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-rw-r--r--src/core/hle/service/nvflinger/buffer_queue.cpp206
-rw-r--r--src/core/hle/service/nvflinger/buffer_queue.h154
2 files changed, 0 insertions, 360 deletions
diff --git a/src/core/hle/service/nvflinger/buffer_queue.cpp b/src/core/hle/service/nvflinger/buffer_queue.cpp
deleted file mode 100644
index 5fead6d1b..000000000
--- a/src/core/hle/service/nvflinger/buffer_queue.cpp
+++ /dev/null
@@ -1,206 +0,0 @@
1// Copyright 2018 yuzu emulator team
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <algorithm>
6
7#include "common/assert.h"
8#include "common/logging/log.h"
9#include "core/core.h"
10#include "core/hle/kernel/k_writable_event.h"
11#include "core/hle/kernel/kernel.h"
12#include "core/hle/service/kernel_helpers.h"
13#include "core/hle/service/nvflinger/buffer_queue.h"
14
15namespace Service::NVFlinger {
16
17BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_,
18 KernelHelpers::ServiceContext& service_context_)
19 : id(id_), layer_id(layer_id_), service_context{service_context_} {
20 buffer_wait_event = service_context.CreateEvent("BufferQueue:WaitEvent");
21}
22
23BufferQueue::~BufferQueue() {
24 service_context.CloseEvent(buffer_wait_event);
25}
26
27void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) {
28 ASSERT(slot < buffer_slots);
29 LOG_WARNING(Service, "Adding graphics buffer {}", slot);
30
31 {
32 std::unique_lock lock{free_buffers_mutex};
33 free_buffers.push_back(slot);
34 }
35 free_buffers_condition.notify_one();
36
37 buffers[slot] = {
38 .slot = slot,
39 .status = Buffer::Status::Free,
40 .igbp_buffer = igbp_buffer,
41 .transform = {},
42 .crop_rect = {},
43 .swap_interval = 0,
44 .multi_fence = {},
45 };
46
47 buffer_wait_event->GetWritableEvent().Signal();
48}
49
50std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width,
51 u32 height) {
52 // Wait for first request before trying to dequeue
53 {
54 std::unique_lock lock{free_buffers_mutex};
55 free_buffers_condition.wait(lock, [this] { return !free_buffers.empty() || !is_connect; });
56 }
57
58 if (!is_connect) {
59 // Buffer was disconnected while the thread was blocked, this is most likely due to
60 // emulation being stopped
61 return std::nullopt;
62 }
63
64 std::unique_lock lock{free_buffers_mutex};
65
66 auto f_itr = free_buffers.begin();
67 auto slot = buffers.size();
68
69 while (f_itr != free_buffers.end()) {
70 const Buffer& buffer = buffers[*f_itr];
71 if (buffer.status == Buffer::Status::Free && buffer.igbp_buffer.width == width &&
72 buffer.igbp_buffer.height == height) {
73 slot = *f_itr;
74 free_buffers.erase(f_itr);
75 break;
76 }
77 ++f_itr;
78 }
79 if (slot == buffers.size()) {
80 return std::nullopt;
81 }
82 buffers[slot].status = Buffer::Status::Dequeued;
83 return {{buffers[slot].slot, &buffers[slot].multi_fence}};
84}
85
86const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
87 ASSERT(slot < buffers.size());
88 ASSERT(buffers[slot].status == Buffer::Status::Dequeued);
89 ASSERT(buffers[slot].slot == slot);
90
91 return buffers[slot].igbp_buffer;
92}
93
94void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
95 const Common::Rectangle<int>& crop_rect, u32 swap_interval,
96 Service::Nvidia::MultiFence& multi_fence) {
97 ASSERT(slot < buffers.size());
98 ASSERT(buffers[slot].status == Buffer::Status::Dequeued);
99 ASSERT(buffers[slot].slot == slot);
100
101 buffers[slot].status = Buffer::Status::Queued;
102 buffers[slot].transform = transform;
103 buffers[slot].crop_rect = crop_rect;
104 buffers[slot].swap_interval = swap_interval;
105 buffers[slot].multi_fence = multi_fence;
106 std::unique_lock lock{queue_sequence_mutex};
107 queue_sequence.push_back(slot);
108}
109
110void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence) {
111 ASSERT(slot < buffers.size());
112 ASSERT(buffers[slot].status != Buffer::Status::Free);
113 ASSERT(buffers[slot].slot == slot);
114
115 buffers[slot].status = Buffer::Status::Free;
116 buffers[slot].multi_fence = multi_fence;
117 buffers[slot].swap_interval = 0;
118
119 {
120 std::unique_lock lock{free_buffers_mutex};
121 free_buffers.push_back(slot);
122 }
123 free_buffers_condition.notify_one();
124
125 buffer_wait_event->GetWritableEvent().Signal();
126}
127
128std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() {
129 std::unique_lock lock{queue_sequence_mutex};
130 std::size_t buffer_slot = buffers.size();
131 // Iterate to find a queued buffer matching the requested slot.
