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-rw-r--r--src/video_core/CMakeLists.txt3
-rw-r--r--src/video_core/rasterizer_interface.h61
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp269
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h162
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp1
5 files changed, 495 insertions, 1 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index df4368f52..e56253c4c 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -11,8 +11,11 @@ add_library(video_core STATIC
11 gpu.h 11 gpu.h
12 memory_manager.cpp 12 memory_manager.cpp
13 memory_manager.h 13 memory_manager.h
14 rasterizer_interface.h
14 renderer_base.cpp 15 renderer_base.cpp
15 renderer_base.h 16 renderer_base.h
17 renderer_opengl/gl_rasterizer.cpp
18 renderer_opengl/gl_rasterizer.h
16 renderer_opengl/gl_rasterizer_cache.cpp 19 renderer_opengl/gl_rasterizer_cache.cpp
17 renderer_opengl/gl_rasterizer_cache.h 20 renderer_opengl/gl_rasterizer_cache.h
18 renderer_opengl/gl_resource_manager.h 21 renderer_opengl/gl_resource_manager.h
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
new file mode 100644
index 000000000..6c7bd0826
--- /dev/null
+++ b/src/video_core/rasterizer_interface.h
@@ -0,0 +1,61 @@
1// Copyright 2018 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include "common/common_types.h"
8
9struct ScreenInfo;
10
11namespace VideoCore {
12
13class RasterizerInterface {
14public:
15 virtual ~RasterizerInterface() {}
16
17 /// Draw the current batch of triangles
18 virtual void DrawTriangles() = 0;
19
20 /// Notify rasterizer that the specified Maxwell register has been changed
21 virtual void NotifyMaxwellRegisterChanged(u32 id) = 0;
22
23 /// Notify rasterizer that all caches should be flushed to 3DS memory
24 virtual void FlushAll() = 0;
25
26 /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
27 virtual void FlushRegion(PAddr addr, u32 size) = 0;
28
29 /// Notify rasterizer that any caches of the specified region should be invalidated
30 virtual void InvalidateRegion(PAddr addr, u32 size) = 0;
31
32 /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
33 /// and invalidated
34 virtual void FlushAndInvalidateRegion(PAddr addr, u32 size) = 0;
35
36 /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
37 virtual bool AccelerateDisplayTransfer(const void* config) {
38 return false;
39 }
40
41 /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 1
42 virtual bool AccelerateTextureCopy(const void* config) {
43 return false;
44 }
45
46 /// Attempt to use a faster method to fill a region
47 virtual bool AccelerateFill(const void* config) {
48 return false;
49 }
50
51 /// Attempt to use a faster method to display the framebuffer to screen
52 virtual bool AccelerateDisplay(const void* config, PAddr framebuffer_addr, u32 pixel_stride,
53 ScreenInfo& screen_info) {
54 return false;
55 }
56
57 virtual bool AccelerateDrawBatch(bool is_indexed) {
58 return false;
59 }
60};
61} // namespace VideoCore
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
new file mode 100644
index 000000000..24cfff229
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -0,0 +1,269 @@
1// Copyright 2015 Citra Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <memory>
6#include <string>
7#include <tuple>
8#include <utility>
9#include <glad/glad.h>
10#include "common/alignment.h"
11#include "common/assert.h"
