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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp29
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_image.cpp39
-rw-r--r--src/shader_recompiler/profile.h4
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_device.h5
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp1
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp1
-rw-r--r--src/video_core/vulkan_common/vulkan_device.cpp1
-rw-r--r--src/video_core/vulkan_common/vulkan_device.h5
9 files changed, 86 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index f335c8af0..418505475 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -143,6 +143,21 @@ IR::Inst* PrepareSparse(IR::Inst& inst) {
143 } 143 }
144 return sparse_inst; 144 return sparse_inst;
145} 145}
146
147std::string ImageGatherSubpixelOffset(const IR::TextureInstInfo& info, std::string_view texture,
148 std::string_view coords) {
149 switch (info.type) {
150 case TextureType::Color2D:
151 case TextureType::Color2DRect:
152 return fmt::format("{}+vec2(0.001953125)/vec2(textureSize({}, 0))", coords, texture);
153 case TextureType::ColorArray2D:
154 case TextureType::ColorCube:
155 return fmt::format("vec3({0}.xy+vec2(0.001953125)/vec2(textureSize({1}, 0)),{0}.z)", coords,
156 texture);
157 default:
158 return std::string{coords};
159 }
160}
146} // Anonymous namespace 161} // Anonymous namespace
147 162
148void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, 163void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
@@ -340,6 +355,13 @@ void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
340 LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING"); 355 LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
341 ctx.AddU1("{}=true;", *sparse_inst); 356 ctx.AddU1("{}=true;", *sparse_inst);
342 } 357 }
358 std::string coords_with_subpixel_offset;
359 if (ctx.profile.need_gather_subpixel_offset) {
360 // Apply a subpixel offset of 1/512 the texel size of the texture to ensure same rounding on
361 // AMD hardware as on Maxwell or other Nvidia architectures.
362 coords_with_subpixel_offset = ImageGatherSubpixelOffset(info, texture, coords);
363 coords = coords_with_subpixel_offset;
364 }
343 if (!sparse_inst || !supports_sparse) { 365 if (!sparse_inst || !supports_sparse) {
344 if (offset.IsEmpty()) { 366 if (offset.IsEmpty()) {
345 ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords, 367 ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords,
@@ -387,6 +409,13 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
387 LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING"); 409 LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING");
388 ctx.AddU1("{}=true;", *sparse_inst); 410 ctx.AddU1("{}=true;", *sparse_inst);
389 } 411 }
412 std::string coords_with_subpixel_offset;
413 if (ctx.profile.need_gather_subpixel_offset) {
414 // Apply a subpixel offset of 1/512 the texel size of the texture to ensure same rounding on
415 // AMD hardware as on Maxwell or other Nvidia architectures.
416 coords_with_subpixel_offset = ImageGatherSubpixelOffset(info, texture, coords);
417 coords = coords_with_subpixel_offset;
418 }
390 if (!sparse_inst || !supports_sparse) { 419 if (!sparse_inst || !supports_sparse) {
391 if (offset.IsEmpty()) { 420 if (offset.IsEmpty()) {
392 ctx.Add("{}=textureGather({},{},{});", texel, texture, coords, dref); 421 ctx.Add("{}=textureGather({},{},{});", texel, texture, coords, dref);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
index 02073c420..968901d42 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
@@ -261,6 +261,39 @@ Id BitTest(EmitContext& ctx, Id mask, Id bit) {
261 const Id bit_value{ctx.OpBitwiseAnd(ctx.U32[1], shifted, ctx.Const(1u))}; 261 const Id bit_value{ctx.OpBitwiseAnd(ctx.U32[1], shifted, ctx.Const(1u))};
262 return ctx.OpINotEqual(ctx.U1, bit_value, ctx.u32_zero_value); 262 return ctx.OpINotEqual(ctx.U1, bit_value, ctx.u32_zero_value);
263} 263}
264
265Id ImageGatherSubpixelOffset(EmitContext& ctx, const IR::TextureInstInfo& info, Id texture,
266 Id coords) {
267 // Apply a subpixel offset of 1/512 the texel size of the texture to ensure same rounding on
268 // AMD hardware as on Maxwell or other Nvidia architectures.
