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-rw-r--r--src/video_core/shader/shader.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index a4aa3c9e0..7ae57e619 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -118,7 +118,7 @@ void ShaderSetup::Run(UnitState& state, const InputVertex& input, int num_attrib
118 // Setup input register table 118 // Setup input register table
119 const auto& attribute_register_map = config.input_register_map; 119 const auto& attribute_register_map = config.input_register_map;
120 120
121 for (unsigned i = 0; i < num_attributes; i++) 121 for (int i = 0; i < num_attributes; i++)
122 state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i]; 122 state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
123 123
124 state.conditional_code[0] = false; 124 state.conditional_code[0] = false;
@@ -146,7 +146,7 @@ DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_
146 // Setup input register table 146 // Setup input register table
147 boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero())); 147 boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
148 const auto& attribute_register_map = config.input_register_map; 148 const auto& attribute_register_map = config.input_register_map;
149 for (unsigned i = 0; i < num_attributes; i++) 149 for (int i = 0; i < num_attributes; i++)
150 state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i]; 150 state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
151 151
152 state.conditional_code[0] = false; 152 state.conditional_code[0] = false;