12#include "common/logging/log.h"
13#include "common/math_util.h"
14#include "common/microprofile.h"
15#include "common/scope_exit.h"
16#include "common/vector_math.h"
17#include "core/settings.h"
18#include "video_core/renderer_opengl/gl_rasterizer.h"
19#include "video_core/renderer_opengl/gl_shader_gen.h"
20#include "video_core/renderer_opengl/renderer_opengl.h"
21
22using PixelFormat = SurfaceParams::PixelFormat;
23using SurfaceType = SurfaceParams::SurfaceType;
24
25MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(128, 128, 192));
26MICROPROFILE_DEFINE(OpenGL_VS, "OpenGL", "Vertex Shader Setup", MP_RGB(128, 128, 192));
27MICROPROFILE_DEFINE(OpenGL_FS, "OpenGL", "Fragment Shader Setup", MP_RGB(128, 128, 192));
28MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
29MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
30MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
31
32enum class UniformBindings : GLuint { Common, VS, FS };
33
34static void SetShaderUniformBlockBinding(GLuint shader, const char* name, UniformBindings binding,
35 size_t expected_size) {
36 GLuint ub_index = glGetUniformBlockIndex(shader, name);
37 if (ub_index != GL_INVALID_INDEX) {
38 GLint ub_size = 0;
39 glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
40 ASSERT_MSG(ub_size == expected_size,
41 "Uniform block size did not match! Got %d, expected %zu",
42 static_cast<int>(ub_size), expected_size);
43 glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
44 }
45}
46
47static void SetShaderUniformBlockBindings(GLuint shader) {
48 SetShaderUniformBlockBinding(shader, "shader_data", UniformBindings::Common,
49 sizeof(RasterizerOpenGL::UniformData));
50 SetShaderUniformBlockBinding(shader, "vs_config", UniformBindings::VS,
51 sizeof(RasterizerOpenGL::VSUniformData));
52 SetShaderUniformBlockBinding(shader, "fs_config", UniformBindings::FS,
53 sizeof(RasterizerOpenGL::FSUniformData));
54}
55
56RasterizerOpenGL::RasterizerOpenGL() {
57 has_ARB_buffer_storage = false;
58 has_ARB_direct_state_access = false;
59 has_ARB_separate_shader_objects = false;
60 has_ARB_vertex_attrib_binding = false;
61
62 GLint ext_num;
63 glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num);
64 for (GLint i = 0; i < ext_num; i++) {
65 std::string extension{reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i))};
66
67 if (extension == "GL_ARB_buffer_storage") {
68 has_ARB_buffer_storage = true;
69 } else if (extension == "GL_ARB_direct_state_access") {
70 has_ARB_direct_state_access = true;
71 } else if (extension == "GL_ARB_separate_shader_objects") {
72 has_ARB_separate_shader_objects = true;
73 } else if (extension == "GL_ARB_vertex_attrib_binding") {
74 has_ARB_vertex_attrib_binding = true;
75 }
76 }
77
78 // Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
79 state.clip_distance[0] = true;
80
81 // Generate VBO, VAO and UBO
82 vertex_buffer = OGLStreamBuffer::MakeBuffer(GLAD_GL_ARB_buffer_storage, GL_ARRAY_BUFFER);
83 vertex_buffer->Create(VERTEX_BUFFER_SIZE, VERTEX_BUFFER_SIZE / 2);
84 sw_vao.Create();
85 uniform_buffer.Create();
86
87 state.draw.vertex_array = sw_vao.handle;
88 state.draw.vertex_buffer = vertex_buffer->GetHandle();
89 state.draw.uniform_buffer = uniform_buffer.handle;
90 state.Apply();
91
92 glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), nullptr, GL_STATIC_DRAW);