132 while (buffer_slot == buffers.size() && !queue_sequence.empty()) {
133 const auto slot = static_cast<std::size_t>(queue_sequence.front());
134 ASSERT(slot < buffers.size());
135 if (buffers[slot].status == Buffer::Status::Queued) {
136 ASSERT(buffers[slot].slot == slot);
137 buffer_slot = slot;
138 }
139 queue_sequence.pop_front();
140 }
141 if (buffer_slot == buffers.size()) {
142 return std::nullopt;
143 }
144 buffers[buffer_slot].status = Buffer::Status::Acquired;
145 return {{buffers[buffer_slot]}};
146}
147
148void BufferQueue::ReleaseBuffer(u32 slot) {
149 ASSERT(slot < buffers.size());
150 ASSERT(buffers[slot].status == Buffer::Status::Acquired);
151 ASSERT(buffers[slot].slot == slot);
152
153 buffers[slot].status = Buffer::Status::Free;
154 {
155 std::unique_lock lock{free_buffers_mutex};
156 free_buffers.push_back(slot);
157 }
158 free_buffers_condition.notify_one();
159
160 buffer_wait_event->GetWritableEvent().Signal();
161}
162
163void BufferQueue::Connect() {
164 std::unique_lock lock{queue_sequence_mutex};
165 queue_sequence.clear();
166 is_connect = true;
167}
168
169void BufferQueue::Disconnect() {
170 buffers.fill({});
171 {
172 std::unique_lock lock{queue_sequence_mutex};
173 queue_sequence.clear();
174 }
175 buffer_wait_event->GetWritableEvent().Signal();
176 is_connect = false;
177 free_buffers_condition.notify_one();
178}
179
180u32 BufferQueue::Query(QueryType type) {
181 LOG_WARNING(Service, "(STUBBED) called type={}", type);
182
183 switch (type) {
184 case QueryType::NativeWindowFormat:
185 return static_cast<u32>(PixelFormat::RGBA8888);
186 case QueryType::NativeWindowWidth:
187 case QueryType::NativeWindowHeight:
188 break;
189 case QueryType::NativeWindowMinUndequeuedBuffers:
190 return 0;
191 case QueryType::NativeWindowConsumerUsageBits:
192 return 0;
193 }
194 UNIMPLEMENTED_MSG("Unimplemented query type={}", type);
195 return 0;
196}
197
198Kernel::KWritableEvent& BufferQueue::GetWritableBufferWaitEvent() {
199 return buffer_wait_event->GetWritableEvent();
200}
201
202Kernel::KReadableEvent& BufferQueue::GetBufferWaitEvent() {
203 return buffer_wait_event->GetReadableEvent();
204}
205
206} // namespace Service::NVFlinger
diff --git a/src/core/hle/service/nvflinger/buffer_queue.h b/src/core/hle/service/nvflinger/buffer_queue.h
deleted file mode 100644
index f2a579133..000000000
--- a/src/core/hle/service/nvflinger/buffer_queue.h
+++ /dev/null
@@ -1,154 +0,0 @@
1// Copyright 2018 yuzu emulator team
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include <condition_variable>
8#include <list>
9#include <mutex>
10#include <optional>
11
12#include "common/common_funcs.h"
13#include "common/math_util.h"
14#include "common/swap.h"
15#include "core/hle/kernel/k_event.h"
16#include "core/hle/kernel/k_readable_event.h"
17#include "core/hle/service/nvdrv/nvdata.h"
18
19namespace Kernel {
20class KernelCore;
21class KEvent;
22class KReadableEvent;
23class KWritableEvent;
24} // namespace Kernel
25
26namespace Service::KernelHelpers {
27class ServiceContext;
28} // namespace Service::KernelHelpers
29
30namespace Service::NVFlinger {
31
32constexpr u32 buffer_slots = 0x40;
33struct IGBPBuffer {
34 u32_le magic;
35 u32_le width;
36 u32_le height;
37 u32_le stride;
38 u32_le format;
