } 443 }
444 item_model->sort(tree_view->header()->sortIndicatorSection(),
445 tree_view->header()->sortIndicatorOrder());
444} 446}
445 447
446void GameList::PopupContextMenu(const QPoint& menu_location) { 448void GameList::PopupContextMenu(const QPoint& menu_location) {
@@ -666,8 +668,6 @@ void GameList::LoadInterfaceLayout() {
666 // so make it as large as possible as default. 668 // so make it as large as possible as default.
667 header->resizeSection(COLUMN_NAME, header->width()); 669 header->resizeSection(COLUMN_NAME, header->width());
668 } 670 }
669
670 item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
671} 671}
672 672
673const QStringList GameList::supported_file_extensions = { 673const QStringList GameList::supported_file_extensions = {
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h
index 7cde72d1b..3e6d5a7cd 100644
--- a/src/yuzu/game_list_p.h
+++ b/src/yuzu/game_list_p.h
@@ -65,10 +65,10 @@ public:
65 */ 65 */
66class GameListItemPath : public GameListItem { 66class GameListItemPath : public GameListItem {
67public: 67public:
68 static const int TitleRole = SortRole; 68 static const int TitleRole = SortRole + 1;
69 static const int FullPathRole = SortRole + 1; 69 static const int FullPathRole = SortRole + 2;
70 static const int ProgramIdRole = SortRole + 2; 70 static const int ProgramIdRole = SortRole + 3;
71 static const int FileTypeRole = SortRole + 3; 71 static const int FileTypeRole = SortRole + 4;
72 72
73 GameListItemPath() = default; 73 GameListItemPath() = default;
74 GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data, 74 GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
@@ -95,7 +95,7 @@ public:
95 } 95 }
96 96
97 QVariant data(int role) const override { 97 QVariant data(int role) const override {
98 if (role == Qt::DisplayRole) { 98 if (role == Qt::DisplayRole || role == SortRole) {
99 std::string filename; 99 std::string filename;
100 Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename, 100 Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
101 nullptr); 101 nullptr);
@@ -110,6 +110,9 @@ public:
110 const auto& row1 = row_data.at(UISettings::values.row_1_text_id); 110 const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
111 const int row2_id = UISettings::values.row_2_text_id; 111 const int row2_id = UISettings::values.row_2_text_id;
112 112
113 if (role == SortRole)
114 return row1.toLower();
115
113 if (row2_id == 4) // None 116 if (row2_id == 4) // None
114 return row1; 117 return row1;
115 118
@@ -123,6 +126,13 @@ public:
123 126
124 return GameListItem::data(role); 127 return GameListItem::data(role);
125 } 128 }
129
130 /**
131 * Override to prevent automatic sorting.
132 */
133 bool operator<(const QStandardItem& other) const override {
134 return false;
135 }
126}; 136};
127 137
128class GameListItemCompat : public GameListItem { 138class GameListItemCompat : public GameListItem {
@@ -289,6 +299,10 @@ public:
289 int type() const override { 299 int type() const override {
290 return static_cast<int>(GameListItemType::AddDir); 300 return static_cast<int>(GameListItemType::AddDir);
291 } 301 }
302
303 bool operator<(const QStandardItem& other) const override {
304 return false;
305 }
292}; 306};
293 307
294class GameList; 308class GameList;