93 glBindBufferBase(GL_UNIFORM_BUFFER, 0, uniform_buffer.handle);
94
95 uniform_block_data.dirty = true;
96
97 // Create render framebuffer
98 framebuffer.Create();
99
100 if (has_ARB_separate_shader_objects) {
101 hw_vao.Create();
102 hw_vao_enabled_attributes.fill(false);
103
104 stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER);
105 stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2);
106 state.draw.vertex_buffer = stream_buffer->GetHandle();
107
108 pipeline.Create();
109 vs_input_index_min = 0;
110 vs_input_index_max = 0;
111 state.draw.program_pipeline = pipeline.handle;
112 state.draw.shader_program = 0;
113 state.draw.vertex_array = hw_vao.handle;
114 state.Apply();
115
116 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, stream_buffer->GetHandle());
117
118 vs_uniform_buffer.Create();
119 glBindBuffer(GL_UNIFORM_BUFFER, vs_uniform_buffer.handle);
120 glBufferData(GL_UNIFORM_BUFFER, sizeof(VSUniformData), nullptr, GL_STREAM_COPY);
121 glBindBufferBase(GL_UNIFORM_BUFFER, 1, vs_uniform_buffer.handle);
122 } else {
123 UNIMPLEMENTED();
124 }
125
126 accelerate_draw = AccelDraw::Disabled;
127
128 glEnable(GL_BLEND);
129
130 // Sync fixed function OpenGL state
131 SyncClipEnabled();
132 SyncClipCoef();
133 SyncCullMode();
134 SyncBlendEnabled();
135 SyncBlendFuncs();
136 SyncBlendColor();
137}
138
139RasterizerOpenGL::~RasterizerOpenGL() {
140 if (stream_buffer != nullptr) {
141 state.draw.vertex_buffer = stream_buffer->GetHandle();
142 state.Apply();
143 stream_buffer->Release();
144 }
145}
146
147static constexpr std::array<GLenum, 4> vs_attrib_types{
148 GL_BYTE, // VertexAttributeFormat::BYTE
149 GL_UNSIGNED_BYTE, // VertexAttributeFormat::UBYTE
150 GL_SHORT, // VertexAttributeFormat::SHORT
151 GL_FLOAT // VertexAttributeFormat::FLOAT
152};
153
154void RasterizerOpenGL::AnalyzeVertexArray(bool is_indexed) {
155 UNIMPLEMENTED();
156}
157
158void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
159 MICROPROFILE_SCOPE(OpenGL_VAO);
160 UNIMPLEMENTED();
161}
162
163void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset) {
164 MICROPROFILE_SCOPE(OpenGL_VS);
165 UNIMPLEMENTED();
166}
167
168void RasterizerOpenGL::SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset) {
169 MICROPROFILE_SCOPE(OpenGL_FS);
170 UNIMPLEMENTED();
171}
172
173bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
174 if (!has_ARB_separate_shader_objects) {
175 UNIMPLEMENTED();
176 return false;
177 }
178
179 accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
180 DrawTriangles();
181
182 return true;
183}
184
185void RasterizerOpenGL::DrawTriangles() {
186 MICROPROFILE_SCOPE(OpenGL_Drawing);
187 UNIMPLEMENTED();
188}
189
190void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 id) {}
191
192void RasterizerOpenGL::FlushAll() {
193 MICROPROFILE_SCOPE(OpenGL_CacheManagement);
194 res_cache.FlushAll();
195}
196
197void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) {
198 MICROPROFILE_SCOPE(OpenGL_CacheManagement);
199 res_cache.FlushRegion(addr, size);
200}
201
202void RasterizerOpenGL::InvalidateRegion(PAddr addr, u32 size) {
203 MICROPROFILE_SCOPE(OpenGL_CacheManagement);
204 res_cache.InvalidateRegion(addr, size, nullptr);
205}
206
207void RasterizerOpenGL::FlushAndInvalidateRegion(PAddr addr, u32 size) {
208 MICROPROFILE_SCOPE(OpenGL_CacheManagement);
209 res_cache.FlushRegion(addr, size);