39 u32_le usage;
40 INSERT_PADDING_WORDS(1);
41 u32_le index;
42 INSERT_PADDING_WORDS(3);
43 u32_le gpu_buffer_id;
44 INSERT_PADDING_WORDS(6);
45 u32_le external_format;
46 INSERT_PADDING_WORDS(10);
47 u32_le nvmap_handle;
48 u32_le offset;
49 INSERT_PADDING_WORDS(60);
50};
51
52static_assert(sizeof(IGBPBuffer) == 0x16C, "IGBPBuffer has wrong size");
53
54class BufferQueue final {
55public:
56 enum class QueryType {
57 NativeWindowWidth = 0,
58 NativeWindowHeight = 1,
59 NativeWindowFormat = 2,
60 /// The minimum number of buffers that must remain un-dequeued after a buffer has been
61 /// queued
62 NativeWindowMinUndequeuedBuffers = 3,
63 /// The consumer gralloc usage bits currently set by the consumer
64 NativeWindowConsumerUsageBits = 10,
65 };
66
67 explicit BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_,
68 KernelHelpers::ServiceContext& service_context_);
69 ~BufferQueue();
70
71 enum class BufferTransformFlags : u32 {
72 /// No transform flags are set
73 Unset = 0x00,
74 /// Flip source image horizontally (around the vertical axis)
75 FlipH = 0x01,
76 /// Flip source image vertically (around the horizontal axis)
77 FlipV = 0x02,
78 /// Rotate source image 90 degrees clockwise
79 Rotate90 = 0x04,
80 /// Rotate source image 180 degrees
81 Rotate180 = 0x03,
82 /// Rotate source image 270 degrees clockwise
83 Rotate270 = 0x07,
84 };
85
86 enum class PixelFormat : u32 {
87 RGBA8888 = 1,
88 RGBX8888 = 2,
89 RGB888 = 3,
90 RGB565 = 4,
91 BGRA8888 = 5,
92 RGBA5551 = 6,
93 RRGBA4444 = 7,
94 };
95
96 struct Buffer {
97 enum class Status { Free = 0, Queued = 1, Dequeued = 2, Acquired = 3 };
98
99 u32 slot;
100 Status status = Status::Free;
101 IGBPBuffer igbp_buffer;
102 BufferTransformFlags transform;
103 Common::Rectangle<int> crop_rect;
104 u32 swap_interval;
105 Service::Nvidia::MultiFence multi_fence;
106 };
107
108 void SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer);
109 std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> DequeueBuffer(u32 width,
110 u32 height);
111 const IGBPBuffer& RequestBuffer(u32 slot) const;
112 void QueueBuffer(u32 slot, BufferTransformFlags transform,
113 const Common::Rectangle<int>& crop_rect, u32 swap_interval,
114 Service::Nvidia::MultiFence& multi_fence);
115 void CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence);
116 std::optional<std::reference_wrapper<const Buffer>> AcquireBuffer();
117 void ReleaseBuffer(u32 slot);
118 void Connect();
119 void Disconnect();
120 u32 Query(QueryType type);
121
122 u32 GetId() const {
123 return id;
124 }
125
126 bool IsConnected() const {
127 return is_connect;
128 }
129
130 Kernel::KWritableEvent& GetWritableBufferWaitEvent();
131
132 Kernel::KReadableEvent& GetBufferWaitEvent();
133
134private:
135 BufferQueue(const BufferQueue&) = delete;
136
137 u32 id{};
138 u64 layer_id{};
139 std::atomic_bool is_connect{};
140
141 std::list<u32> free_buffers;
142 std::array<Buffer, buffer_slots> buffers;
143 std::list<u32> queue_sequence;
144 Kernel::KEvent* buffer_wait_event{};
145
146 std::mutex free_buffers_mutex;
147 std::condition_variable free_buffers_condition;
148
149 std::mutex queue_sequence_mutex;
150
151 KernelHelpers::ServiceContext& service_context;
152};
153
154} // namespace Service::NVFlinger