269 const auto calculate_offset{[&](size_t dim) -> std::array<Id, 2> {
270 const Id nudge{ctx.Const(0x1p-9f)};
271 const Id image_size{ctx.OpImageQuerySizeLod(ctx.U32[dim], texture, ctx.u32_zero_value)};
272 const Id offset_x{ctx.OpFDiv(
273 ctx.F32[1], nudge,
274 ctx.OpConvertUToF(ctx.F32[1], ctx.OpCompositeExtract(ctx.U32[1], image_size, 0)))};
275 const Id offset_y{ctx.OpFDiv(
276 ctx.F32[1], nudge,
277 ctx.OpConvertUToF(ctx.F32[1], ctx.OpCompositeExtract(ctx.U32[1], image_size, 1)))};
278 return {ctx.OpFAdd(ctx.F32[1], ctx.OpCompositeExtract(ctx.F32[1], coords, 0), offset_x),
279 ctx.OpFAdd(ctx.F32[1], ctx.OpCompositeExtract(ctx.F32[1], coords, 1), offset_y)};
280 }};
281 switch (info.type) {
282 case TextureType::Color2D:
283 case TextureType::Color2DRect: {
284 const auto offset{calculate_offset(2)};
285 return ctx.OpCompositeConstruct(ctx.F32[2], offset[0], offset[1]);
286 }
287 case TextureType::ColorArray2D:
288 case TextureType::ColorCube: {
289 const auto offset{calculate_offset(3)};
290 return ctx.OpCompositeConstruct(ctx.F32[3], offset[0], offset[1],
291 ctx.OpCompositeExtract(ctx.F32[1], coords, 2));
292 }
293 default:
294 return coords;
295 }
296}
264} // Anonymous namespace 297} // Anonymous namespace
265 298
266Id EmitBindlessImageSampleImplicitLod(EmitContext&) { 299Id EmitBindlessImageSampleImplicitLod(EmitContext&) {
@@ -423,6 +456,9 @@ Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id
423 const IR::Value& offset, const IR::Value& offset2) { 456 const IR::Value& offset, const IR::Value& offset2) {
424 const auto info{inst->Flags<IR::TextureInstInfo>()}; 457 const auto info{inst->Flags<IR::TextureInstInfo>()};
425 const ImageOperands operands(ctx, offset, offset2); 458 const ImageOperands operands(ctx, offset, offset2);
459 if (ctx.profile.need_gather_subpixel_offset) {
460 coords = ImageGatherSubpixelOffset(ctx, info, TextureImage(ctx, info, index), coords);
461 }
426 return Emit(&EmitContext::OpImageSparseGather, &EmitContext::OpImageGather, ctx, inst, 462 return Emit(&EmitContext::OpImageSparseGather, &EmitContext::OpImageGather, ctx, inst,
427 ctx.F32[4], Texture(ctx, info, index), coords, ctx.Const(info.gather_component), 463 ctx.F32[4], Texture(ctx, info, index), coords, ctx.Const(info.gather_component),
428 operands.MaskOptional(), operands.Span()); 464 operands.MaskOptional(), operands.Span());
@@ -432,6 +468,9 @@ Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
432 const IR::Value& offset, const IR::Value& offset2, Id dref) { 468 const IR::Value& offset, const IR::Value& offset2, Id dref) {
433 const auto info{inst->Flags<IR::TextureInstInfo>()}; 469 const auto info{inst->Flags<IR::TextureInstInfo>()};
434 const ImageOperands operands(ctx, offset, offset2); 470 const ImageOperands operands(ctx, offset, offset2);
471 if (ctx.profile.need_gather_subpixel_offset) {
472 coords = ImageGatherSubpixelOffset(ctx, info, TextureImage(ctx, info, index), coords);
473 }
435 return Emit(&EmitContext::OpImageSparseDrefGather, &EmitContext::OpImageDrefGather, ctx, inst, 474 return Emit(&EmitContext::OpImageSparseDrefGather, &EmitContext::OpImageDrefGather, ctx, inst,
436 ctx.F32[4], Texture(ctx, info, index), coords, dref, operands.MaskOptional(), 475 ctx.F32[4], Texture(ctx, info, index), coords, dref, operands.MaskOptional(),
437 operands.Span()); 476 operands.Span());
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index 253e0d0bd..31390e869 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -52,6 +52,10 @@ struct Profile {
52 bool need_declared_frag_colors{}; 52 bool need_declared_frag_colors{};
53 /// Prevents fast math optimizations that may cause inaccuracies 53 /// Prevents fast math optimizations that may cause inaccuracies
54 bool need_fastmath_off{}; 54 bool need_fastmath_off{};
55 /// Some GPU vendors use a lower fixed point format of 16.8 when calculating pixel coordinates
56 /// in the ImageGather instruction than the Maxwell architecture does. Applying an offset does
57 /// fix this mismatching rounding behaviour.