210 res_cache.InvalidateRegion(addr, size, nullptr);
211}
212
213bool RasterizerOpenGL::AccelerateDisplayTransfer(const void* config) {
214 MICROPROFILE_SCOPE(OpenGL_Blits);
215 UNIMPLEMENTED();
216 return true;
217}
218
219bool RasterizerOpenGL::AccelerateTextureCopy(const void* config) {
220 UNIMPLEMENTED();
221 return true;
222}
223
224bool RasterizerOpenGL::AccelerateFill(const void* config) {
225 UNIMPLEMENTED();
226 return true;
227}
228
229bool RasterizerOpenGL::AccelerateDisplay(const void* config, PAddr framebuffer_addr,
230 u32 pixel_stride, ScreenInfo& screen_info) {
231 UNIMPLEMENTED();
232 return true;
233}
234
235void RasterizerOpenGL::SetShader() {
236 UNIMPLEMENTED();
237}
238
239void RasterizerOpenGL::SyncClipEnabled() {
240 UNIMPLEMENTED();
241}
242
243void RasterizerOpenGL::SyncClipCoef() {
244 UNIMPLEMENTED();
245}
246
247void RasterizerOpenGL::SyncCullMode() {
248 UNIMPLEMENTED();
249}
250
251void RasterizerOpenGL::SyncDepthScale() {
252 UNIMPLEMENTED();
253}
254
255void RasterizerOpenGL::SyncDepthOffset() {
256 UNIMPLEMENTED();
257}
258
259void RasterizerOpenGL::SyncBlendEnabled() {
260 UNIMPLEMENTED();
261}
262
263void RasterizerOpenGL::SyncBlendFuncs() {
264 UNIMPLEMENTED();
265}
266
267void RasterizerOpenGL::SyncBlendColor() {
268 UNIMPLEMENTED();
269}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
new file mode 100644
index 000000000..893fc530f
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -0,0 +1,162 @@
1// Copyright 2015 Citra Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include <array>
8#include <cstddef>
9#include <cstring>
10#include <memory>
11#include <unordered_map>
12#include <vector>
13#include <glad/glad.h>
14#include "common/bit_field.h"
15#include "common/common_types.h"
16#include "common/hash.h"
17#include "common/vector_math.h"
18#include "video_core/rasterizer_interface.h"
19#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
20#include "video_core/renderer_opengl/gl_resource_manager.h"
21#include "video_core/renderer_opengl/gl_shader_gen.h"
22#include "video_core/renderer_opengl/gl_state.h"
23#include "video_core/renderer_opengl/gl_stream_buffer.h"
24
25struct ScreenInfo;
26
27class RasterizerOpenGL : public VideoCore::RasterizerInterface {
28public:
29 RasterizerOpenGL();
30 ~RasterizerOpenGL() override;
31
32 void DrawTriangles() override;
33 void NotifyMaxwellRegisterChanged(u32 id) override;
34 void FlushAll() override;
35 void FlushRegion(PAddr addr, u32 size) override;
36 void InvalidateRegion(PAddr addr, u32 size) override;
37 void FlushAndInvalidateRegion(PAddr addr, u32 size) override;
38 bool AccelerateDisplayTransfer(const void* config) override;
39 bool AccelerateTextureCopy(const void* config) override;
40 bool AccelerateFill(const void* config) override;
41 bool AccelerateDisplay(const void* config, PAddr framebuffer_addr, u32 pixel_stride,
42 ScreenInfo& screen_info) override;
43 bool AccelerateDrawBatch(bool is_indexed) override;
44
45 struct VertexShader {
46 OGLShader shader;
47 };
48
49 struct FragmentShader {
50 OGLShader shader;
51 };
52
53 /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
54 // NOTE: Always keep a vec4 at the end. The GL spec is not clear wether the alignment at
55 // the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
56 // Not following that rule will cause problems on some AMD drivers.
57 struct UniformData {};
58
59 // static_assert(
60 // sizeof(UniformData) == 0x460,
61 // "The size of the UniformData structure has changed, update the structure in the shader");
62 static_assert(sizeof(UniformData) < 16384,
63 "UniformData structure must be less than 16kb as per the OpenGL spec");
64
65 struct VSUniformData {};
66 // static_assert(
67 // sizeof(VSUniformData) == 1856,
68 // "The size of the VSUniformData structure has changed, update the structure in the
69 // shader");
70 static_assert(sizeof(VSUniformData) < 16384,
71 "VSUniformData structure must be less than 16kb as per the OpenGL spec");
72
73 struct FSUniformData {};
74 // static_assert(
75 // sizeof(FSUniformData) == 1856,
76 // "The size of the FSUniformData structure has changed, update the structure in the
77 // shader");
78 static_assert(sizeof(FSUniformData) < 16384,
79 "FSUniformData structure must be less than 16kb as per the OpenGL spec");
80
81private:
82 struct SamplerInfo {};
83
84 /// Syncs the clip enabled status to match the guest state
85 void SyncClipEnabled();
86
87 /// Syncs the clip coefficients to match the guest state
88 void SyncClipCoef();
89
90 /// Sets the OpenGL shader in accordance with the current guest state
91 void SetShader();
92
93 /// Syncs the cull mode to match the guest state
94 void SyncCullMode();
95
96 /// Syncs the depth scale to match the guest state
97 void SyncDepthScale();
98
99 /// Syncs the depth offset to match the guest state
100 void SyncDepthOffset();
101
102 /// Syncs the blend enabled status to match the guest state
103 void SyncBlendEnabled();
104
105 /// Syncs the blend functions to match the guest state
106 void SyncBlendFuncs();
107
108 /// Syncs the blend color to match the guest state
109 void SyncBlendColor();
110
111 bool has_ARB_buffer_storage;
112 bool has_ARB_direct_state_access;
113 bool has_ARB_separate_shader_objects;
114 bool has_ARB_vertex_attrib_binding;
115
116 OpenGLState state;
117
118 RasterizerCacheOpenGL res_cache;
119
120 struct {
121 UniformData data;
122 bool dirty;
123 } uniform_block_data = {};
124
125 OGLPipeline pipeline;
126 OGLVertexArray sw_vao;
127 OGLVertexArray hw_vao;
128 std::array<bool, 16> hw_vao_enabled_attributes;
129
130 std::array<SamplerInfo, 3> texture_samplers;
131 static constexpr size_t VERTEX_BUFFER_SIZE = 128 * 1024 * 1024;
132 std::unique_ptr<OGLStreamBuffer> vertex_buffer;
133 OGLBuffer uniform_buffer;
134 OGLFramebuffer framebuffer;
135
136 static constexpr size_t STREAM_BUFFER_SIZE = 4 * 1024 * 1024;
137 std::unique_ptr<OGLStreamBuffer> stream_buffer;
138
139 GLint vs_input_index_min;
140 GLint vs_input_index_max;
141 GLsizeiptr vs_input_size;
142
143 void AnalyzeVertexArray(bool is_indexed);
144 void SetupVertexArray(u8* array_ptr, GLintptr buffer_offset);
145
146 OGLBuffer vs_uniform_buffer;
147 std::unordered_map<GLShader::MaxwellVSConfig, VertexShader*> vs_shader_map;
148 std::unordered_map<std::string, VertexShader> vs_shader_cache;
149 OGLShader vs_default_shader;
150
151 void SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset);
152
153 OGLBuffer fs_uniform_buffer;
154 std::unordered_map<GLShader::MaxwellFSConfig, FragmentShader*> fs_shader_map;
155 std::unordered_map<std::string, FragmentShader> fs_shader_cache;
156 OGLShader fs_default_shader;
157
158 void SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset);
159
160 enum class AccelDraw { Disabled, Arrays, Indexed };
161 AccelDraw accelerate_draw;
162};
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index e481139af..884637ca5 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -26,7 +26,6 @@
26#include "core/settings.h" 26#include "core/settings.h"
27#include "video_core/renderer_opengl/gl_rasterizer_cache.h" 27#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
28#include "video_core/renderer_opengl/gl_state.h" 28#include "video_core/renderer_opengl/gl_state.h"
29#include "video_core/texture/texture_decode.h"
30#include "video_core/utils.h" 29#include "video_core/utils.h"
31#include "video_core/video_core.h" 30#include "video_core/video_core.h"
32 31