58 bool need_gather_subpixel_offset{};
55 59
56 /// OpFClamp is broken and OpFMax + OpFMin should be used instead 60 /// OpFClamp is broken and OpFMax + OpFMin should be used instead
57 bool has_broken_spirv_clamp{}; 61 bool has_broken_spirv_clamp{};
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index 22ed16ebf..d36a0a7a1 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -169,6 +169,7 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
169 has_draw_texture = GLAD_GL_NV_draw_texture; 169 has_draw_texture = GLAD_GL_NV_draw_texture;
170 warp_size_potentially_larger_than_guest = !is_nvidia && !is_intel; 170 warp_size_potentially_larger_than_guest = !is_nvidia && !is_intel;
171 need_fastmath_off = is_nvidia; 171 need_fastmath_off = is_nvidia;
172 need_gather_subpixel_offset = is_amd;
172 can_report_memory = GLAD_GL_NVX_gpu_memory_info; 173 can_report_memory = GLAD_GL_NVX_gpu_memory_info;
173 174
174 // At the moment of writing this, only Nvidia's driver optimizes BufferSubData on exclusive 175 // At the moment of writing this, only Nvidia's driver optimizes BufferSubData on exclusive
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h
index 3ff8cad83..e8104c4de 100644
--- a/src/video_core/renderer_opengl/gl_device.h
+++ b/src/video_core/renderer_opengl/gl_device.h
@@ -160,6 +160,10 @@ public:
160 return need_fastmath_off; 160 return need_fastmath_off;
161 } 161 }
162 162
163 bool NeedsGatherSubpixelOffset() const {
164 return need_gather_subpixel_offset;
165 }
166
163 bool HasCbufFtouBug() const { 167 bool HasCbufFtouBug() const {
164 return has_cbuf_ftou_bug; 168 return has_cbuf_ftou_bug;
165 } 169 }
@@ -225,6 +229,7 @@ private:
225 bool has_draw_texture{}; 229 bool has_draw_texture{};
226 bool warp_size_potentially_larger_than_guest{}; 230 bool warp_size_potentially_larger_than_guest{};
227 bool need_fastmath_off{}; 231 bool need_fastmath_off{};
232 bool need_gather_subpixel_offset{};
228 bool has_cbuf_ftou_bug{}; 233 bool has_cbuf_ftou_bug{};
229 bool has_bool_ref_bug{}; 234 bool has_bool_ref_bug{};
230 bool can_report_memory{}; 235 bool can_report_memory{};
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 479bb8ba3..b40aa6f5e 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -218,6 +218,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
218 .lower_left_origin_mode = true, 218 .lower_left_origin_mode = true,
219 .need_declared_frag_colors = true, 219 .need_declared_frag_colors = true,
220 .need_fastmath_off = device.NeedsFastmathOff(), 220 .need_fastmath_off = device.NeedsFastmathOff(),
221 .need_gather_subpixel_offset = device.NeedsGatherSubpixelOffset(),
221 222
222 .has_broken_spirv_clamp = true, 223 .has_broken_spirv_clamp = true,
223 .has_broken_unsigned_image_offsets = true, 224 .has_broken_unsigned_image_offsets = true,
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 0684cceed..f51257267 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -329,6 +329,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
329 329
330 .lower_left_origin_mode = false, 330 .lower_left_origin_mode = false,
331 .need_declared_frag_colors = false, 331 .need_declared_frag_colors = false,
332 .need_gather_subpixel_offset = device.NeedsGatherSubpixelOffset(),
332 333
333 .has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS, 334 .has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS,
334 .has_broken_spirv_position_input = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY, 335 .has_broken_spirv_position_input = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp
index 6f288b3f8..0939b62c9 100644
--- a/src/video_core/vulkan_common/vulkan_device.cpp
+++ b/src/video_core/vulkan_common/vulkan_device.cpp
@@ -431,6 +431,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
431 "AMD GCN4 and earlier have broken VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT"); 431 "AMD GCN4 and earlier have broken VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT");
432 has_broken_cube_compatibility = true; 432 has_broken_cube_compatibility = true;
433 } 433 }
434 need_gather_subpixel_offset = true;
434 } 435 }
435 if (extensions.sampler_filter_minmax && is_amd) { 436 if (extensions.sampler_filter_minmax && is_amd) {
436 // Disable ext_sampler_filter_minmax on AMD GCN4 and lower as it is broken. 437 // Disable ext_sampler_filter_minmax on AMD GCN4 and lower as it is broken.
diff --git a/src/video_core/vulkan_common/vulkan_device.h b/src/video_core/vulkan_common/vulkan_device.h
index 41b5da18a..50e95bcca 100644
--- a/src/video_core/vulkan_common/vulkan_device.h
+++ b/src/video_core/vulkan_common/vulkan_device.h
@@ -554,6 +554,10 @@ public:
554 return features.robustness2.nullDescriptor; 554 return features.robustness2.nullDescriptor;
555 } 555 }
556 556
557 bool NeedsGatherSubpixelOffset() const {
558 return need_gather_subpixel_offset;
559 }
560
557 u32 GetMaxVertexInputAttributes() const { 561 u32 GetMaxVertexInputAttributes() const {
558 return properties.properties.limits.maxVertexInputAttributes; 562 return properties.properties.limits.maxVertexInputAttributes;
559 } 563 }
@@ -664,6 +668,7 @@ private:
664 bool must_emulate_bgr565{}; ///< Emulates BGR565 by swizzling RGB565 format. 668 bool must_emulate_bgr565{}; ///< Emulates BGR565 by swizzling RGB565 format.
665 bool dynamic_state3_blending{}; ///< Has all blending features of dynamic_state3. 669 bool dynamic_state3_blending{}; ///< Has all blending features of dynamic_state3.
666 bool dynamic_state3_enables{}; ///< Has all enables features of dynamic_state3. 670 bool dynamic_state3_enables{}; ///< Has all enables features of dynamic_state3.
671 bool need_gather_subpixel_offset{}; ///< Needs offset at ImageGather for correct rounding.
667 u64 device_access_memory{}; ///< Total size of device local memory in bytes. 672 u64 device_access_memory{}; ///< Total size of device local memory in bytes.
668 u32 sets_per_pool{}; ///< Sets per Description Pool 673 u32 sets_per_pool{}; ///< Sets per Description Pool
669 674